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Originally Posted by minmaxticus Here's my the general composition of my current Tau force...
1.) Two Teams of Fire Warriors w/ Drones
2.) Flight of Gun Drones
3.) Kroot with Shaper and Hounds
4.) Hammerhead
5.) Devilfish
6.) Crisis Team (Either HQ and Bodyguards or Three Regular Suits)
7.) Shadowsun
8.) Stealth Team
9.) Broadside
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I would recommend -
- Another Hammerhead.
Do you equip your Hammerhead with Railgun?
- HQ Crisis - I would go solo, no need for bodyguards. They are overpriced. If you want them to be guards, then just get crisis suits then attach him to the squad. However you should capitalize on the Independent Character rule, which means, if there is a closer unit of yours witin 6'', your enemy cannot target your Crisis Commander.
- Another Broadside = if you are needing anti tank.
-Maxed out kroot squad of 20x if you haven't done so.
-2 more crisis suits possibly. You seem to be fighting light tanks I.E. Eldar and SOB. Getting Missile Suits will really nail things down.
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1.) Skyray Missile Defense Ship
Reason: I like the idea of a roving artillery platform with seeker missiles that can be called in via Markerlights, and then having air support in later turns with the vehicle's burst cannons or smart missles.
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IMO - huge waste of Heavy Support Choice. I would rather equip 6 seeker missiles on my Dfish/Hammerheads.
Markerlight? I can get that via FW squads w/ Markerlights, or pathfinders. I find it useless after 6 missiles, what more does that do good to you?
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2.) Vespid
Reason: I need aliens! But no, really... they're gun seems pretty neat and their fleet ability would be super helpful in mobility, etc. I also dig the model the more I look at 'em.
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Looks - cool. Gameplay - Do not get this. If I was an opponent, I would shoot these guys up fast and get fast points. They are one hit wonder, not even good by themselves. They will cost you points that can g
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3.) Pathfinders?
Reason: I dunno, they seem useful...
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2 points more than a fire warrior - they are definitely useful~ Railrifles also takes out powerarmour. I would run 1-2 in my army. They make good support.
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4.) Ethereal
Reason: Seems like a good, cheap leader that I can throw into the army if I can't use shadowsun.
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Imo, he is only good if you have a static fire warrior army.
Have you looked into getting a Crisis Suit Commander? I am shocked that you don't even use one. They are invaluable killers in a Tau army in my oppinion.
Fusion Blasers = I give them thumbs up.
Auxilliaries, no way, weak and does nothing.
KROOT - work really good if you use them what they are meant for. They are meant for soaking up hits, and also giving close combat. They also have decent guns. I would take them in max squads of 20 if I used them.
If you want an alien force... Tau aren't really the army to go that way..