Re: new senerio hostage negoation Reguardless of whom chooses the model to be the hostage it still out blanances points. I have played a much more dumbed down version of this senario in a Tournament called Traiter that a friend of mine created in witch each side gave up one model from one of their Troops choices. Sense both sides gave up one model and they were troops choices no one lost out on to many points.
I can see your point on the variable game length, I was just suggesting the standard 6 turn game to try out see if it works better/worse/no difference.
Perhaps instead of limiting the weapon to Rapid Fire/Assault/what have you, a points limit might be a better option, just food for thought. I know you want a sniper rifle in your HQ squad, but you can do that with the Light Infantry Doctorine from the Dex.
Fleet is still to powerful, even for just one turn, I say take away the stipulation of a one shot wonder and just charge them points. That way the attacker has a choice and it cuts down on the confusion of whom has it and when they can or can not use it. Trust me in general sticking with the KISS system is the best way to go. Gamers have a tendacy to find loop holes if things are to wordy or long winded.
My two cents,
Servo |