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Old 02-20-2008   #9 (permalink)
Baron Spikey
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Default Re: Baron Spikey Vs BrainDeleted 2500 PTS

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Originally Posted by BrainDeleted View Post
Might I remind you of my 2 boomguns AND shokk attack gun? Thats three pie plates to drop on Spikey's boys a turn...and the boomguns cause instant death and ignore his beef +3 saves. While the Shokk attack gun ignores all of his units saves and could just wipe one unit off the face of the galaxy. Thats pretty devestating...and Everyone over looked it? Boomguns have 36" to work with and the Shokker has 60"!!!!

Might I remind you that the Battle is using Night Fighting rules so average range that you can see would be between 18-24 inches. Also BS 2 doesn't raise much terror for me unless it's in units like Tankbustas and Lootas where there is lots of evil weaponry.

The wyrd boy is no push over either. On a +2 he gives me a beneficial power and thats his psykic test! Fazzle pins and ignores power armor saves with Zzap just kills anything it hits and every dead grey knight counts! While my grots are a dime a dozen! Bwhahaha

ALL my Grey Knights have an innate resistance to Psychic powers due to their Aegis Armour, I cant imagine many (if any) of the Warphead's attacks actually making it through that barrier.

THE NOBS FEEL NO PAIN!!! They can tear those damned termies right up! 4 attacks each!? Insane! All at WS 5! AND 12 of those attacks are at Strength 8! Even Grey knights and terminators are going to have trouble eating that! And with my grot swarm they are going to be able to CHARGE into units of knights tied up with the grots! Think of all that PLUS furious charge!!THE CLEAN UP CREW!!!

The Terminators have 3 attacks each (2 for the Hammer armed Termies, 4 for the Brother Captain and 5 for the Grand Master) which strike at WS 5 also. 19(20 with GM) attacks hit at Str.6 Initiative 4 (5 for Grand Master) and 6 at Str.8 Initiative 1. ALL these attacks ignore Armour Saves and the Grand Master can Instant Kill with his Force Weapon.
....oh yeah Feel No Pain doesn't work against power weapons either

The lootas put out at least 15 Strength 7 shoots a turn and can deal out as much as 45!!! All at range 48" No return fire without advancing.

Tankbustas have assault 1 range 24" weapons with S8 and AP3. That hurts Marine armor. They can even put up a fight in close combat! Three of them have Strength 10 in close combat with their tank hammers!

They might have Str.10 but even if they get the charge they're hitting last and those Tank Hammers dont ignore armour....

DeffKoptas = Jetbikes with 4 power fists, 1 plasma cannon and 4 heavy bolters that can all move and shoot (I know thats not what they have but thats what it equates too!). Painful and fast.

2 deaths and these babies are running for the hills- same can't be said for the Grey Knights as every single one is Fearless

Hell, Grots have single shot assault lasguns! Strength 3 with 12" range...not much but when theres 180 shots fired it starts to pick off some Grey Knights!!!



60 something knights vs over 200 orks? Muhahaha EPIC!
Epic indeed, the Knights are going to be washing Ork blood off their armour for days.
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