Wow thanks for the replys everyone! I didnt notice them until today. But I did try out the list as is against a tyranid force consisting of over 130 gaunts/hormegaunts, a lictor, 9 or 6 warriors, 3 zonathrops, 1 walking sniper tyrant w/2 guards and 1 walking cc tyrant w/2 guards.
I did get turn one thanks to emperors tarot! woot!

Also I used "word in your ear" to drag one tyrant kicking and screaming out from behind cover to lose its guards and be reduced to 3 wounds first turn (not too shabby). Las gun and heavy bolter fire wiped out a whole unit of hormegaunts wounded a couple warriors and the bassies either wiffed or pegged a gaunt or two. Scatter dice was not working in my favor that game. But the hell hounds were absolutely brutal and have won them selves a very warm spot in my heart!
Assassin hops in next turn with very few targets that I really want to tangle with but settled on using the shredder on a hormagaunt brood, then she charged them, tied them up for the rest of the game, eventually wiped them out and took down the lictor and a zonathrope!
HSO ran down a brood of hormagaunts in CC, and I'm definatly taking Stitchs advice and taking holocaust in the future! I was cursing my self when my inq lord got caught by a brood of gaunts. He managed to kill them but it took 2 turns to do it and prevented them from shooting the rest of the game. (I had replaced hammer hand with a power weapon btw)
Crowning moment was a lone surviving Vostroyan Sgt took down the walking sniper tyrant in CC! it was a beautiful thing I tell ya. He now proudly has an old tyrant head mounted upon his base!
In the end it came out to a draw (I had about 490 pts left to his 430pts) A very good game but I think I may try out the russes, although pinning w/o numbers gaunts for 2 turns with the bassie did help out alot.
So yeah thanks for all of the great advice!