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Old 03-24-2008   #4 (permalink)
themandalorian
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Default Re: Adding Flavor To Your Tau Army

Just letting you know everywhere i read kind of says no to vespid. Actually going as far to say they're the worst in WH40k.

Not as cheap as kroot, yes their gun is anti space marine but really a bolter is anti vespid.



I do have a questtion though and this is what i was planning. How if the save a shaper gives to kroot? Is it worth the points.

My thinking was have some mobile tau, but also some stationary kind of like a base. Hopefull it will have forest or cover because my idea was to put kroot behind the tau. If enemies do come up use the marginally better kroot at close combat and meat shields so the tau can pick the attackers off.


Another idea was just if there is some forest, keep the kroot in there. (imagine this forest not at the back of your base but ****her out, i'm guessing your side of the playing field won't have prime cover, you'll have to go search it out)


So when the enemy assaults the kroot are in forest and can soften them up (also hear their weapons are deadly in forest) Then if they have to engage in close combat in the forest. Also have some pathfinders near there. They are near the combat not back at base, and can still run into the forest for kroot protection


ROugh idea? All i'm hearing is kroot are GOOD and underestimated in forest. So this is what i was hoping to do.
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