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Old 11-19-2006   #31 (permalink)
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yeah, but that takes us 4 lines!!!!!1!11!! must economise

ive changed it a bit in the Orks - ideas thread. all i need now are more powers for the warphead
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Old 11-19-2006   #32 (permalink)
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Well, Ive added a few, I hope they are good!
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Old 11-19-2006   #33 (permalink)
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yes thanks

and we can get back on topic now i guess
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Old 11-19-2006   #34 (permalink)
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hehe, we kind of hijacked this thread for a bit didn't we.
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Old 11-19-2006   #35 (permalink)
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hmm thread hijacking... i could add that to my sig with thread necromancy

though really, unless theyre using speed freeks, i dont think you can do much with orks at the moment. Pete Haines tried to show off his footslogging army in a battle report (fair enough, it was showcasing the new smurfs) but still... it was a massacre!
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Old 11-19-2006   #36 (permalink)
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Well, we need to crack on with some more ideas then! We could use these rules as House Rules until the new Ork codex is out.
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Old 11-19-2006   #37 (permalink)
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shame i dont play orks (havent used orks in about 5 years now)
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Old 11-19-2006   #38 (permalink)
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I've never played Orks, but I helped my friend collect them (I read the codex lquite a bit and told him what's good and what's not) and I got him to get a speed freak army (I thought it was the only good army you could play with Orks, I was right!) I enjoy them, and if they had better rules I would collect them.
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Old 11-19-2006   #39 (permalink)
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3rd edition orks are seriously lacking in fun elements like the shock attack guns, squig catapults, pulsa rokkits, pile 'em high battlewagonz and mad boyz from previous editions.

and as much as i love boar boyz, after seeing the giant squig rider concepts, i really want orks to have those instead of boar boyz - they fit into 40k better than big boars
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Old 11-19-2006   #40 (permalink)
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Unfortunately I never had the pleasure of playing any of the earlier Ork codexs. They looked like a right laugh. And where are these giant squig rider concepts? I want to see!
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Old 11-19-2006   #41 (permalink)
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they were on a rival forum i shall not mention. but were removed by GW for some reason. very gool basically giant squigs a.l.a cold ones, but squiggly (with tails and big mouths) with 40k orks riding them. they looked great and i think would make great replacements for boars, which i think are a more fantasy thing.
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Old 11-19-2006   #42 (permalink)
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Yeh, I'd agree with that. I just think that Squigs are much more Orky than boars are anyway.
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Old 11-19-2006   #43 (permalink)
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Up with Squigs!

I'm not a fan of Feral Orks at all really, I hate boars with a passion for some reason.
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Old 11-19-2006   #44 (permalink)
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fantasy boars are fine (especially the new warboss one) but with orks travelling across the stars in 40k it seems strange that boars spring up whereve they go

now squigs springing up wherever they go is explained by orkylution and the spore factor. very cool!
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Old 11-19-2006   #45 (permalink)
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I agree with you, it makes perfect sense for Orks to be riding squigs, not boars.
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Old 11-19-2006   #46 (permalink)
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now if only GW will listen to its 'fans' and do what they want to see!
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Old 11-19-2006   #47 (permalink)
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But when do they ever, when do they ever.....
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Old 11-19-2006   #48 (permalink)
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i think the closest thing GW done to satisfy the fans was running the design the ultramarine tyranid hunters for 3rd ed. then they completely changed them in 4th edition anyway!
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Old 11-19-2006   #49 (permalink)
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Perhaps if GW listened to us, they would get more people buying, and subsequently wouldn't need to hike their prices so much. Its all their fault......
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Old 11-20-2006   #50 (permalink)
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Old 11-28-2006   #51 (permalink)
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a friend at the local gaming store is building an orky speed freak army that will consist of over 50 bikes. i plan on playing a grey knight army or bring a guardsmen army. anyone have any suggestion on how i could beat this menace?
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Old 12-13-2006   #52 (permalink)
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I'd like to see this 50 bike army. Your friend must have a lot of extra cash to get that many bikes.
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Old 12-13-2006   #53 (permalink)
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anyone have any suggestion on how i could beat this menace?
Hope that he is a bad tactician. Or is un-lucky with his dice.
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Old 12-24-2006   #54 (permalink)
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One reason prices are going up cause plastic is a petrolium product, and the price of petrolium is going up.
OMFG man exploding weird boyz, squigs that are ridable. My army might of been orks if this stuff was usable. I also heard that they are going to sup up orks in the next codex due to the fact that they are just unpopular at the moment. Or so i have heard.
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Old 12-24-2006   #55 (permalink)
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Plastic isn't a petrolium product

It's a crude oil product, the same oil used to make petrol, and it's the crude oil price that's going up, ergo the price of plastic and petrol is going up.
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Old 12-24-2006   #56 (permalink)
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And don't forget good old inflation. You gotta hate inflation. With a vengence.
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Old 03-25-2007   #57 (permalink)
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where are orks in line for a redo are they next after DA or later on cause I'm starting orks and if they get redone soon I wait awhile for it
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Old 03-25-2007   #58 (permalink)
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where are orks in line for a redo are they next after DA or later on cause I'm starting orks and if they get redone soon I wait awhile for it
Orks will be redone around this christmas.

The summer has Codex: No idea what the name is but has HUGE battles (4000-10,000 points)
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Old 03-26-2007   #59 (permalink)
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Quote:
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And don't forget good old inflation. You gotta hate inflation. With a vengence.
And the Sterling to Euro/Dollar conversion rate. It drives up stuff that little bit more for us.
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Old 03-26-2007   #60 (permalink)
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well its Da, then ive heard chaos, then maybe orks
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