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Old 03-08-2008   #5 (permalink)
experiment 626
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Default Re: orkies! stitch is going green!

'ard boyz is now an upgrade in the boyz entry in the new codex. however, it is also now a 0-1 option/FOC!

under the new lists, models can take multiple 2-handed weapons. the big choppa replaces the choppa, while the kombi-weapon replaces the slugga. there's nothing anywhere in the new 'dexes which limits the number and type of weapons models may carry! (for example, chaos marines have a 2-handed weapon + 2 single-haned weapons!)

the kommandos can't be dropped because they are the 'scouts' (from da 'teef kompany' too!)
my plan is to only infiltrate if i can drop them;
a) near a tank
b) out of sight compleatly!
if that's not an option, then the kommandos will simply use the other 'arder mobs as shields and at least force the enemy to take target priority tests... still, i'd like to find some way to make the 'arder! still thinking of where i can pull pts from...

the burnas are only because i absolutely love the models! (a potential 24, S4 power weapon attacks on the charge has nothing to do with it!)

finally, the only stikkbombs i've actually bought are the 'ard boyz bombs. yes, surprisingly enough, meganobs really do come with stikkbombz as basic equipment!

cheers!
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