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Old 11-08-2007   #1 (permalink)
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Default Dan296 Vs Imperial Commander Gent

Mission:
Seek And destroy

Special Rules:
Deep Strike, Infiltrate, Victory Points

Game Length:
Voting ends Saturday 1st December

Battlefield Details:
8’ x 4’ Dense Urban Terrain
Two avenues 6” wide stretch the width of the table and One avenue 6” wide stretches the length of the table. All avenues sparsely littered with light cover in the form of rubble.
A square 12” x 12” is in the centre of the table, littered with light cover in the form of rubble and a large monument 3” x 3” (impassable, blocks LOS) is placed in the exact centre of the square.

Armies:
Dan296…Khorne Chaos Marines 2000pts
Vs.
Imperial Commander Gent…Red Corsairs Chaos Marines 2000pts

Dan296

Kharn the Betrayer-165

10 chosen w/ mark of khorne, melta-gun, 3 power weapons, rhino -300

5 terminators, mark of khorne, 2 powerfists -200

10 berserkers, rhino -245
10 berserkers, rhino -245
10 berserkers, rhino -245
10 berserkers, rhino -245

Land Raider -220

Predator, twin-linked lascannon turret, heavy bolter sponsons -135

Total: 2000pts

--------------------------------------------------------------

Imperial Commander Gent

Red Corsairs

Huron Blackheart, Power Weapon, Tyrants Claw, Personal Icon, 170 Points

4 Terminators, Power Weapons, Combi-Bolters, Reaper Autocannon
Terminator Champion, Chainfist, Combi-Bolters
Total: 200 points

9 Chaos Marines, 2 Flamers, Icon of Chaos Glory
Aspiring Champion, Power Fist
Total: 210 points

9 Chaos Marines, 2 Meltaguns, Icon of Chaos Glory
Aspiring Champion, Power Fist
Total: 220 points

9 Chaos Marines, 2 Meltaguns, Icon of Chaos Glory
Aspiring Champion, Power Fist
Total: 220 points

9 Raptors, Icon of Khorne, 2 Meltaguns
Aspiring Champion, Pair of Lightning Claws
Total: 290 points

10 Havocs, Icon of chaos Glory, 4 Heavy Bolters, 220 points

10 Havocs, Icon of chaos Glory, 4 Missile Launchers, 240 points

3 Obliterators, 225 points

Total: 1995pts

Huron joins the terminators and they advance with the rest of the force with only the havocs staying back to lay cover fire. The rest of my force advances to get in range of their special weapons and the eventual assaults.
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Old 11-08-2007   #2 (permalink)
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Kharn the Betrayer-165

10 chosen w/ mark of khorne, melta-gun, 3 power weapons, rhino -300

5 terminators, mark of khorne, 2 powerfists -200

10 berserkers, rhino -245
10 berserkers, rhino -245
10 berserkers, rhino -245
10 berserkers, rhino -245


Land Raider -220

Predator, twin-linked lascannon turret, heavy bolter sponsons -135

Total: 2000pts


Basic strategy: armoured flank rush. with the land raider leading the way, spearhead up the corsair flank and unload behind the tanks, so the passengers cant be shot at.
some of the tanks wont make it that far with the missle launchers, but the passengers will survive and press on. any transports disabled will have their squads act as a second wave support.
the pred will move around a little bit

the chosen are in the land raider, the terminators are teleporting in.
Kharn is walking. little slower, but he will be there by the 3rd turn, plenty of time to tear em up. NOTE: because kharn is an independant character, you cant shoot at him if he is within 6'' of another unit OR TANK. i asked a red shirt on this one in a real game and she said, backed up by the manager, that tanks count.

Gent is totally outnumbered, though i am a little outgunned. in close combat however..... one squad of bezerkers can handle any single unit there. but they will be acting in cordon with each other.

the land raider and pred will pick off targets of opprotunity (aka, the termies, oblits, raptors.)

BLOOD FOR THE BLOOD GOD!!
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Old 11-08-2007   #3 (permalink)
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Im totally outnumbered? I count over 69 for me and 61 for you. Im not outnumbered, and yes you do beat me in close combat, but with only one more attack than I have. Remember, Chaos Space Marines hav Bolters, Bolt Pistols, AND Close Combat weapons. If I charge, we are on equal playing field. It is a good matchup, though your character is a LOT better than mine!
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Old 11-08-2007   #4 (permalink)
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I vote Dan.

After LONG consideration the thing that will tip the battle in Dan's favour (in my opinion) is the Landraider. As long as it sticks to the roads it will dominate which ever section of the battlefield it currently sits in and with only 4 Str8 weapons with a range greater than 12" Gent's going to find it hard to dent it unless he gets lucky.

Using the LR and Predator in conjunction should enable Dan to slowly cleanse the streets of the filthy Red Corsairs.

Last edited by Baron Spikey; 11-22-2007 at 10:23 AM.
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Old 11-08-2007   #5 (permalink)
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well yes, but my guys are going to be traveling in a big pack, so two of my squads would be hitting one of yours. if you charged, i would have 2 more there to back them up

Normal CSM- ws4, bs4, s4 t4 a-1 (+ccw)
Bezerker-ws5 bs4 s4 t4 a-2 (+ccw)
PLUS furious charge. i would be hitting you faster/harder/more often/on a 3+

you know y kharn isnt with a squad? cause he hits with EVERY SINGLE ATTACK. its just that ones hit is own side.
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Old 11-08-2007   #6 (permalink)
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Dan 296 FTW!!!

Basically he has the specialization that will be required to win this.

Good lists on both sides though.
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Last edited by Lord Commander Erus; 11-08-2007 at 07:00 PM.
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Old 11-08-2007   #7 (permalink)
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And what, my squads are all running around on their own??? I dont think so! My squads will be close to each other too. Now, yes you would be hitting more and Kharn is nasty, but seriously, ONE Meltagun hit and he is toast, I think I have the guns to spare to shoot him dead. I mean seriously, a rocket will bring him down....... or a powerfist, I have lots of ways to kill him Dan, now your list is very solid, but I also have a lot of close combat punch, but I also have the ranged to more than make up for my ineptness when compared to your close combat.
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Old 11-08-2007   #8 (permalink)
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Quote:
Originally Posted by Dan296 View Post
NOTE: because kharn is an independant character, you cant shoot at him if he is within 6'' of another unit OR TANK. i asked a red shirt on this one in a real game and she said, backed up by the manager, that tanks count.

BLOOD FOR THE BLOOD GOD!!
=no shooting at kharn
=he is getting into close combat
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Old 11-08-2007   #9 (permalink)
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Gonna vote for Gent here. Dan doesn't have hardly any anti-tank, and his land raider isn't going to last long w/ two havocs and a squad of oblits. The heavy bolters will chew through infantry, and with dan putting them in large 'packs' as he stated, it only lines it up all the prettier. Nice tasty targets for all those missile launcher pie plates as well.

The main advantage Dan has is his character (melta gun, rocket, or powerfist and he's gone). Besides that, he has +1 WS. While nice, that won't make or break the fight. He may be specialized, Dan's marines, but Gent has bolters and bolt pistols. He can sit back and thin Dan out and then do just as well in CC as him. I really don't see it as a landslide victory, but Gent would win
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Old 11-08-2007   #10 (permalink)
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Quote:
Originally Posted by Dan296 View Post
=no shooting at kharn
=he is getting into close combat
Dan. Whether or not a Red Shirt said this, for a competition of this nature, we'd need something more than Word of Mouth for this. Show me the rule book pages or something and i'll admit it. But you can't say 'well a redshirt told me, so..'.

No offense to Stitch, but Red Shirts are NOTORIOUS for not knowing jack diddley **** 1/2 of what they spout off they do.
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Old 11-08-2007   #11 (permalink)
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This is a tough one. The terrain makes it tough. Gents list has quite a lot of fire power, obviously, and if Dan played his marines wrong( id, waltzing down the road) he'd be toast. Conversely, if Dan expertly positioned and played his marines, Gent would find himself in a world of hurt.
Dan came prepared for the assault phase, with all of his assault weapons and extra CC weapons. But Gent also has a several flamers, which can be devastating in CoD.
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Old 11-08-2007   #12 (permalink)
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so the score is 1 to 1 with two voters undecided. It is a VERY close game!
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Old 11-09-2007   #13 (permalink)
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I'm gonna give it to gent. I think his Firepower will decide the battle early on and Dan's Rhinos sound like bullet magnets
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Old 11-09-2007   #14 (permalink)
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From page 51 of the rulebook:
Shooting at characters:
"...characters that are not part of a unit can only be chosen as targets if they are the closest target to the firer"
so what i said was wrong, but right (like, the 6'' thing was wrong, but you still couldnt shoot at kharn)
and because the tanks are faster then him they would be the closer targets.

its the second day of the battle...only three people have voted...its going to be close
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Old 11-11-2007   #15 (permalink)
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sorry dan but i have to go with gent. the amount of fire power that is on his side would normally reduce you to half a function list when the close combat matters and his units aren't totally defensless in close combat.

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Old 11-11-2007   #16 (permalink)
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i'm casting my vote to ICG and the red corsairs. dan's rhino rush tactic would work well over more open terrain but through a rubble strewn city those rhinos will be failing difficult terrain tests sooner or later. that'll hamper the 'zerkers manuverability a bit, allowing the red corsairs to concentrate on destroying them piecemeal.
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Old 11-11-2007   #17 (permalink)
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Thanks everyone who has voted so far, lets keep them coming!
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Old 11-11-2007   #18 (permalink)
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hah
you say that cause the majority are for you
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Old 11-11-2007   #19 (permalink)
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Hey, I thanked steve for voting for you too! I am thanking everyone who is voting!
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Old 11-12-2007   #20 (permalink)
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The floatying flamed skulls in my head tell me to tell you Dan will win....


But those havocs + oblits + termies look pretty good for taking out those rhinos on the move

And the land raider doesn`t have too many targets

My vote goes to GENT Now if you`ll excuse me, i must silence some skulls.
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Old 11-13-2007   #21 (permalink)
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So, who else will vote on this battle?
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Old 11-13-2007   #22 (permalink)
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yea its 5-1
im throwin in the towl
i still think with these two lists i would crush you....but whateva
grats gent
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Old 11-13-2007   #23 (permalink)
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Change your decision Dan! Wait for all the votes to be cast.
My vote, after much thought, goes to Dan. In CoD, you don't get 4+ turns of unhampered shooting. I think that by the time Gent could get his anti-tank units in LoS, Dans Rhinos and Land Raider would be all over him.
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Old 11-13-2007   #24 (permalink)
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