Re: [TACTICA] Tau Unit Overview SKY RAY
Good:
- Only really mobile Markerlight source in the army (aside from the slightly mobile Stealth Marker Team)
- Can launch its own Seeker Missiles (negates the need to bring Pathfinders/SMT)
- Secondary weapons still great after the six missiles are launched
- Inexpensive compared to a Railhead (~180 points), depending on upgrades
- is a Tau tank (access to armoury, very survivable, etc.) with the same armor as a Hammerhead
Bad:
- Seeker Missiles a one-shot weapon (also can only have six)
- On its own, can't be relied upon to fire all the missiles in a six-turn game
- takes a Heavy Support slot that may be better spent on a different unit
Recommendations:
If you are running a Seeker-heavy list, the Sky Ray is the way to go. Bringing its own launching mechanism means that it doesn't take even more points to be effective. It shines even more when those missiles are guided by Pathfinders or an SMT. If you already have Pathfinders/SMT and at least three vehicles, it is usually better to skip the Sky Ray and just place two missiles on each of your boats. That way your arsenal is spread out, preventing a lucky Lascannon shot from taking out your heavy weapons. If you are playing for fluffy reasons, a filled HS contingent should include a Sky Ray.
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