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| One of strangess ![]() ![]() ![]() Join Date: Nov 2006 Location: Turn around... (if I'm not there I'm usually in Bangladesh)
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| As an avid RPer person myself, I would love to be involved in a RP on this forum. And though I do realize that we have many differant kinds of players (IG, CSM, SM, Nids, DE ect) and thus they have differant kinds of characters they wish to use, which would could be weird, I believe we can work this out! So, go ahead, shoot your ideas out at me, and if I can't get them fast enough, mabye I should go over to my local Slaaneshi druggie and ask for some of his drugs, lol.
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| | #2 (permalink) |
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| A scene I have used, which works out well for everyone being able to do what they wish for chars., is a second siege of terra. Also, I had at first opened up the RP up to even having your own NPC type squads, but due to a 'zeentch player getting a bit over-powered, that may not be a good idea. I'd be more than happy to get together with you via PM and co-manage a session if you want. |
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| | #3 (permalink) |
| Conscript ![]() | i dont like marines in RPs they dont fit it at all, especially if you have guardsmen in on the action too. best thing is an inquisiors' retinue or (even better imho) a rouge trader crew (which just gives you the option for anything including aliens and abhumans and any strange thing inbetween) |
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| | #4 (permalink) |
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| Generally I don't let them clash, as is obvious marines would win. To have a fun RP I don't limit choices. I do limit the number of (especially marines, usually one chaos and one imperial per RP, depending on size). Besides. I like to make Guard only missions, so the IG can shine. Marines are fine in RP, you've just got to have a skilled and fair DM with a competent and conscentious(sp?) player behind the power armor. |
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| | #5 (permalink) |
| Conscript ![]() | ro be honest i dont like stuff from 40k being in roleplays. in most cases i fond it doesnt really make sense. theres so many potions for weird roguish characters in the 40k universe that things like guardsmen and marines are very boring and predicatble. as an example look at the models released by gw for inquisitor - the marine is just there for the sake of having a large scale marine, no more. all the others are not things originally from 40k. As any good gm knows, for a RP to fun you have to limit things: no one character can be better than another |
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| | #6 (permalink) |
| One of strangess ![]() ![]() ![]() Join Date: Nov 2006 Location: Turn around... (if I'm not there I'm usually in Bangladesh)
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| Okayk, I sent Erus a PM, and I'll go ahead and say it one more time... anyone else wanna play? Okay, if not, we need to decide what we want to do. I would LOVE to do a IG VS Orks battle... the classic 40k story. We could all be members of a squad of IG or part of the same platoon... or something, I dunno.
__________________ ![]() Proud member of the FSBGEBS: Feed Stitch Before Getting Eaten By Stitch, Protecting the 40kterra community from a ravenous Stitch. My Blog, my life, my strangeness My WRFP campaign blog! He is no fool who gives that which he cannot keep, to gain what he cannot lose - Jim Elliot Life, don't me started on life - Marvin the Robot |
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| | #7 (permalink) |
| Sergeant ![]() | And in that single sentence you are completly wrong. If you've ever played, or indeed, just read through the rules of Inquisitor, you would know that it does not matter whether one character is more talented or far stronger than another, as it is just as likely for the Gods of the Dice to go badly against either character - a good GM never restricts, he advises and guides character creation, if they think a character is overly strong in one aspect, then they will make sure that they still have a reasonable weakness elsewhere, afterall, just because an SM has superhuman strength and abilities, it doesn't mean that they can't get killed when they get into combat with an imperial guardsman.
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| | #8 (permalink) |
| Conscript ![]() | inquisitor is not a roleplaying game, its a narratve wargame. you can adapt its rules for a roleplaying game (ive tried it before, and it doesnt work - too complex, combats are nightmares) but that doesnt make it a roleplaying game. ive seen many a party in real roleplaying games desintegrate because of frenzied barbarians, red wizards and shifter paragons (no prizes for guessing my RPG of choce ) things have to be as close to fair as possible (or you have to have nice players) or someonell end up getting hurt.a good GM HAS to restrict, otherwise things will spiral wildly out of control, its in every GM guide there is, of which i have many. Of course this has to be within reason and with good explanations given. The most important thing in a roleplaying game is that people have fun and if one character is pissing all the other players off becasue of his uberpowerfulness (that would be a marine in =][=) then the game is not living up to its promise. Last edited by DeAd_cOmMaNdO; 12-26-2006 at 05:08 PM. |
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| | #10 (permalink) |
| Corporal ![]() Join Date: Nov 2006 Location: Tucson, Arizona
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| i think this idea would be awesome, properly managed of course. i completely agree that part of the fun of role playing comes from working around a characters flaws and weaknesses, as it makes a good story telling tool. count me in(whenever that may be) en taro adun mn-keigh |
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| | #11 (permalink) |
| Your Local Ori Prior ![]() ![]() | Ill be in it!!! I dont get to RP enough and i do love it!
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| First Chaplain ![]() ![]() ![]() Join Date: Oct 2006 Location: Louisville, KY
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Blog Entries: 5 | Whelp, the first chapter of 'HEresy' is about to draw to a close. SOme people seem to have lost interest, so we could use some more rank and file.
__________________ ![]() "Truth is infinite. It is defined by our perception of the facts; therefore we can never know absolute truth, we can only guess at it. A man who knows he has done no wrong needs no redemption, regardless of the views of others. The truth is what he believes it to be. A man who knows he has done wrong can only be redeemed when he chooses to forgive himself." -Lord Inquisitor Balkoth Black Saints Adeptus Astartes Chapter |
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| | #15 (permalink) |
| One of strangess ![]() ![]() ![]() Join Date: Nov 2006 Location: Turn around... (if I'm not there I'm usually in Bangladesh)
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| And for the record, I intend to run a game of 40kRPG once the rulebook comes out this feb. It'll be similar to what Erus is running at the moment, only more rules and dice rolling in the background. you yourself won't need the rulebook, but I would recommend it... a lot.
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| | #16 (permalink) |
| First Chaplain ![]() ![]() ![]() Join Date: Oct 2006 Location: Louisville, KY
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Blog Entries: 5 | By the time 'Heresy' is finished, the Dark Heresy rules should be out. I'll be using them, with house rule mods, extensively. I am also waiting for the expansion that BL has announced dealing with Death Watch marines.
__________________ ![]() "Truth is infinite. It is defined by our perception of the facts; therefore we can never know absolute truth, we can only guess at it. A man who knows he has done no wrong needs no redemption, regardless of the views of others. The truth is what he believes it to be. A man who knows he has done wrong can only be redeemed when he chooses to forgive himself." -Lord Inquisitor Balkoth Black Saints Adeptus Astartes Chapter |
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| Corporal ![]() Join Date: Dec 2007 Location: THE MOON!!! no seriously.
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Blog Entries: 6 | all sounds very very cool. as for =][= the only thing i think that might have aviled peoples fears about SM's is instead of having a very EVIl DW marine. why not have a scout drawn from a chapter for whatever reason? i mean. after all, they are seriously toned down from a normal marine. that and there easyer to kill as well.
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| | #18 (permalink) |
| First Chaplain ![]() ![]() ![]() Join Date: Oct 2006 Location: Louisville, KY
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Blog Entries: 5 | Then you run into the issue of would the scout have this ability yet, or that ability, etc.. Scouts, as far as enhancements go, are too random of a quantity really.
__________________ ![]() "Truth is infinite. It is defined by our perception of the facts; therefore we can never know absolute truth, we can only guess at it. A man who knows he has done no wrong needs no redemption, regardless of the views of others. The truth is what he believes it to be. A man who knows he has done wrong can only be redeemed when he chooses to forgive himself." -Lord Inquisitor Balkoth Black Saints Adeptus Astartes Chapter |
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| | #19 (permalink) | |
| One of strangess ![]() ![]() ![]() Join Date: Nov 2006 Location: Turn around... (if I'm not there I'm usually in Bangladesh)
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| Quote:
As for Death Watch... it's a LONG way off... like 3-4 years... or something like that. Though I am VERY interested in Rogue Trader... which is perhaps only 1-2 years away. And like Erus said, scouts are complicated, and, it also bears the question of what happens when my scout is ready to become a marine. Something that could happen at the end of a rather large Campaign (which would take about a year if you have weekly sessions of 2-6 hours...). edit: A few more points... you say that scouts are seriously toned down, but that's not really true. In fact, the only difference between scouts and marines are their armor... and the fact that scouts use snipers and shotguns from time to time. Scouts have all the same upgrades, just not the targeting devices, info feeds, and all the protection etc. that marines in power armor have. In all actuallity, if you were going to make a space marine game, with scouts, you'd have to have scouts be a very quick progression, or change the name to neopythe and have advances be like getting more and more upgrades (forget what they're called) with a change of dieing on top of it! No, no, its much easier to start as an initiate.
__________________ ![]() Proud member of the FSBGEBS: Feed Stitch Before Getting Eaten By Stitch, Protecting the 40kterra community from a ravenous Stitch. My Blog, my life, my strangeness My WRFP campaign blog! He is no fool who gives that which he cannot keep, to gain what he cannot lose - Jim Elliot Life, don't me started on life - Marvin the Robot Last edited by masterofweirdness; 01-10-2008 at 01:13 PM. | |
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| | #20 (permalink) |
| First Chaplain ![]() ![]() ![]() Join Date: Oct 2006 Location: Louisville, KY
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Blog Entries: 5 | How much (USD) does the collectors edition run?
__________________ ![]() "Truth is infinite. It is defined by our perception of the facts; therefore we can never know absolute truth, we can only guess at it. A man who knows he has done no wrong needs no redemption, regardless of the views of others. The truth is what he believes it to be. A man who knows he has done wrong can only be redeemed when he chooses to forgive himself." -Lord Inquisitor Balkoth Black Saints Adeptus Astartes Chapter |
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| | #21 (permalink) |
| One of strangess ![]() ![]() ![]() Join Date: Nov 2006 Location: Turn around... (if I'm not there I'm usually in Bangladesh)
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| Correction. Did. It sold out in 6 minutes. A ebay copy went for $1000 dollars. It was 70 pounds, plus shipping. That's like 140 dollars... plus shipping... Yes, that is why I didn't buy it. Mind you, the normal edition will be 50 pounds for those brits.
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