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Old 06-08-2007   #1 (permalink)
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Default 3000pts...Space Marines Vs. Tyranids

The planet Baade, a world of vast savannahs and oppressive marshlands, located in Segmentuim Obscuras, almost 280 light years below of the galactic plane, has lived for centuries with little contact from civilised humanity, the only technological device on the planet an ancient Adeptus Mechanicus astrotelepathical relay station.
As such the people of this world have digressed to warring tribes, contenting themselves with the slaughter of neighbouring tribes and local beasts…that is until a stray hive ship from the mighty fleet Leviathan drifted into the system and crashed onto the world, disgorging its lethal denizens on the barbaric plains people.
A shining example of human technology, the little Mechanicus station detected the alien threat the second it entered the system and immediately broadcast a distress signal into the warp.
The signal was picked up by a Mortales Praetorians strike cruiser, the Avatar Of Retribution, on a path to the stricken worlds of the Cadian Gate.
Its commanding officer, Lieutenant Scyalla, recalled the planet as an ancient recruiting world for his chapter and that a blood debt was owed to its feral people.
Arriving at Baade just as the tribesmen were beginning to falter in their crude defence, the Penitent Knights made planetfall and moved to attack the main xenos swarm head on.


Mission Type: Seek and Destroy
Special Rules: Infiltrate
Game Length: Voting will go on for 3 weeks, ending the 29th of June
Battlefield Details: 6'x4'- Hilly grassland with lots of tall grass and shrubs for light cover as well as 6 areas of dense woodland about 6”x6”
Armies: Tyranids versus Mortales Praetorians Space Marines

Baronspikey
Mortales Praetorians…3000pts


Trait Advantages:
(Fierce)
No Mercy, No Respite
Take The Fight To Them

Trait Disadvantages:
Eye To Eye

HQ

Lieutenant Scylla (Master): infiltrate, frag grenades, bionics, power weapon, bolt pistol
=100pts
Command Squad Angelis De Mortis-9 Marines: infiltrate, frag grenades, 2 meltaguns, Sgt w/terminator honours & power weapon
=235pts
Attached: Rameses the Disciple of Death (Reclusiarch): infiltrate, terminator honours, frag grenades, bolt pistol
=105pts

This squad might seem to be a points sink but it’s supposed to be the rock that the other units (1st or 2nd wave) can pivot from as it should make a serious dent in enemy lines.

ELITES

Veteran Squad Crudelitas- 10 Marines: infiltrate, frag grenades, meltagun, Sgt w/terminator honours & power weapon
=225pts

Veteran Squad Tormentum- 10 Marines: infiltrate, frag grenades, meltagun, Sgt w/terminator honours & power weapon
=225pts

Veteran Squad Tyrannus- 10 Marines: infiltrate, frag grenades, meltagun, Sgt w/terminator honours & power weapon
=225pts

Alongside the command squad these are intended to make a hole in any section of the enemies into which they crash ensuring there is a safe(ish) platform for the harder hitting 2nd wave to charge from

TROOPS

Tactical Squad Ultio- 10 Marines: bolt pistols, close combat weapons, furious charge, frag grenades, melta gun, Sgt w/terminator honours & power weapon, auspex
=227pts

Tactical Squad Formido- 10 Marines: bolt pistols, close combat weapons, furious charge, frag grenades, melta gun, Sgt w/terminator honours & power weapon, auspex
=227pts

Tactical Squad Timeo- 10 Marines: bolt pistols, close combat weapons, furious charge, frag grenades, flamer, Sgt w/terminator honours & power fist, auspex
=228pts

Tactical Squad Cruor- 10 Marines: bolt pistols, close combat weapons, furious charge, frag grenades, flamer, Sgt w/terminator honours & power fist, auspex
=228pts

All 4 squads are generalist in nature, throwing themselves into whichever combat most needs their help at any one time. Equipped so that they can deal with whatever enemy they face, though large swarms of hormagaunts (and other fast creature units) will give them some difficulty without support.

Scout Squad Sicarius- 10 Scouts: bolt pistols, close combat weapons, frag grenades, Sgt w/terminator honours & power weapon
=163pts

Scout Squad Phantasma- 10 Scouts: bolt pistols, close combat weapons, frag grenades, Sgt w/terminator honours & power weapon
=163pts

These 2 squads guard the flanks of the veterans and command squad, with their Move Through Cover ability they should be able to stay slightly ahead of the vets ensuring they don’t get charged in the flanks.

FAST ATTACK

Assault Squad Strages- 10 Marines: no jump packs, furious charge, 2 flamers, Sgt w/terminator honours & power fist
=222pts

Assault Squad Neco- 10 Marines: no jump packs, furious charge, 2 flamers, Sgt w/terminator honours & power fist
=222pts

Assault Squad Falx - 10 Marines: no jump packs, furious charge, 2 flamers, Sgt w/terminator honours & power fist, auspex
=224pts

These are small to mid-level bug hunters- gaunts, warriors, raveners etc- who once they’ve dealt with those will turn their attention to the Carnifexes and Zoanthropes.

112 Power Armoured Marines, 20 Scouts

As you can see the army is essentially made of 2 waves- the infiltrators (all 62 of them) and the relatively harder hitting, 70 S5 & I5 marines on the charge, 2nd wave. The first wave is there to silence the majority of the opponent's gun line, or in the case of the Tyranids to lock units in combat so that the 2nd wave gets the charge.

---------------------------------------------------------------------------

BrainDeleated
Tyranids…3000pts.


HQ

Hive Tyrant=140 points
Scything Talons
Lash Whip & Bonesword
Psychic Scream
Bio-Plasma
Symbiote Rippers
Toxin Sacs
Adrenal Glands (WS)
Toxic Miasma

Tyrant Guard=138 points
3 Tyrant Guard
Flesh Hooks

Elites

Warrior Brood=307 points
9 Warriors with:
Toxin Sacs
Enhanced Senses
Scything Talons
Deathspitters
1 with Venom Cannon

Lictor=80 points
1 Lictor

Troops

Gaunt Brood=320 points
32 Gaunts with:
Toxin Sacs
Devouters

Gaunt Brood=320 points
32 Gaunts with:
Toxin Sacs
Devouters

Spinegaunt Brood=140 points
28 Spinegaunts

Spinegaunt Brood=140 points
28 Spinegaunts

Hormagaunt Brood=320 points
32 Hormagaunts

Hormagaunt Brood=320 points
32 Hormagaunts

Fast Attack

Ravener Brood=240 points
5 Ravenors with:
Scything Talons X2
Devourers

Spore Mine Cluster=36 points
3 Bio-Acid Spore Mines

Spore Mine Cluster=36 points
3 Bio-Acid Spore Mines

Heavy Support

Zoanthropes=130 points
Zoanthrope with Synapse Creature and Warp Blast
Zoanthrope with Synapse Creature and Warp Blast

Carnifex=154 points
Barbed Strangler X2
Reinforced Chitin
Enhanced Senses
Spore Cysts
Flesh hooks

Carnifex=179 points
Reinforced Chitin
Crushing Claws
Scything Talons
Spine Banks
Mace Tail
Tusked
Toxin Sacs
Adrenal Glands (WS)
Bio-Plasma
Toxic Miasma
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Old 06-08-2007   #2 (permalink)
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Wow this going to be a blood bath on such a small battleground

With such a seemingly small amount of synapse cover on the tyranid army (you dont want zoanthropes near combat and thats where im headed) it shouldn't be too difficult for me to break section of BrainDeleted's force once I've hunted the warriors down.

Also my entire army has Ld10 so the reverse should be a bit more difficult for BD, and as the unit that my Master is in is also fearless the tyranids aren't going to be able to break the squad's morale.
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Old 06-09-2007   #3 (permalink)
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i say the marines have the upper hand here with leadership and the nice little rules they have. but the tyranids have a hell of a lota numbers and even though marines are great at close combat i dont think many of the squads can take down 32 models no matter how they are equiped. yea the small amount of synapse will kick the nids in the balls for sure.

i'd have to give it to the marines, though they will not manhandle this list i think that many marines is hard to swallow for even the best of players.
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Old 06-12-2007   #4 (permalink)
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hello? anyone else like to vote?
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Old 06-12-2007   #5 (permalink)
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Id say the Tyranids would have it-sheer numbers forcing the marines hand! To many targets for the marines to deal with!

If those Hormagaunt broods get the charge in they are looking at 96 attacks and nothing can stand against that savagery!

Id vote but cant find where to-you might need to update your links since the move!
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Old 06-12-2007   #6 (permalink)
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you just have voted- there isn't a poll or anything...
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Old 06-12-2007   #7 (permalink)
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Well, with looking over both of the lists and calling upon personal experience, I have to say that both the Space Marine List and the Nids list are not nearly quite as effective as they could be to fight each other. I mean, the marines are a great opponent for fighting Nids, Bolter Death is why. Bolters eat up Nids and in most assaults against the nids, their higher initiative will win them the day. I like this marine list, but I do have to say it is not tooled for fighting the nids. You should have gone with ranged, but I still think it is possible for you to pull this off! He spent 460 points on two units that are going to be slaughtered by the marines! That 460 points could have been used for better things like leaping. Dont laugh at a 12" assault range.

So, after that, I have to say that the game ends in a draw, if that vote is allowe....

If not, then Marines win, but my first vote is a draw.
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Old 06-12-2007   #8 (permalink)
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You think my Tyrant and Warriors will be eaten by marines with nothing but bolt pistols? Well my Warriors are behind the first wave of gaunts which is a lot of meat to shield them from bolt pistols And I decked my warriors out for shooting, 8 24" blast S5 shoots isn't to be laughed and the venom cannon to at I expected a horde of marines and my carnifex has 2 instant killing blast shots that should devistate whole squads pretty easily :P
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Old 06-13-2007   #9 (permalink)
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thats true but then again nearly half the marines get to position themselves after the entirety of your army (except Lictor) has been placed, classic refused flank methinks... with the start being a maximum of 18" away from your lines.

Anyway I didn't make this list to fight Tyranids- I had this list and I asked if anyone wanted a battle...
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Old 06-13-2007   #10 (permalink)
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But with that many points on such a small battlefield it will be hard to refuse the flank unless you cram all youre Marines into the smallest of deployment zones (120 ish Marines still take up alot of space) which then just makes you cannon fodder for his blast radius weapons till he charges you, youre not using reserves so everything is on the table to start of with, youre assault marines dont have jump packs so they cant manouvere fast enough to counter charges-so if they are out of place they are out of place.

All the 'Nids have to do is get contact into one point of youre army and they will roll you up along youre lines-classic 'Nid tactic!
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Old 06-13-2007   #11 (permalink)
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I really regret not taking "with out number" because on a field like this it would of been devestating oh well Pert that a vote?



Oh, oooo I just had an idea! Yay! I think maybe there could be a rule were dead bodies are left on the table and counted as cover/difficult terrain? Cause they go *squish* when you step on them or with Marines, they are hard as rocks and difficult to step over or around this battle just made me think with so many combatants and so little table room that the bodies would pile up andthat lead into this I guess I'm really not making sense...
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Old 06-13-2007   #12 (permalink)
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Ha, maybe being able to drag bodies...a rampart of corpses, very grim
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Old 06-13-2007   #13 (permalink)
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Yet very satisfying, but it seems to complex for GW to do...but it would be fun
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Old 06-15-2007   #14 (permalink)
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They have Drag Body rules in Necromunda and Inquisitor.

Well Anyhooo.........

Baronspikey is winning 2 votes to 1.
You two should start PMing everyone on the site. It might be nice to see some more votes.
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Old 06-15-2007   #15 (permalink)
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AAAAAAAHHHHH stubber I just read your backround for this battle...It makes me want to lose...I feel sorry for those poor tribes men...my tyranids are just a force of destruction...I can't root for them over humans....
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Old 06-15-2007   #16 (permalink)
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Looks like the marines are going to have a tough time with this with that amount of 'nids no side is going to have an easy time, it would be close but I'm going for the Tyranids
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Old 06-15-2007   #17 (permalink)
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Quote:
Originally Posted by BrainDeleted View Post
AAAAAAAHHHHH stubber I just read your backround for this battle...It makes me want to lose...I feel sorry for those poor tribes men...my tyranids are just a force of destruction...I can't root for them over humans....
But these humans are barbaric.
The few joys they have in life included poking little creatures with sharp sticks and knocking seven shades of s*&t out of eachother.

Well if you feel that way I can always just declare Baronspikey the winner...is that what you want???
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Old 06-15-2007   #18 (permalink)
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i'm gonna cast my vote to brain and the tyranids. no-one and i do mean no-one should be going into combat against that many gaunts, not even marines. if brain cann keep the synapse web going, and i see no reason that he can't, the nids numbers will win through.
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Old 06-15-2007   #19 (permalink)
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did it PMed everyone
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Old 06-15-2007   #20 (permalink)
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I'm going to go with the Space Marines on this one- but only just. The fact that Baron has gone for an all infantry army is the thing that I think stands him in good stead of beating this army- as long as he takes out enough 'Gaunts from each squad, he shouldn't have much of a problem if he gets charged. And if Baron gets the charge? Those 'Nids are going to have problems! The 'fexes and Tyrant could pose difficulties, and he will have to make sure his Marines don't get charged by the, but if he can manage to seperate them from the 'Gaunts he should be able to pick them off. There will be a lot of targets for him to have to attack, so it could quite easily go the other way, but I feel that the Space Marines just have the upper hand- only slightly though...
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Old 06-15-2007   #21 (permalink)
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Quick question my 'fex with the 2 barbed stranglers, does He counts as having 2 barbed stranglers for shooting or 1 twin-linked barbed strangler?

He seems like he could take out half to all of a marine squad in one round of shooting
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Old 06-15-2007   #22 (permalink)
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I think all that needs to be said has been said, and I vote for the Nids on simple tactics, battlefield area and numbers.
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Old 06-15-2007   #23 (permalink)
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Bah, if I lose this I wont be too surprised (suicidally depressed- yes, surprised- no) because Tyranids were the only army I didn't want this force to face so of course 'Sod's Law' dictates that will be who I fight.

Remember just because I can charge straight from the start doesn't neccessarily mean I would- a round of pistol fire from troops in cover would help thin alot of gaunt units out (maybe kill at least 5 from each squad...5 less to worry about when they hit combat and I get to strike first[if in cover]).

With so many marines im not too worried about the 'Fex's because with that many attacks, at higher I than a 'Fex, and so few return attacks from the big beastys I can probably use a squad to take down each monster- though they would be a later worry. First things first, kill the Warriors!
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