03-24-2008
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#4 (permalink)
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| High Lord of Terra
Join Date: Jan 2007 Location: Winona, MN USA
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| Re: first 1700pt army Check for different colors comments on my thoughts for the list Quote:
Originally Posted by Elzanith Well this is basicly useing everything i own (well with out upgrades) what do you guys think? (my 2 other carnifex arnt done yet T_T )
Hq's
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Hive Tyrant (swordVenom) 177pts
Enhanced Senses
Extended Carpace
TOxin Sacs
Venom Cannon
BoneswordLashwhip I understand that the Toxin Sacs makes the Tyrant str. 8 with the VC, but I am not sold on it. for Tank Hunting you have Ravaners and if you include some warriors they have rending and with the ammount of attacks they can throw out it is usually enough to eat through just about any tank.
Tyrant Guard 45pts x3 135
Rending clawsScything talons I love Tyrant Guard, but 3 for a game under 2,000 points that is a bit steep in my opinion.
Hive Tyrant (winged) 176pts
Add GLand +1 ws
Scytheing Talons x2
Wings (dur)
Warp Field (+6 Involn Save)
Toxin Sacs (+1s)
Acid Maw Tyrant is a monstrous creature (or MC as they will be called from now on) with a decent str. any ways so I wouldn't waste points on the Toxin Sacs for MC.
Elite
----- No Warriors!?! Hmm I don't agree with this. With only 2 Hive Tyrants for Synapse I would be worried about your little bugs acticing all wierd like. Not to mention you can get warriors pretty cheap and they can pack one hell of a wallop when in Close combat.
Lictor 80pts These guys ROCK! Enough said.
Fast Attack
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Ravaner x3 120pts
Scytheing Talon
Rending Claws These guys are awsome and why some one would ever equip them with Shooting weapons is beyond me.
Heavy Support
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Carnifex Devilfex 113pts
Twin Linked Devourers x2
Enhanced Senses (+1bs) Lots and lots of shooting is always a good thing.
Carnifex (Roaring CrabO'Fex) 219pts
Acid Maw
Tusked: +2 Attacks when chargeing
Toxin sacs (+1s)
Extended Carpace (+1 sv)
Reinforced Chitin (+1w)
Scytheing Talons
Crushing CLaws
Bonded Exoskelenton (+1t)
TOxic Miasma
Ad Gland (+1I) OK I would re-tweak this guy a bit. Toxin Sacs on the Fex are definately out. He is already str. 9, for the points 10 is over kill and serves relitivly no purpose.
Toxic Miasma, I have never been a fan. Granted you will hit I Guard and Tau on 3's, but you will still hit Chaos, Space Marines, Most Eldar, Most Orks, Most other Bugs, and Deamon Hunters on 4's. The points could be spent better elsewere.
Adreanal Glands, Definately out. Granted these allow you to strike before Power Fists, but most Power Fists are hidden with in units and will survive your attacks anyways so might as well strike at the same Init and realocate points.
Troops
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Genestealer x24 216
Scuttle Genestealers with Scuttle is always fun.
Hormagaunt x32 320
Scything Talons (no other ups) Here is where you should find points for Adreanal Glands for Init. Gaunts with Init. 5 is awsome you will go before just about every thing and be able to cut down on the number of attacks coming back at you.
Termagaunt x26 126
Fleshboarers I know these are the prefered gun by most players, but have you ever considered Devourers. With a Longer Range, double the shots, and re-rolling wounds I love these things. You will get more shots of more often and just let sheer numbers overwelm your opponents. Don't let the low strength scare you with the numbers of shots these things can throw out they will preform well for you.
1698pts | Well those are just a few of my suggestions. I would definately try and find room for some Warriors. I think two Tyrants in under 2,000 points is unnessisary. If you loose one or the other that will free up plenty of space for some Warriors.
Same could be said for fielding 2 Fex'es in this low points cost of a game, but then again there is nothing like throwing down two of those bad boys and watching your oppents wince a bit at the thought of dealing with the both of them. If they work for you than fly with it.
Good luck,
Servo |
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