Re: 2,150 Competative IG w/DH - your HQ command squad should be; flamer + mortar team. lets you keep them totally out of sight while still shooting a bit. protect your flag as it's re-rolls are key to your Ld.
maximise your platoon commands; 3x plasma gun + medic for overheat help.
- drop hammerhand on the inquisitor and take holocaust instead. its killing power is insane! hammerhand might net you 1 kill - holocaust will rape anything not in power armour!
- add sharpshooters to your lascannon support squads.
-drop the lascannons from the vets. keep them mobile so they can move about your infantry line and support where it's needed most!
i'd also start them off around the inquisitor's retinue so you have some nice plasma coverage against enemy deep strikes!
- i'd also swap out the bassies for russes. indirect bassies have a massive minimum range which does hamper them. a russ is a nice fire magnet and can either pie-plate, or throw out upto 12 shots/turn! (3x heavy b's + pintle-stubber)
basically, for guard to be competitive, you need to;
a) aim for redundancy. take as many multples of the same squads/vehicles as possible.
b) min/max. i know it smacks of jerky power-gaming, but honestly, guard are not a tournament force! we typically have to sacrifice huge parts of our armies to win - it's just the way the guard works.
but in a competitive/tournament setting were causing max damage while taking min loses is key, we have to resort to jerkyness to stand upto the other nasty lists out there!
cheers!
__________________
"Who are you to question my methods?! A 'Puritan' is simply a coward who hides behind a veil of pretended faith and denounces his loyal brother as a traitor out of simple jealousy!"
- Inquisitor Odion |