Quote:
Originally Posted by Warmaster Romulas Heavy Bolters will NOT negate AP. but flamers do
Tactics  you hit it on the head BD)
Crimson fist hate orks really really bad
while facing this bike army they will fire and fire
(with HBs and missles and ass cannons even 4+ covers fail)
and when they get close enough charge
with prefered enemy they hit on 3+ in CC(every marine)
my elites and hq are my counter attack H2H
all in all with 2 mobile/fast armies on a death wish
victory will be swift / so will defeat |
You only get 1 round of shooting, by then I am in CC.
24'' Turbo.
12'' Movement + 6'' Charge
42'' total movement. Guaranteed Turn 2 assault anyone?
Best orks in CC? I am toughness 5, Str 4 vs toughnesss 5, bit tough isn't it?
WazDakka also has 4 Str 8 shots, about 1 shot should make it through, thats a str 8 hit to any vehicle. Hm.
Furious charge puts you to the test however. Unless you want to charge me, but I have a 18'' movement, I don't see how double tap, and
3x Shots 18'' dakkagun Str 5 each bike which would be on the turn my bikes CC you.
3 Attacks per Biker on charge.
4 Attacks powerclaw Nobz on biker squad.
Nob Squad is base 3 attacks.
WS5 - Init 4 Str 5.
2x Powerclaws in that squad
++ Feel No pain.
Negate cover?
AP 5 Flamers. I still have 4+ base saves - I just get cover bonus via special rules~
We aren't even talking about the nob squad again.
To kill my ork bike it is -
3+ to hit 4+ to wound
I get a 4+ save after.
I'd treat heavy bolter hits as if I was getting smacked by pulse rifles tau. Which str 5 is hard to kill even space marines. How about an ork?
He has to wipe out my whole units of bikes, and spend more effort on wiping out unit by unitspread = then my whole unit still impacts You would have to commit full shots into my squads fully wiping them out.
If you spread out the shots, then my whole army still impacts in CC.