Tau 1500- no tanks Awright, thought I'd run this past 40kterra before I buy 4 broadsides... I'm going to try it out with proxies either way. Its a tau list with no vehicles- I don't like playing with only 1 tank as it gets destroyed really quick by whatever can. Its better to give multiple targets to your opponent to chew on, and am afraid to take only one devilfish. thus I probably have speed issues. Heres the list.
HQ#1
Commander Swiftwing (shas'o)
-Cyclic Ion Blaster
-Shield Generator
-Vectored Retro Thrusters
+Stimulant injectors
HQ#2
Commander Hardscale (Shas'el
-Airbursting Fragmentation Projector
-Shield Generator
-Positional Relay
+Iridium Armor Plates
Elites #1
Crisis Team of 3
Shas'vre
-Plasma Rifle
-Missile Pod
-Targeting array
+Hardwired Target Lock
+Hardwired Multi Tracker
+Bonding Knife
2x Shas'ui
-Burst Cannon
-Plasma Rifle
-Multi Tracker
Elites #2
Crisis Team of 1
Shas'ui
-Fusion Blaster
-Missile Pod
-Targeting Array
Elites #3
Crisis Team of 1
Shas'ui
-Fusion Blaster
-Missile Pod
-Targeting Array
Heavy Support #1
Broadside Team of 2
Team Leader
-Advanced Stabilization System
-Smart Missile System
-Railgun
+Hardwired Target Lock
+Shield Drone
Shas'ui
-Advanced Stabilization System
-Smart Missile System
-Railgun
Heavy Support #2
Broadside Team of 2
Team Leader
-Advanced Stabilization System
-Smart Missile System
-Railgun
+Hardwired Target Lock
+Shield Drone
Shas'ui
-Advanced Stabilization System
-Smart Missile System
-Railgun
Troops #1
Fire Warrior Team of 12
Shas'ui
+Bonding Knife
+Markerlight
+Gun Drone
+Marker Drone
Troops #2
Fire Warrior Team of 8
Shasui
+Bonding Knife
Troops #3
Fire Warrior Team of 8
Shasui
+Bonding Knife
Troops #4
Fire Warrior Team of 8
Shasui
+Bonding Knife
Even If I'm not crossing the battlefield quickly, this should be very mobile and flexible. I have swiftwing and the two monats deep strike, leaving hardscale to bring them in quicker with the Positional Relay. Hardscale will be able to weather a few hits but because of the threat of lascannons you plop him behind a terrain piece, and start large blasting infantry. The two Broadside teams can fire at four different targets, so you can punch a tank with one and have the other SMS something, not wasting firepower. Plus they can move, if slowly. The 3 8 man FW's are there simply to capture objectives (if they can get there) and because of the Bonding knives they have to be obliterated or flee before they will cease being an annoyance. They also have pretty good firepower for such a small squad. The 12 man FW captures objectives even better, but they have good marking power which screws with things on many levels (my favorite- make them lose cover saves!), and technically its a 14 man squad.
What do you guys think?
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