Thread: Codex Daemons
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Old 04-11-2008   #1 (permalink)
SteveBerenyi
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Default Codex Daemons

From Bell of Lost Souls:

HQ:Special characters:
  • Kugath the Plaguefather
  • Fateweaver, Oracle of Tzeentch
  • Skarbrand the exiled one
God-specific Greater Demons: (significantly more potent and costly than the CSM Major)
  • Bloodthirster (don't even try using psychics agasint these guys)
  • Keeper of Secrets (dance marine-boy dance...you'll see)
  • Lord of Change (tons of shooting, can split fire)
  • Great Unclean (a tough Monstrous Creature who wounds on a 2+!)
Special character Heralds:
  • The Masque (Slaanesh)
  • Epidemius (Nurgle)
  • The Bluescribes (Tzeentch)
  • Skulltaker (Khorne)
Standard god-specific heralds (four)

-You can take 2 heralds as 1 HQ choice but the army must be led by either a GD or one of the named demons.

Elites:
  • Fiends of Slaanesh
  • Flamers
  • Beasts of Nurgle
  • Fleshhounds (with a named character upgrade option)
Troops:
  • Bloodletters
  • Daemonettes
  • Plaguebearers
  • Horrors (with a named character upgrade option)
  • Furies (do not fill compulsory troops slots)
  • Nurglings (do not fill compulsory troop slots)
Fast attack:
  • Bloodcrushers
  • Seekers of Slaanesh
  • Screamers
Heavy:
  • Soulgrinder
  • Daemon Prince (tons and tons of options)
Wargear and Gifts:
  • Chariots are coming to 40k, and are upgrade options for Heralds.
  • Many new psychic powers (including a hilarious Slaneesh one which is a much saner version of lash and may inspire some truly comic dreadnought conversions)
  • Khorne has an ability to ignore Psychic and Force Sword damage on a 2+!
  • Most of the standard daemons are our old favorites (power weapons for knorne, poison for nurgle, etc...)
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