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Old 04-10-2008   #9 (permalink)
BrainDeleted
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Default Re: 3v3 Complete Anarchy

Hehe...

The Eldar have a common interest with the marines here: KILLING THE DAEMONS!!!!!

The objective counters could be Eldar artifacts? Or the Farseer saw what would happen to the Craftworld if the Imperials are allowed to lose here.

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Now....To my points!

-Pathfinders get +2 to their cover saves and infiltrate. Infiltrate them into cover and they have a +3/+2 cover save (Depending on their crater.) Combine that with their sniper fire | +2 to hit, +4 to wound, +5 for AP1, and pinning | and you have one pain in the neck of a unit. I took four squads!!! Mainly used on Chaos.

-War Walkers have a scout move to let them get the jump on the enemy. They each have a bright lance | 36" S8 AP2 Lance weapon. Any armor over 12 is counted as 12 for penetration. Ultimate tank killer. | And shuriken cannons | S6 AP5, three shots | Which allows them to seriously damage heavy or light infantry when there are no tanks to pop. One even has a starcannon | S6 AP2, two shots | for more MEQ killing power.

- Fire Dragons are great tank killers. Combine melta guns with the tank hunters rule and anything they approach is done. They can also hurt MEQ squads since they get no to wound or armor saves against their melta death. The Exarch even has an 18" range melta gun.

- The Falcon that transports the Fire Dragons is a fast tank that is also heavily armed. With a S8 AP2, two shot, 48" gun and a starcannon (see above) it can really wreak havoc on heavy infantry and lighter armor a like.

- The Vypers. Each one has an eldar missile Launcher! | Krak - 48" S8 AP3 OR Plasma - 48" S4 AP4 Blast, pinning. | The Vypers can move 12" and fire both their Shuriken cannons (See above) and the Plasma version of their Eldar Missile launchers. With AP4 those blasts will tear the storm troopers apart! And Pinning will keep them out of the game! If the snipers don't pin them then the Missiles will! Split, two squads for Guard and one for Chaos.

- The Avatar!!! 4 Attacks! WS10! BS5! T and S 6! Initiative 6! 4 Wounds! He even has immunity to heat based weaponry. Monsterous creature so he has a power weapon. Fearless. +3 armor save, +4 inv save! He is a beast that will tear things to bits if he isn't dealt with! (By dealt with I mean the enemy making a serous commitment to him)

- Dark Reapers. Each man has a Reaper Launcher | 48" S5 AP3!!! Two shots. Marine destroyers. | And the Exarch has a Tempest Launcher | G36" S4 AP3 Blast, Three Shots!!! Marine Killa |

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Last edited by BrainDeleted; 04-10-2008 at 07:57 PM.
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