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Originally Posted by GriplionGremlin hey buddy,
havent checked in lately but saw you still have some questions on this.
if it is your sorcerer hq then yes he may fire from the fire point as long as he could normally fire. so normal firing from vehicles rules apply.
**IF** you run a 1k sons squad with sorcerer in a rhino this is a bit different as the squad has the slow and purposeful rule as does the asp sorcerer (or what ever they are calling him now...). when with the squad and in a rhino he may fire from the port no matter how far the vehicle moves. as they always fire as if standing still no matter how far traveled
and as others have mentioned you may chose 2 powers with MOT (3 if you also take a familiar!!) and may use up to 2 per turn as long as they are not used in the same phase of your turn. and remember that Warp Time can be used in your opponents turn as well!!!!!!!!!! very handy!!
and i'm getting used to thinking more on doom bolt myself as it has finally been rewritten and is a viable power now with its ap3 str4 and a decent range on it.
good luck and how's your army looking? any games with it yet?
grip |
Oh, I forgot to mention, the Sorcerer is a HQ choice, no Rubrics with him. I'll think about the Warptime and another shooty, if I can keep it under 165 ish points. As for gaming, it's been a few weeks, but I was getting battles in regularly there for a while. Did well in all of them, facing my friend's SoB, Necrons and Dark Angels. Trying to get more people into the hobby. Now another question. Which Mark would be best, is Tzeentch really the best choice?