yes but many things that exist in the games wont make sense in roleplay. imagine a rogue trader and his crew, why in the nine hells would there be a marine in his crew, or even a guardsman? it doesnt make sense! as long as the characters all fit in together i see no problem, but marines just stick out like sore thumbs - they have no role other than to fight and the power vacuum they create is just too much.
Imagine a last chancer-style group of guard - that would give you the chance to include many different kinds of characters.
and ive never been a fan of inquisitor being, well, about inquisitors. i love what the game done for the background of 40k, but i think so many other things that can be done thats its wasted on people playing =][= warbands. thats why i like AdMech and Cult warbands, cuz at least theyre different.
im not a fan of inquisitor warbands in a true roleplaying game - most characters are not balanced with one another and theres the question of who the =][= is: is he an NPC (no one likes NPCs who are better than the rest of the party) or is he an actual player (the only thing worse than a powerful NPC is a powerful player)
id be careful when selecting vocations and classes, and how to implement them in the game
Last edited by DeAd_cOmMaNdO; 12-27-2006 at 01:55 AM.
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