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| | #1 (permalink) |
| Filthy, Dirty Radical ![]() ![]() ![]() ![]() Join Date: Nov 2006 Location: lost in a blizzard, somewhere near toronto!
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| yes, really! i want to try that many slaves as one big massive hoard! my manager gave me the idea so now i have to try it out...anyways, i've done quite a bit of tinkering with my list as i really need to get off my duff and build a fantasy army now! (before i get fired... )the main aim of this list is to be characterfull, true to my backstory & fun yet still challenging to play against... skaven have a bad rep 'round here so my aim is to make them fun again! basically, i want to know if you'd consider this army cheese, or if it's be a good scrap you'd want to play out again?! Grey Seer Squalitch’s Verminhost Lords: Grey Seer Squalitch w/Hand weapon, Warpstone amulet, Eye of the Horned Rat. Cost; 285 pts Heroes: Skrat Hellclaw, Chieften w/Hand weapon, Heavy armour. Battle Standard bearer. Cost; 74 pts Fangleader Killkoony, Chieftan w/Hand weapon, Additional Hand weapon, Heavy armour. Biting Blade, Bands of Power. Cost; 83 pts Arcanivolt, Warlock Engineer w/Hand weapon, Warp-blades, Upgraded Warp-energy condenser, Super-charged Warp-power accumulator. Cost; 85 pts Core Units: Squalitch’s Guard; 25 Stormvermin w/Hand weapon, Halberd, Heavy armour & Shield Musician Standard Bearer Cost; 240 pts Gnawfinger’s Ratkin; 26 Clanrats w/Hand weapon, Spear, Light armour & Shield. Musician Standard Bearer Cost; 171 pts Weapon Team; Warpfire thrower Cost; 75 pts Soulflik’s Blades; 26 Clanrats w/Hand weapon, Light armour & Shield. Musician Standard Bearer Cost; 145 pts Weapon Team; Ratling gun Cost; 60 pts Ratskel’s Rabble; 26 Clanrats w/Hand weapon, Light armour & Shield. Musician Standard Bearer Cost; 145 pts Leskit’s Legions; 78 Clanrat Slaves w/Hand weapon. Cost; 156 pts Snitch’s Adepts; 8 Night Runners w/Hand weapons, Additional hand weapon. Cost; 56 pts Krillik’s Stalkers; 8 Night Runners w/Hand weapon, Addition hand weapon. Cost; 56 pts Arcanivolt’s Apprentices; 4 Poisoned Wind Globadiers. Cost; 40 pts Fizzkel’s Globadiers; 4 Poisoned Wind Globadiers. Cost; 40 pts Special Units: The Eshin Emissaries; 6 Gutter Runners each w/2 Poisoned Hand weapons. Cost; 84 pts Darkpaw’s Tri-ad; 3 Gutter Runners w/2 Hand weapons. Tunnelling Team. Cost; 45 pts Arcanivolt’s Gunners; 8 Warplock Jezzail teams w/Hand weapon, Jezzail & Pavise. Cost; 160 pts season's zappings/chewings/gnawings/mutatings/plague spredings and all 'round mischifs! cheers!
__________________ "Who are you to question my methods?! A 'Puritan' is simply a coward who hides behind a veil of pretended faith and denounces his loyal brother as a traitor out of simple jealousy!" - Inquisitor Odion ![]() |
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| | #2 (permalink) |
| Just A Regular Joe. Again ![]() ![]() Join Date: Jun 2007 Location: Butte, Montana
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Blog Entries: 5 | It has been quite some time since i looked at a skaven book.... So bear with me. fangleader why the three weapons? i understand that aditional attack, but if it were me i'd just go with the biting blade. is there a limit on slave units now? if not i'd drop a unit of clanrats and take more slaves. Gutter Runners and Poison Wind Globidiers are alway fun in game. YAAY FOR JEZZTAILS!!! not bad, but just a few changes if it were me. though you must consider i am A Night Gobo player and the fun of them is incomparabe to any other army in WFB. even if they hardly ever win. Steve.
__________________ WIN/DRAW/LOSS On The Battlefield 5 / 1 / 4 |
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| | #3 (permalink) | ||
| Filthy, Dirty Radical ![]() ![]() ![]() ![]() Join Date: Nov 2006 Location: lost in a blizzard, somewhere near toronto!
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| Quote:
i simply put down the hand weapon because it's his base equipment - the biting blade replaces it actually! i took the biting blade simply because it's a cheap way of getting a magic toy on my hero and thus allows him to hurt etheral enemies. Quote:
i'm going with the 1 huge unit for some laughs to start with! it's pretty much the 'unkillable hoard' as you'd have to put all your effort into the slaves along and ignore everything else altogether. also, imagine what 'deathfrenzy' will do to the 'mighty' slaves?! +2A/slave making for 3 attacks each?!! yes please! ![]() cheers!
__________________ "Who are you to question my methods?! A 'Puritan' is simply a coward who hides behind a veil of pretended faith and denounces his loyal brother as a traitor out of simple jealousy!" - Inquisitor Odion ![]() | ||
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| | #4 (permalink) |
| Just A Regular Joe. Again ![]() ![]() Join Date: Jun 2007 Location: Butte, Montana
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Thanked 252 Times in 159 Posts
Blog Entries: 5 | Unfortunately, magic weapons can no longer be used with regular weapons in any combination... ![]()
__________________ WIN/DRAW/LOSS On The Battlefield 5 / 1 / 4 |
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| | #5 (permalink) | |
| Filthy, Dirty Radical ![]() ![]() ![]() ![]() Join Date: Nov 2006 Location: lost in a blizzard, somewhere near toronto!
Posts: 3,058
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![]() oh well, maybe i'll drop killkoony altogether and get the sacred standard of the horned rat for my BSB? imagine a unit of 78 fear-causing slaves?!! or just stick with killkoony for a potential 4 S8 attacks from the extra hand weapon??? cheers!
__________________ "Who are you to question my methods?! A 'Puritan' is simply a coward who hides behind a veil of pretended faith and denounces his loyal brother as a traitor out of simple jealousy!" - Inquisitor Odion ![]() | |
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| | #6 (permalink) | |
| The Witchhunter ![]() | you probably don't need this input now but... seems to me that cheap as slaves are, spending the points to get 78 of them is a bit of a waste if the opponents are going to either run off if all goes to plan. Quote:
![]() why no champions? i know you could use the points for more wounds/rank bonus, but they will inflict more hits in combat and act as bodyguards for challenges | |
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| | #7 (permalink) | ||
| Filthy, Dirty Radical ![]() ![]() ![]() ![]() Join Date: Nov 2006 Location: lost in a blizzard, somewhere near toronto!
Posts: 3,058
Rep Power: 4 ![]() ![]() Thanks: 38
Thanked 283 Times in 207 Posts
| Quote:
![]() i plan to keep my BSB nearby the slaves for the re-roll, and slap the grey seer nearby or stick killkoony in the unit itself for a much more reliable Ld8... like i said, i'm going to try 78 for a laugh and see how it goes - the main idea is to get 'death frenzy' going in which case the slaves meager Ld5 won't matter much as they'll under the influence of frenzy. if it doesn't work out, then i can drop back to 3 units of 26! Quote:
cheers!
__________________ "Who are you to question my methods?! A 'Puritan' is simply a coward who hides behind a veil of pretended faith and denounces his loyal brother as a traitor out of simple jealousy!" - Inquisitor Odion ![]() | ||
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| | #8 (permalink) |
| The Witchhunter ![]() | true but the bodyguard option is still there, sure they may not do very well in a duel, but i would rather lose a weak champion for a few points than one of those lords/heros for potentially ten times the cost. sure you could get 2 clanrats for the same price, but they cant save your expensive characters' hides. |
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