Quote:
Originally Posted by Inquisitor Rosenadel Your opponent can take anything from the Adversaries section. Only the psychic powers are free, of course, but your opponent can incorporate traitors, mutants, that Archbishop guy, etc. |
Cool! Though that isn't well known (heck I didn't know). It should be our responsibility to inform our opponents.
lynxrpken- I don't think that's a good idea, don't get me wrong though, I think it would be fun and good squad of Mutants would be wicked for you, but you can only use them against Witchhunter armies. If you get used to playing with them then when I bust out Eldar or my 'nids, you will be less prepared. Also, to put mutants in, you have to take something out, since they cost points; and I don't recommend that since you are trying to get a 'feel' for the guard. The powers are cool, because they are free and don't effect your list. If they had a point cost, then I would be iffy on them also.