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Old 03-31-2008   #1 (permalink)
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Default [GUIDE] Ork Unit Overview

Looking for all Ork Warbosses to come up and help me summarize every unit in the new codex


Pros, and cons, summary descriptions, tips and tricks =)
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Old 03-31-2008   #2 (permalink)
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Default Re: [GUIDE] Ork Unit Overview

LOOTAS:

Pros:

RANGE!!!
At 48" these guys have a large range for an ork army.

Strength!!! AP!!!
S7 AP4!
Really great crowd control capabilities here. Cut through those pesky Tau while your mob advances for the killer charge.

Shots!!!
1/3 of the time a full mod (15) of these boyz will pull 45 shots which is just insane. Think of 45 S7 AP4 shots connecting with those bastards that have been mowing down the boyz

Meks!!!
Meks give this unit more flexibility in that you can take the more reliable big shoota or some rokkit lauchas for tank busting. And if you like to live on the edge get some plasma cannon equivalent Mega Blastas though none of these are really worth it because of ork BS. They do fix things though. Thats a +++

Cons:

Point it that way, Damnit!
Orks are complete idiots...BS2 means you hit on +5 so you'll really need to hope that you get 30-45 shots a turn to have any affect.

Charge...NOPE!
Without slugga choppa combos they loose an attack and while still good in assaults lose their orky edge and will be chopped up by enemy combat specialists.

Cardboard Box.
They get no armor save when hit with almost any weapon so if you expose them, expect to lose them.

Cost!
More then double the cost of a normal boy. An entire mob of fifteen will run you 225 points and you'll want a full mob to make them affective.




Over all Lootas are sort of lost between shootty and choppy. A strange mix. Nevertheless they diversify the orkish arsenal.
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Old 04-03-2008   #3 (permalink)
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Default Re: [GUIDE] Ork Unit Overview

Boyz!

Pros
Mob rule any mob of more that 11 boyz is fearless, a full mob is 30 boyz
Furious Charge which gives a S 5 attack i believe and 3 I. with 4 attacks on a charge a full mob gets 120 Attacks! i don't care what army that is it'll ruin their day

WAAAAGGHHH! give your boyz fleet of foot for a turn and get in CC early! (turn two usually for me)
Cheap! 6 Points!
lots of shootas and Rokkits! for every 10 boyz you can 1 Heavy weapon (i Don't have my Dex with me now if anyone can post the stats on a big shoota or Rokkit that'd help )

Cons
No armour. your gonna have to keep your boyz in cover as much as possible, Tau and Necrons shoot can turn a mob of boyz in smoking burnt piles of flesh rather quickly.

bad at shootin, yup like they're loota Friends BS 2

annoying in tight places this might be a personaly thing but placing 30 models in some terrian can be kinda tuff. trenchs ar the first thin that comes to mind for this

Difficult to transport. a full mob won't fit in a trukk and that seriously hinders fighting ability

there's probably more. but i don't have my codex with me right now and did this from memory. feel free to correct me anyone!
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