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Originally Posted by Ikarus - Another Hammerhead.
Do you equip your Hammerhead with Railgun? |
Yes I do. And it frequently gets shot up. Seath's wraithlord cut it in half like the second turn of a match.
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Originally Posted by Ikarus - HQ Crisis - I would go solo, no need for bodyguards. They are overpriced. If you want them to be guards, then just get crisis suits then attach him to the squad. However you should capitalize on the Independent Character rule, which means, if there is a closer unit of yours witin 6'', your enemy cannot target your Crisis Commander. |
I used to do this, seeing as my box set came with three crisis suits I ran one as a HQ... then I got Shadowsun.
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Originally Posted by Ikarus - Another Broadside = if you are needing anti tank. |
Noted. I'll have to use my broadside some more to get a better feel of how it works for me first.
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Originally Posted by Ikarus -Maxed out kroot squad of 20x if you haven't done so. |
I'm really not impressed with my kroot. They're gun is irrelevant to me in such a shooty shooty army... and their WS leaves something to be desired. Plus, it's sinking points into speed bumps... speed bumps that have been mediocre so far for me. We'll see.
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Originally Posted by Ikarus -2 more crisis suits possibly. You seem to be fighting light tanks I.E. Eldar and SOB. Getting Missile Suits will really nail things down. |
Agreed. And I like giant robots!
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Originally Posted by Ikarus IMO - huge waste of Heavy Support Choice. I would rather equip 6 seeker missiles on my Dfish/Hammerheads. |
My Devilfish and Hammerhead are heavily hit on the front lines I run into situations where one of or the other gets destroyed every game... and the seeker missiles along with it. My thought is the Skyray could hang back and then move up and tank shock/support in the latter rounds.
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Originally Posted by Ikarus Markerlight? I can get that via FW squads w/ Markerlights, or pathfinders. I find it useless after 6 missiles, what more does that do good to you? |
Noted. I'll try putting markerlights in the FW squads.
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Originally Posted by Ikarus Looks - cool. Gameplay - Do not get this. If I was an opponent, I would shoot these guys up fast and get fast points. They are one hit wonder, not even good by themselves. They will cost you points that can g |
Hmmm. I'll think on them some more then.
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Originally Posted by Ikarus 2 points more than a fire warrior - they are definitely useful~ Railrifles also takes out powerarmour. I would run 1-2 in my army. They make good support. |
Noted.
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Originally Posted by Ikarus Fusion Blasers = I give them thumbs up. |
Woo!
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Originally Posted by Ikarus Auxilliaries, no way, weak and does nothing. |
I would agree that it's such a huge investment, and it makes me leery... I'd probably be better off using Ogryn stats and house ruling them as another unrelated alien race in service of the tau.
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Originally Posted by Ikarus KROOT - work really good if you use them what they are meant for. They are meant for soaking up hits, and also giving close combat. They also have decent guns. I would take them in max squads of 20 if I used them. |
...eh....
Thanks for the pointers, Ikky!