40k   logo   40k
site links site links
Home page Forums Gallery Articles Articles Forums Blogs Chat Rules Support Us

Go Back   40K Terra - Warhammer 40k Forums > Warhammer 40k > General Warhammer 40k

Notices

Reply
 
LinkBack Thread Tools Display Modes
Old 04-30-2008   #1 (permalink)
Corporal
 
JoeGuardsman's Avatar
 
Join Date: Jan 2007
Location: Back in NYC
Posts: 474
Rep Power: 2 JoeGuardsman is on a distinguished road
Thanks: 3
Thanked 32 Times in 25 Posts
Default Why Play Competetive 40K

I need someone to help remind me why I would like competitive 40K. I've been in a Fantasy mode for a really long time now and it has just made me feel that Fantasy is a much more balanced game and better for competitive games. I love 40k background and story and I really want to play games that are geared towards fluffiness and fun but without any restrictions the armies get out of control.

Restrictions are what make Fantasy an easier game to balance and it makes the game more tactical in my opinion. Rules restrictions like LoS and movement aside my big problem with the lack of restrictions in 40k is army design. You can just exploit lists in 40k unabashedly and even change the whole theme of the army list itself.

I just find too many armies in 40k built outside of the original idea of the army book and I get tired of fighting armies that you would either never see in the 40k universe or would only see them maybe once a millennium. Just give me some help because I've lost faith in the game as a competitive system.
__________________
"Only the insane have strength enough to prosper, only those that prosper may truly judge what is sane."
JoeGuardsman is offline   Reply With Quote
Sponsored Links
Old 04-30-2008   #2 (permalink)
Adeptus Arbrites
 
God_Grinder's Avatar
 
Join Date: Jul 2007
Location: socal
Posts: 313
Rep Power: 2 God_Grinder is on a distinguished road
Thanks: 3
Thanked 9 Times in 9 Posts
Default Re: Why Play Competetive 40K

hey JG, i wish i had a big long rant on how awsome 40k is, BUT im in the same boat. love the univers & flufyness, but aside from that i think the game ......to be nice, not so good. now maybe 5th ed will change somethings but form the sound of it, its just a tweek on the curent system. i also agree fantasy is wher its at! great, solid game all the way around. im curently stuk tryin to figure out what fantasy army to build cause i put together a BoC army and desided after seeing the deamons it wasnt worth the bother lol. anyhoo just thought id chime in and let you know you are not alone.

P/S if you want a game that is fast paced very startegic and just plain brutal i would strongly suggest checking out Warmachine. its filled the void that 40k left for me
__________________
Let the galaxy be illuminated, As it burns!!!

God_Grinder is offline   Reply With Quote
Old 04-30-2008   #3 (permalink)
High Lord of Terra
 
Sir_Servo's Avatar
 
Join Date: Jan 2007
Location: Winona, MN USA
Posts: 518
Rep Power: 2 Sir_Servo is on a distinguished road
Thanks: 49
Thanked 76 Times in 58 Posts
Send a message via AIM to Sir_Servo
Default Re: Why Play Competetive 40K

Sorry I am going to have to disagree with you on the fantasy being easier and more balanced. Neither game is easy nor balanced. Both systems lend themselves to being broken quite easily. In fact due to the new codexs being released in 40k the tournament scene has changed dramatically. 2+ years ago I used to be a heavy participant in tournament play and any one that brought a Dark Eldar (if any one actually had one) or a regular eldar (if no dark eldar were present) then they would basically win.

I played in tournaments in the Twin Cities, Rochester, and Winona in Minnesota. La Crosse and Madison in Wisconsin. And I traveled to Chicago for both Grand Tournaments and Adepticon a few different years. I would say that 80% of the time, if not more, one of the two different army lists mentioned above won the tournament. Now that I am back in the tournament scene I have seen different army lists winning including, S.Marines, Chaos, Necrons, and Tyranids.

As for Fantasy when I played, witch I will give you wasn't in current rules, but I had a Skaven list that I took first place in 6 consecutive tournaments (Chicago was the only place I didn't take the list to). With a deadly mixture of Shooting and Magic, along with a screaming bell, I did quite well for myself (I have my old list lying around some where with my finall tally before I retired from Fantasy, Memory serves it was something like 40wins and only 5 losses). The thing about fantasy is the result of the game is dependent on deployment. I know I will catch flack for this, but I can tell the result of a fantasy game basied soley on deployment and I will be correct at least 75% of the time. Every once and awhile luck will intervine and allow you to pull out a win if you deploy incorrectly. But because of the static nature of the game deployment will make or break a game. Even calvary, unless it is fast cav, will be used to march straight forward in order to get the charge. Fast Cav is used to get a flank charge, but then again that relys on you deploying them in an advantageous position, otherwise they will get chewed up by shooting, a different close combat unit, or magic.

On the opposite side of the spectrum, the mobility of 40k allows you to compensate for a infierior deployment than your opponents. Does this make the game better? No, but it does make it different. I mean if you really want to compare 40k and fantasy, you simpily can't. It would be like comparing Poker and Euker, both have rules, both use cards, both require more than one person to play, but that is where the similarities end. Both use different stratedgies, both have different styles of stradgies that you can employ, and both are enjoyed by a multitude of different people.

Sorry don't mean to rant, but I am grumpy today and this has triggered some old feelings from when I worked in my old hobby shop. There was one guy there that no matter who walked through the door he tried convincing them that Fantasy was the best way to go. Now this could be a kid that has a hover-board from Back to the Future, a Darth Vader replica helmet, and a shirt that says 'losers live in the past the future is where it's at!'. And he would still try and convince them to play fantasy. If I wasn't there to stop him they would actually try it, hate it because they wanted Sci-fi and not only do we loose another player, but the store lost another paying customer.

I think that is more than my two cents,
Servo

PS: Sorry if I offended or upset any one with this post. It is ment to be informitive. After I take a nap and relax a little I will revisit it and see if I can tone down any harshness that may be lurking in here.

Last edited by Sir_Servo; 04-30-2008 at 12:21 PM.
Sir_Servo is offline   Reply With Quote
Old 04-30-2008   #4 (permalink)
Corporal
 
Prince of the Night's Avatar
 
Join Date: Feb 2008
Location: Dark side Pennsylvania
Posts: 407
Rep Power: 1 Prince of the Night will become famous soon enough
Thanks: 47
Thanked 58 Times in 51 Posts
Default Re: Why Play Competetive 40K

40K is all about scenarios. I have been playing for about 15 years with 5 different armies and always used a balanced list. 95 % of my thousands of games have been very competitive, win lose or draw regardless if I was playing against another balanced list or an over the top broken one. You could play the same two armies same deployment and same turn sequence and have multiple different outcomes depending on the scenario played. Scenarios are the reason 40K exists IMHO. With the 5th edition around the corner, from what I have seen the game will be even more scenario based with multiple objectives per scenario.
__________________
"Pray they don't take you alive"

View my works in progress

Dark Eldar Flyer "WIP"

Plague Zombie Army

Hordes painted minis

Painting flesh tutorial
Prince of the Night is offline   Reply With Quote
Old 04-30-2008   #5 (permalink)
Corporal
 
JoeGuardsman's Avatar
 
Join Date: Jan 2007
Location: Back in NYC
Posts: 474
Rep Power: 2 JoeGuardsman is on a distinguished road
Thanks: 3
Thanked 32 Times in 25 Posts
Default Re: Why Play Competetive 40K

Definitely didn't offend me at all. I realize now that I didn't fill out the ideas in my initial post and it came out too much like the simple Fantasy is better than 40k. I actually like the 4th edition rule set a lot and I think it makes for a fair game in terms of movement, shooting and hand to hand.

40k and Fantasy and I'll throw in chess can't be compared fairly but the feeling I get when I'm playing a game can. This just comes up to a matter of opinion. In fantasy having to manage a full battle plan while micro-managing the more complicated movement rules in fantasy is my idea of strategy but the movement rules in fantasy can be viewed as convoluted/confusing and take the fun away for some people. In 40k I can manage a battle plan which is fun but I don't really have to do that much micro-management. This makes 40k much more fast paced and by all means 40k should be like this since it is working with loose squad formations so I can't even ask for complicated movement rules. Like I said however I do like the rule system.

I don't like playing against competitive army lists. I think the codex writing in 40k is much worse than the army book writing in fantasy. I agree with you that there are some breakable books in fantasy and Skaven is at the top of the list (Lizardmen are up there too). 40k books for whatever reason leave themselves wide open to fairly broken lists and there are certain match ups in certain terrain that I don't even have to go through the deployment phase to know I'm probably going to lose. That is my problem with 40k really is that if Fantasy is decided a lot of the time in the deployment phase, 40k is decided in army selection.

That was my point. Here is some more info about where my current feelings are coming from. I was playing 40k just fine last year during the Medusa campaign and I played it all during my stay in Japan. Also I'm a good 40k player and I can make a power list. My Big-shoota orks from the last book never lost a game while I was in Japan and the two games when I was home. When I came back I went back to my Guard and came back to a GW store where every competitive player was playing Death/Raven or Raven/Death, Mech Eldar, Tyranids (too broken in my opinion) and two Lash Chaos and when I face these armies in a city it is all over.

I just don't want to play against these armies that have taken advantage of every poorly written rule and special character. Also I don't want my Guard army to have to take as many plasma guns as it has to. There aren't that many plasma guns in a whole regiment, the Dark Angels can't afford to take that many casualties to the Ravenwing and Deathwing, Slaanesh sorcerers aren't in every warband. I dunno, I just think it is time for a change in the type of 40k games I play. It just isn't fun competitively anymore for me. Only problem for me is that I have to help a friend prepare for the 40k GT.
__________________
"Only the insane have strength enough to prosper, only those that prosper may truly judge what is sane."
JoeGuardsman is offline   Reply With Quote
Old 04-30-2008   #6 (permalink)
Corporal
 
JoeGuardsman's Avatar
 
Join Date: Jan 2007
Location: Back in NYC
Posts: 474
Rep Power: 2 JoeGuardsman is on a distinguished road
Thanks: 3
Thanked 32 Times in 25 Posts
Default Re: Why Play Competetive 40K

Yeah scenarios are great. They can but don't always stop power builds.
__________________
"Only the insane have strength enough to prosper, only those that prosper may truly judge what is sane."
JoeGuardsman is offline   Reply With Quote
Old 04-30-2008   #7 (permalink)
High Lord of Terra
 
Sir_Servo's Avatar
 
Join Date: Jan 2007
Location: Winona, MN USA
Posts: 518
Rep Power: 2 Sir_Servo is on a distinguished road
Thanks: 49
Thanked 76 Times in 58 Posts
Send a message via AIM to Sir_Servo
Default Re: Why Play Competetive 40K

Ahh I get it now... I go through something similar once every 3-5 years. I have been collecting 40k/fantasy for over 15 years now. I love the hobby, but on a few seprate occasions now I have needed to take up to 2 years off just to sit back talk shop with friends and build models. No games for me, just enjoying the artistic side of the hobby. However have you played with the Apoc rules yet? These have really revitalised my intrest in games. As of right now nothing is more enjoyable than dusting off the minis I haven't used in years and throwing down with every thing I own in a 10,000 point battle! Ohh the glory that can be gained on a field of battle when that size of forces meet.

My two cents,
Servo
Sir_Servo is offline   Reply With Quote
Old 05-23-2008   #8 (permalink)
Corporal
 
JoeGuardsman's Avatar
 
Join Date: Jan 2007
Location: Back in NYC
Posts: 474
Rep Power: 2 JoeGuardsman is on a distinguished road
Thanks: 3
Thanked 32 Times in 25 Posts
Default Re: Why Play Competetive 40K

OK. So I put in my first game of 40k in a while. It was better than I was expecting. I changed up my army since I think I was getting bored of playing Imperial Guard. I love them but the same book for however many years and playing them almost exclusively has just worn thin on me I think.

I've switched to a Witch Hunters force that I honestly have just slapped together from things I collected over the last 14 years. So I played against Sammael and the Ravenwing/Deathwing which is a really bad match up for Witch Hunters I think. It is just really hard to get a bead on those landspeeders.

I took out every model that I had and it only came out to 1,600 points but I didn't tell my opponent that. I actually won despite his army and mine due to the insane whimsy of 40k. I'm still not 100% on board, I had enough fun but still couldn't avoid arguments. I hope that this direct line of sight rule in 5th edition stops some of these arguments. I'm sure it is just going to start new ones.

Also to help myself, while my opponent might be playing competitively I don't think I am. Just taking army that I like and thankfully Witch Hunters have some units and rules that make them competitive. Taking the edge of trying to win off of the game made it better for me.
__________________
"Only the insane have strength enough to prosper, only those that prosper may truly judge what is sane."
JoeGuardsman is offline   Reply With Quote
Old 05-23-2008   #9 (permalink)
Trooper
 
Chaosrocks's Avatar
 
Join Date: Sep 2007
Location: Lakeview, Michigan
Posts: 144
Rep Power: 1 Chaosrocks is on a distinguished road
Thanks: 27
Thanked 1 Time in 1 Post
Default Re: Why Play Competetive 40K

This may be a bit off topic, but I would appreciate if you could help me with something. I need help learning to play to have fun instead of playing to win. I have fun playing this game that's for sure. However, when it's looking really bad for me; I cease to have fun. I feel like I might as well pack up now when I'm losing. What can I do to have fun even when I'm losing? Thanks in advance, and sorry again if this is too off topic.
__________________



A Proud Jesus Freak.
Chaosrocks is offline   Reply With Quote
Old 05-23-2008   #10 (permalink)
Corporal
 
JoeGuardsman's Avatar
 
Join Date: Jan 2007
Location: Back in NYC
Posts: 474
Rep Power: 2 JoeGuardsman is on a distinguished road
Thanks: 3
Thanked 32 Times in 25 Posts
Default Re: Why Play Competetive 40K

This is perfectly on topic. I feel the same way about the game ceasing to have fun. Only difference is that I can stop having fun even when I'm winning.

First, you have to find an opponent that is more interested in both players having fun than in winning. Sometimes that can be enough. If you find yourselves slipping into old habits I have a couple of ideas:

1. Co-write each others army lists. I think that this way you will end up with fluffy armies that no one can call cheesy and both lists will be even.

2. Play different scenarios. All of the standard missions are just played out. We all know how to write a list and win day in and day out in a standard mission. Play some Raids, Battles and Breakthroughs. They give you something different. Also you could make your own scenario. Here I also recommend a collaborative effort.

3. Do 1 and 2 together as a campaign. Think of your own reasons why you are fighting different battles and tie them in to the next battle. We all might not be role players or authors but we all like a good story.

One of the things I like about this is that it is OK to lose it is OK to win it is more about seeing how your story progresses and enjoying the games that allow you to control the story.

We all love Black Library books and all 40k fiction so I find these games preferable to fighting some of the brokenly unfluffy armies that we have to fight in a competetive atmosphere.
__________________
"Only the insane have strength enough to prosper, only those that prosper may truly judge what is sane."
JoeGuardsman is offline   Reply With Quote
The Following User Says Thank You to JoeGuardsman For This Useful Post:
Old 05-23-2008   #11 (permalink)
Trooper
 
Chaosrocks's Avatar
 
Join Date: Sep 2007
Location: Lakeview, Michigan
Posts: 144
Rep Power: 1 Chaosrocks is on a distinguished road
Thanks: 27
Thanked 1 Time in 1 Post
Default Re: Why Play Competetive 40K

Really nice ideas I'm gonna HAVE to try those. Thanks JG, and sorry you get that way even when your winning. It's bad enough when it's only when you're losing.
__________________



A Proud Jesus Freak.
Chaosrocks is offline   Reply With Quote
Old 05-23-2008   #12 (permalink)
Filthy, Dirty Radical
 
experiment 626's Avatar
Honor Guard
 
Join Date: Nov 2006
Location: lost in a blizzard, somewhere near toronto!
Posts: 3,059
Rep Power: 4 experiment 626 has a spectacular aura aboutexperiment 626 has a spectacular aura about
Thanks: 38
Thanked 283 Times in 207 Posts
Default Re: Why Play Competetive 40K

Quote:
Originally Posted by Chaosrocks View Post
This may be a bit off topic, but I would appreciate if you could help me with something. I need help learning to play to have fun instead of playing to win. I have fun playing this game that's for sure. However, when it's looking really bad for me; I cease to have fun. I feel like I might as well pack up now when I'm losing. What can I do to have fun even when I'm losing? Thanks in advance, and sorry again if this is too off topic.
well, having just had my arse handed to me by orks who managed to hit with over half their shots tonight...

some of the things i like to do when i'm getting soundly thrashed to make the game more fun;
a) see if reverse psychology works on models! when you've had that game where you seem to fail every single Ld roll, tell the next unit in line to 'run away like their pansy brothers'... it's truely odd how at that point your units start passing Ld rolls?!!

b) pick a single enemy model and gun for it... it took me entire guard army tonight, but i managed to nearly get that darn wierdboy!>.<
sadly, my culexus died hungry tonight after utterly pooching his difficult terrain roll! (two 1's and a 2 for a model with 'move through cover'?! i suck at dice games...)

c) see if you can get every last one of your plasma guns to blow-up in the gunners' faces! (always entertaining!)

d) tank shock the hell out of every enemy unit with your transports!

and when all else fails and you need to cry, read the imperial infantryman's uplifting primer!!!

cheers!
__________________
"Who are you to question my methods?! A 'Puritan' is simply a coward who hides behind a veil of pretended faith and denounces his loyal brother as a traitor out of simple jealousy!"
- Inquisitor Odion


experiment 626 is offline   Reply With Quote
Old 05-24-2008   #13 (permalink)
One of strangess
 
masterofweirdness's Avatar
Battle Brother
 
Join Date: Nov 2006
Location: Turn around... (if I'm not there I'm usually in Bangladesh)
Posts: 1,880
Rep Power: 2 masterofweirdness is on a distinguished road
Thanks: 169
Thanked 52 Times in 47 Posts
Default Re: Why Play Competetive 40K

Quote:
Originally Posted by experiment 626 View Post
well, having just had my arse handed to me by orks who managed to hit with over half their shots tonight...

some of the things i like to do when i'm getting soundly thrashed to make the game more fun;
a) see if reverse psychology works on models! when you've had that game where you seem to fail every single Ld roll, tell the next unit in line to 'run away like their pansy brothers'... it's truely odd how at that point your units start passing Ld rolls?!!

b) pick a single enemy model and gun for it... it took me entire guard army tonight, but i managed to nearly get that darn wierdboy!>.<
sadly, my culexus died hungry tonight after utterly pooching his difficult terrain roll! (two 1's and a 2 for a model with 'move through cover'?! i suck at dice games...)

c) see if you can get every last one of your plasma guns to blow-up in the gunners' faces! (always entertaining!)

d) tank shock the hell out of every enemy unit with your transports!

and when all else fails and you need to cry, read the imperial infantryman's uplifting primer!!!

cheers!
All good advice... especially the plasma gun one!

Campaigns sound like a really fun to do. Play a risk-like campaign! Dark Crusade with real battles instead of DOW battles! The map would be the only hard part... but just grab a map of a real world place from the internet and then place a few cool things like rivers (BRIDGE BATTLES!) land mines, artillery barrages, etc.

Throw in a special objective (special necron/chaos/imperial articfact that much be captured before the enemy!) and the like... sounds pretty fun to me!
__________________


Proud member of the FSBGEBS: Feed Stitch Before Getting Eaten By Stitch, Protecting the 40kterra community from a ravenous Stitch.

My Blog, my life, my strangeness

My WRFP campaign blog!

He is no fool who gives that which he cannot keep, to gain what he cannot lose - Jim Elliot
Quote:
Originally Posted by BrainDeleted View Post
Beware ^



No really...beware
Life, don't me started on life - Marvin the Robot
masterofweirdness is offline   Reply With Quote
Old 05-24-2008   #14 (permalink)
Corporal
 
DuskRaider's Avatar
 
Join Date: Mar 2008
Location: Saratoga Springs, NY
Posts: 396
Rep Power: 1 DuskRaider will become famous soon enough
Thanks: 38
Thanked 42 Times in 37 Posts
Send a message via AIM to DuskRaider
Default Re: Why Play Competetive 40K

While I haven't played Competitive 40K (only friendly games), I know how you feel. I was competitive in another game called Confrontation for some years throughout the NY/NE area, and truthfully... There's really no fun in it. Sure, most of the people are really nice and a lot of the games were fairly close, but no matter what, you'd always have the power gamer who came out on top.

The main reasons I started playing 40K were: Tanks and Customization. Further reading, and the fluff definitely got me hooked. You don't have to play competitively, and truthfully there are so many players out there, it's easy to start a friendly campaign. I am going to start a campaign locally for my LGS soon, and the main thing I intend to adhere to is: Fluff and fun. The two F's. Mix things up!

I'll be allowing allies. Why? It makes things more interesting! Break the mold and do what you feel is fun. Besides... lousy Inquisition can do it!
__________________
COUNT THE SEVEN!


Please check out my Death Guard & Renegade Militia Army Progress at http://s256.photobucket.com/albums/hh166/DuskRaider/

Also, check out my ToXG Progress!
http://www.40kterra.com/forums/f245/...blog-6462.html
DuskRaider is offline   Reply With Quote
Old 05-24-2008   #15 (permalink)
God-Emperor
 
Ikarus's Avatar
 
Join Date: Oct 2006
Location: Seattle, Washington
Posts: 1,593
Rep Power: 2 Ikarus has disabled reputation
Thanks: 68
Thanked 375 Times in 140 Posts
Blog Entries: 3
Send a message via AIM to Ikarus
Default Re: Why Play Competetive 40K

I play competitive 40k, because when I win i can say i totally OWNED someone hahaha.

Plus, people play powergame, the only way to match it is to play even more POWER.

Fight fire with fire.

I also do it to dominate and win the prize, then sell it on ebay, to pay off for some things. haha



when it comes to friend matches however, i play friendlier.
__________________
Ask not what the Emperor can do for you, but what you can do for the Emperor.

BLOOD ANGELS 2k - Angels of Angryz!!



Ikarus is offline   Reply With Quote
Old 05-24-2008   #16 (permalink)
Sergeant
 
Word Bearer 81007's Avatar
 
Join Date: Jan 2007
Location: pueblo, colorado (hell)
Posts: 569
Rep Power: 2 Word Bearer 81007 is on a distinguished road
Thanks: 19
Thanked 23 Times in 19 Posts
Default Re: Why Play Competetive 40K

god i hope so there ikarus.

i do both, friendly games are fun cuz it allows you to bring those units that you just had to have the models but aren't truelly that great (tyranid biovore, for example). plus it's fun to try out different tatics, i set litte goals for myself. like play to the fluff, berzers don't care if there are genestealers in front of them they'll charge, and die. but that's one way to enjoy your game set a goofy goal for a unit and do it regardless if tatically it may be a little, well stupid. i belive you should shot a demolisher round into a squad that is mere inches from other friendly and enemy units. cuz lets be honest on the battle field the carnifex is getting shot with everything regardless if the round may kill a few guardsmen

but i will agree with ikarus if you have power gamer just out power him, come up with a cheesier list, before you know it you be on a mountain of spagetti setting on a meatball.
so i guess my advice is don't take the games to serious, yes it's nice to win but it's the experience you get by enjoying a game with a like minded person. it's only 4-5 hours that your wife well ***** about anyway.
__________________


The Armies Points W/L/D

Fallen Dark Angels 3000pts. 3/2/1
Imperial Guard 3500pts. (no doctrine) 0/0/1
Daemon Hunters 1,000pts. 0/0/0

I need to play more

My Battle with Fuegan http://www.40kterra.com/forums/f195/...arer-6808.html
Word Bearer 81007 is offline   Reply With Quote
Old 05-24-2008   #17 (permalink)
Corporal
 
JoeGuardsman's Avatar
 
Join Date: Jan 2007
Location: Back in NYC
Posts: 474
Rep Power: 2 JoeGuardsman is on a distinguished road
Thanks: 3
Thanked 32 Times in 25 Posts
Default Re: Why Play Competetive 40K

I finally realized why I like fantasy over 40k. At least right now. I thought it was about the more restrictive rule set of fantasy but it is my feeling of control. I have control issues apparently. Fantasy allows you to control your opponents movement with march blocking and bait and flee, You can just block line of sight and limit his shooting, You can oppose his spells. Once it gets to close combat there isn't much control in either game. It just turns into crazy smack-em-ups.

I guess I could get some control in 40k if I just power up my army lists. Hmm...maybe I should take Ikarus' advice and just make some crazy powerlists. I'll have my regular lists for when I'm playing against people who are out to have fun and not impose their will on me. I'm pretty sure that is what is bothering me.
__________________
"Only the insane have strength enough to prosper, only those that prosper may truly judge what is sane."
JoeGuardsman is offline   Reply With Quote
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


All times are GMT -7. The time now is 07:18 AM.


Warvault Webring
Powered by vBulletin® Version 3.7.0
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.1.0
40KTerra.com

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120