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Old 11-12-2006   #1 (permalink)
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Default Campaign Map

I have had a go at making one of the planet maps. So far ive rendered the basic land and sea, and was wandering what people thought of it...



Im thinking that the planet sector/zones idea could be used. I can add the borders later. Also i can draw any other features like hive cities and space ports etc.
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Old 11-12-2006   #2 (permalink)
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nice work on the map... lots of green for my nids to assimilate
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Old 11-12-2006   #3 (permalink)
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Your Nids will touch nothing

Nice map, though it's overly complicated. What I mean is, look at the Med V campaign, they only used land, unlike here, where sea is a prominent feature. Also, if this world was important enough for the Imperium to defend it like they do in campaigns, it'd have to be industriel etc. Ergo, little surface water.
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Old 11-12-2006   #4 (permalink)
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Ah, I forgot about the medua V map, thanks
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Old 11-12-2006   #5 (permalink)
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The Medusa map seemed freakishly real to me. i often wonderd if it was made from real-life satmap composites.
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Old 11-12-2006   #6 (permalink)
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No, it's because they're freakishly good at that kind of thing lol
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Old 11-12-2006   #7 (permalink)
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though i always wondered what that arctic piece was in the middle of deserts on the Medusa map. does anyone know the backround of the area (sorry, dont know the name)
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Old 11-12-2006   #8 (permalink)
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Oh man Cargarner that map will definetly work

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Maybe its not the Medusa one, but its pretty damn fine.
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Old 11-12-2006   #9 (permalink)
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Great job, what di you use to make that? it looks beautiful.
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Old 11-12-2006   #10 (permalink)
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it will need loads of briges if you use it so it open's the campaign to kill team as you can have the bridges as targetable points with other objectives like ammo dumps etc
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Old 11-12-2006   #11 (permalink)
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Default Terragen

I used a program called Terragen. I did some nifty stuff, and made an ariel view, rather than at an angle.

I can alter the appearence to create ash wastes with lakes of sludge, or an arctic landscape.
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Old 11-12-2006   #12 (permalink)
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cool it sounds like the map will be great once it is finalised
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Old 11-12-2006   #13 (permalink)
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Default Sector

Right, the map should have sectors, and at least one kind of landmark per sector, like a hive city or sommit. Any body got any ideas for a reasonable number of sectors
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Old 11-12-2006   #14 (permalink)
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well each island should be a sector then devide each island in to subsectores
but about 4 subsectores per island gives enoght room to have a long campaign but not so many as to make it to hard to keep track of what is happening if you would like i will make some mok ups as i copped the map to play with on paint
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Old 11-12-2006   #15 (permalink)
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those would be big bridges since im assuming the map is a world map!
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Old 11-12-2006   #16 (permalink)
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Default Right

Yea, go for it.

I think 20 zones/sectors would be enough. Im Adding some zones now.
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Old 11-12-2006   #17 (permalink)
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the bridges would only need to be lines on the map but they incure tactical dificultes to armes as it cuts lines of supply and blocks avenues of attack it also makes for some fun kill team games


i will put together some plans but they will be quite bad as i only have paint
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Old 11-12-2006   #18 (permalink)
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Sectors: perhaps this is agri-world with small hives? or even a garden world?
it's too green to be full-hive. (if it was full hive the ocean would be yellow/brown and pollution-y)
but it's definitely good and useable.

Since there's that much water, I'm tihnking we should get some serious off-shore-platforms goin :P
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Old 11-12-2006   #19 (permalink)
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the water based stations does sound good but it would make it more dificult to do as you would have to have water transports as well as bridges
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Old 11-12-2006   #20 (permalink)
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yes... quite right.
nevermind then
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Old 11-12-2006   #21 (permalink)
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Maybe a square map, with only 1 or 2 lakes would be better. Sea warfare is not really done much in the 40K universe as Space travel is the main method of travel aroun the planets.
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Old 11-12-2006   #22 (permalink)
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it is a good idea and all good ideas should be shown but it would creat some hard work for the guy who makes the map im not saying it is to be left out but that it gets thought about and it would require rules for it self even opening the chance for naval battles and naval sabotage by kill teams or mines layed to protect special areas the idea would need thought
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Old 11-12-2006   #23 (permalink)
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Quote:
Originally Posted by infiniti View Post
the water based stations does sound good but it would make it more dificult to do as you would have to have water transports as well as bridges

not necessarily. the table could be the station, with no vehicles allowed (or just Deep Striking ones). It would make for an interesting game actually. lots of infantry, skimmers and jump/jet troops


besides, the water stations would be too small to show ona map that scale. theyd be no more than dots
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Old 11-12-2006   #24 (permalink)
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your right as well but it would also be good to have the abillity to use vhecles
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Old 11-12-2006   #25 (permalink)
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Haha true that too.
we could probably assume that if your on th planet, you got some transports. and having that much ocean usually means docks scattered throughout the planet.

@ Ikarus: are we having multiple planets?
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Old 11-12-2006   #26 (permalink)
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How about a small map like this....

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Old 11-12-2006   #27 (permalink)
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now THAT is something we can put hives on
Good good! (after zoning and adding stuff, make the lakes brown in paint or something tyvm)
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Old 11-12-2006   #28 (permalink)
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its just as good also it opens up the prospect of mountains being to high to cross and other things like that it but the other map has the same potential the new map is great the map looks great
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Old 11-12-2006   #29 (permalink)
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Right away boss

LOL
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Old 11-12-2006   #30 (permalink)