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| One of strangess ![]() ![]() ![]() Join Date: Nov 2006 Location: Turn around... (if I'm not there I'm usually in Bangladesh)
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| good map! It could use a few more details, and mabye some water so we can fight over bridges (THAT would be really cool!).
__________________ ![]() ![]() Proud member of the FSBGEBS: Feed Stitch Before Getting Eaten By Stitch, Protecting the 40kterra community from a ravenous Stitch. My Blog, my life, my strangeness He is no fool who gives that which he cannot keep, to gain what he cannot lose - Jim Elliot Life, don't me started on life - Marvin the Robot |
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| High Lord of Terra ![]() ![]() ![]() ![]() Join Date: Nov 2006 Location: Kenticky Fried Children
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Blog Entries: 1 | THAT, pwns. Great job. I'll work on sector names.
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| | #9 (permalink) |
| The Omnissiah ![]() ![]() | Like what? ive done hive cities, space port, and mining facility. What Else can i do? Also I have the ability to zoom in on each sector and render it in more detail. would this be a good idea to do this as well as the large map. Infact, there could be sectors within the map, and each sector had 5 zones or something. |
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| | #12 (permalink) |
| Trooper ![]() Join Date: Nov 2006
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| I personally think this is a great map for 3-6 players... Dunno about a grand campaign, or even how that would work on such a map. Like the Idea of an industial center. By that I mean like warehouses and production. You might have alreay included this in the hive cities but Adding a fuel pipline might be cool. It'd require you to capture several adjacent hex's. Plus, it could add a kind of bonus to your vehicles of some kind...
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| | #15 (permalink) |
| High Lord of Terra ![]() ![]() ![]() ![]() Join Date: Nov 2006 Location: Kenticky Fried Children
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Blog Entries: 1 | Aye, zones and installations within sectors would be good.
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| | #20 (permalink) |
| The Ruler of Earth ![]() ![]() Join Date: Nov 2006 Location: Good old England!
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| Battles for Spaceports seem to happen frequently in 40k, so I think thats a good idea. Perhaps some reinforcement bonus though for it, to represent fresh forces landing.
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| | #23 (permalink) | |
| One of strangess ![]() ![]() ![]() Join Date: Nov 2006 Location: Turn around... (if I'm not there I'm usually in Bangladesh)
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| Quote:
BTW, this idea is assuming you will have a list of units that you may or may not be able to use in one battle. (Like you have 10,000 points on the field, but are only able to use 1500 points in a battle). The cool thing about this idea is if a squad dies in combat, its gone, and your army just lost it, forever. It also brings up lots of more subtle tactics that make the game a lot more fun (and expesnive units and lot more elite).
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| | #24 (permalink) |
| Conscript ![]() | hey Cagarner..if u got those programs of the net i will try to think of a map...i was gonna try maybe like a Necron Tomb World or something.....and here is my contacts......slipknotman1991@yahoo.com warhammerman99@aol.com www.myspace.com/lemonsoda so if anyone needs me i will usually be on at around 4:30
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| | #25 (permalink) | |
| Corporal ![]() Join Date: Oct 2006 Location: ConCreTe JuNgLe (southern California, US)
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yeah ithink it could use a bit of water, maybe like, a delta (geography term) or even a few large rivers or!!!!!!or!!!!! a huge river that goes through the centre of the map with one big bridge to cross it!!!! | |
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| | #26 (permalink) |
| The Omnissiah ![]() ![]() | Here is the link to the Terragen program i used. There is quite an art to it. Have fun with it. Also, be patient with it, it can take ages to render sometimes.
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