Okies folks here is my first draft of the list that I am atempting to put together for my first venture into the Tourny secene in about 3 years or so. Please all comments/sugestions/crtiques are welcome.
1750 Chaos Space Marine Tournament List (Fluff to come later)
HQ
Daemon Prince - Mark of Tzeentch, Wings, Warp Time - 175
Chaos Sorcerer - Mark of Tzeentch, Wings, Personal Icon, Wind of Chaos - 185
+++ i'd give bolt of change to both of these guys + warp time. expensive i know, but it better focusses your ranged anti-tank as you won't be having to waste those godly ap3 bolters when you snipe a tank!
besides, wind has a nasty habbit of potentially leaving you out of assault range, especially against clever opponents!+++
HQ Total = 360
Elites
6x Terminators - 4x Pair of Lightning Claws, 2x Chainfist - 250
+++ as you'll be deep striking these guys, i suggest a heavy flamer for crowd control. you can't assault anyways the turn they come down, so you may as well wreck anything in range!
plus, a heavy flamer is THE weapon for putting a swift end to a tau or eldar 'fish of fury' manouver!+++
Elite Total = 250
Troops
Squad 1
Aspiring Sorcerer - Bolt Pistol, Force Weapon, Bolt of Change - 85
9x Thousand Sons - Bolters - 292
Squad 2
Aspiring Sorcerer - Bolt Pistol, Force Weapon, Bolt of Change - 85
9x Thousand Sons - Bolters - 292
Squad 3
Aspiring Sorcerer - Bolt Pistol, Force Weapon, Bolt of Change - 85
9x Thousand Sons - Bolters - 292
+++ swap out bolt for plain 'ol doombolt... it's simply the best power for complimenting your bolters.+++
Troop Total = 876
Fast Attack
5x Raptors - 2x Meltaguns, Icon of Chaos Glory - 130
5x Raptors - 2x Meltaguns, Icon of Chaos Glory - 130
+++ i'd honestly drop these guys - or at least 1 squad to get rhinos for all your 1k sons. without a transport, the rubric marines have alot of trouble trying to get to their targets due to their 'slow and purposeful'.+++
Fast Attack Total - 260
Army Stats and totals:
# of models
40 Marines/raptors
6 Terminators
1 HQ on Steed (counts as Jetpack)
1 Monsterous Creature
Points:
1746
Stratedgy:
Well I figure the DP runs around with one squad of Raptors causing havoc and either hunting down expensive elite units or tanks or Transports with tasty treats inside.
The other squad of raptors is stricktly for armour seek and destroy.
The Sorcerer Lord and the two units of Raptors can allow the Deep striking Termies to get to where they need to be depending on my opponent.
Rest of the army moves forward and lays down a torential rain of fire. Hurray for rapid fire AP 3 weapons!
That about wraps it up. What do you all think, what are its weekness that are apperent.
Thanks for all the help,
Servo
PS: the main armies that I will be facing are Marines of some form or another.