Re: hostage negoation DEPLOYMENT
the hostage taker deployes in the location of the hostage usually in a building at the center of the board within 6 in of a ruined building or whatever you are holding the hostage in. the hostage is the attckers HQ unit or elite squad as the hostage taker chooses( this is because if you where really taking a hostage from your rich victem you would not say i'll take your daughter or gardiner you pick) the hostage taker picks. the attacker does not pick the board edge as they would in a normal battle but rather can if they choose attack from all sides or any combination there in.
attackers deployment is 6 inches from every board edge
special rules. the attacker decides on night fight or regular battle. this is because if I took a hostage the swat team would ultimatly decide what time to break the door down. attacker is limmited to one deep striking unit and no infaltration.
In a true hostage negoation both sides have to make decisions quickly and thus react to there respective enimys possitioning and tactics in a very short time. to represent this in game play we use a 15 min turn clock to compleate all activites including CC. rule revision for other player is that if you are in CC with someone on your turn and the clock runs out they can defend their CC possition even if you did not finish rolling before your turn ends and there clock starts this means if I am rolling CC I get 6 hits and my clock ends before I roll wounds I can not finish CC and roll wounds but the other player has a chance to defend before there turn begins.
OBJECTIVE the hostage takers objective is to keep the hostage
attackers objective is to get there hostage back and get him to the nearest board edge. however the hostage becomes a viable target once he is released ( he is relaeased once any of the attackers units come into base to base contact with him). if the hostage is shot in his excape the attacker looses his objective
GAME END
the game has a variable ending and can end as soon as 5 turns are compleat (we played with 4 turns on a 4x4 table 1500 points) standard variable game linth chart is used. if the hostage is not released and removed to a board edge in the allowed time he is automaticly shot by the hostage takers. also the game will end automaticly if the hostage is shot in the excape
OPTIONAL SPECIAL RULES
S.W.A.T. menaing special weapons and tactics are the units called in by the poliece to handle this type of situation they are armed with the best weapons and have access to the best gear. to represent this in the game the attacker may choose up to one squad to access one weapon they are normally not be allowed to carry. the secected squad is limmited to one of the weapon they choose. this means in the case of IG forinstance you could give a sniper rifel to the HSO's staff it does not mean that a antitank support squad could carry a 4th lascannon( this rule is the only one that is not tested but I think it is fair)
WE HAVE U SURROUNDED: this is the rule that allowes the attacker to surround the hostage taker with his deployment he may however choose to attack from 1 or more board edge.
SHHHHH: (also untested) it is likley that if you took a hostage you would tell the poliece that if they come in your shoot him to factor this into the battle the unit that is attacking to free there man may not shoot the turn the enter the building. before you castrate me for this look at the next one.
STORM THE BUILDING: Up to two units attacking the building may because they can not shoot opt to make a extra 6 inch movment this turn only in addition to any movement they are normally allowed. this movement is taken during the assult phase and must be taken by all units uning it simultaniously. you may however attack from multipal entry points if there are multipal points on the structure. |