Re: HouseHammer We would have to think of some rules for grenades. I hated throwing grenades in 2nd. It was far too clunky and slowed the game down ridiculously. Maybe if only one model per squad per turn could actually throw a grenade and the rest uses weapons. A ten man tactical squad throwing grenades with hit rolls, wound rolls, scattering, partials and armor saves could take 10-20 minutes.
I think that the GW IP is too valuable for the company to ever fall completely through the floor. In my dream a player or group of players picks up the IP and runs it with low overhead in a way similar to the way the game was when it was just a budding company.
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"Only the insane have strength enough to prosper, only those that prosper may truly judge what is sane."
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