Re: 1500 - Imperial Guard well...the first thing is, i'm only counting 4 doctrines. if i recall correctly, you can have five, so why not pick another one, just for kicks ? :] i think iron discipline would be good, even though the storm troopers have a decent leadership it's nice to have a backup around too. also, since it looks like grenadiers allows you to take storm troopers as normal [with the listed limitations, of course] the only reason you need mechanized is for your command squad, which can take it anyway, so you don't need to take that doctrine. so thus you have two free doctrine points ! :] if you get the chance, read through the ID doctrines part and see if there's something else in there that you like, maybe take restricted troops-enginseer also, so if you were to expand the army you could just add in an enginseer or two ? :]
for the tanks, i generally say that smoke launchers are a must. the track guards are nice, but they won't work for certain every time because they require a dice roll. extra armor and smoke launchers are both guaranteed to downgrade the damage dealt to them, even if they may not be hit by anything. Course, if you're running track guards on every tank as an army background/fluff thing, then i won't argue with it :] my army sacrifices a lot of firepower to be fluffy too, so i'd understand :]
:] just a few thoughts !
cheers ! and if it hasn't been said yet, welcome to the site !
-ant
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Originally Posted by Mart007 R4, I had to go back four pages to find this WIP!! I want to see conversions, more, and I demand you to pick up a paint brush! What have you been doing? having a life or something!!! Dammit you know you cant do that with this hobby now back to work!! | |