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Old 03-19-2008   #1 (permalink)
Sir_Servo
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Default Tournament Chaos List

Okies folks here is my first draft of the list that I am atempting to put together for my first venture into the Tourny secene in about 3 years or so. Please all comments/sugestions/crtiques are welcome.

1750 Chaos Space Marine Tournament List (Fluff to come later)

HQ

Daemon Prince - Mark of Tzeentch, Wings, Warp Time - 175

Chaos Sorcerer - Mark of Tzeentch, Wings, Personal Icon, Wind of Chaos - 185

HQ Total = 360

Elites

6x Terminators - 4x Pair of Lightning Claws, 2x Chainfist - 250


Elite Total = 250

Troops

Squad 1
Aspiring Sorcerer - Bolt Pistol, Force Weapon, Bolt of Change - 85
9x Thousand Sons - Bolters - 292

Squad 2
Aspiring Sorcerer - Bolt Pistol, Force Weapon, Bolt of Change - 85
9x Thousand Sons - Bolters - 292

Squad 3
Aspiring Sorcerer - Bolt Pistol, Force Weapon, Bolt of Change - 85
9x Thousand Sons - Bolters - 292


Troop Total = 876

Fast Attack

5x Raptors - 2x Meltaguns, Icon of Chaos Glory - 130

5x Raptors - 2x Meltaguns, Icon of Chaos Glory - 130

Fast Attack Total - 260

Army Stats and totals:
# of models
40 Marines/raptors
6 Terminators
1 HQ on Steed (counts as Jetpack)
1 Monsterous Creature
Points:
1746



Stratedgy:

Well I figure the DP runs around with one squad of Raptors causing havoc and either hunting down expensive elite units or tanks or Transports with tasty treats inside.

The other squad of raptors is stricktly for armour seek and destroy.

The Sorcerer Lord and the two units of Raptors can allow the Deep striking Termies to get to where they need to be depending on my opponent.

Rest of the army moves forward and lays down a torential rain of fire. Hurray for rapid fire AP 3 weapons!



That about wraps it up. What do you all think, what are its weekness that are apperent.

Thanks for all the help,
Servo

PS: the main armies that I will be facing are Marines of some form or another.
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