04-11-2008
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#1 (permalink)
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| Just A Regular Joe. Again
Join Date: Jun 2007 Location: Butte, Montana
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| Codex Daemons From Bell of Lost Souls: HQ:Special characters: - Kugath the Plaguefather
- Fateweaver, Oracle of Tzeentch
- Skarbrand the exiled one
God-specific Greater Demons: (significantly more potent and costly than the CSM Major) - Bloodthirster (don't even try using psychics agasint these guys)
- Keeper of Secrets (dance marine-boy dance...you'll see)
- Lord of Change (tons of shooting, can split fire)
- Great Unclean (a tough Monstrous Creature who wounds on a 2+!)
Special character Heralds: - The Masque (Slaanesh)
- Epidemius (Nurgle)
- The Bluescribes (Tzeentch)
- Skulltaker (Khorne)
Standard god-specific heralds (four) -You can take 2 heralds as 1 HQ choice but the army must be led by either a GD or one of the named demons. Elites:- Fiends of Slaanesh
- Flamers
- Beasts of Nurgle
- Fleshhounds (with a named character upgrade option)
Troops: - Bloodletters
- Daemonettes
- Plaguebearers
- Horrors (with a named character upgrade option)
- Furies (do not fill compulsory troops slots)
- Nurglings (do not fill compulsory troop slots)
Fast attack: - Bloodcrushers
- Seekers of Slaanesh
- Screamers
Heavy: - Soulgrinder
- Daemon Prince (tons and tons of options)
Wargear and Gifts: - Chariots are coming to 40k, and are upgrade options for Heralds.
- Many new psychic powers (including a hilarious Slaneesh one which is a much saner version of lash and may inspire some truly comic dreadnought conversions)
- Khorne has an ability to ignore Psychic and Force Sword damage on a 2+!
- Most of the standard daemons are our old favorites (power weapons for knorne, poison for nurgle, etc...)
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