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View Poll Results: Hammerhead or three Broadsides
Hammerhead 13 44.83%
three Broadsides 16 55.17%
Voters: 29. You may not vote on this poll

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Old 10-27-2006   #1 (permalink)
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Tau and non-Tau players which would you rather have if you could have only one Heavy Support choice (non-Tau, which would you be less threatened by), would you have a Hammerhead, or three Broadsides?
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Old 10-27-2006   #2 (permalink)
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Originally Posted by Inquisitor Rosenadel View Post
Tau and non-Tau players which would you rather have if you could have only one Heavy Support choice (non-Tau, which would you be less threatened by), would you have a Hammerhead, or three Broadsides?
It is hard to say which exactly. I want to say Hammerhead, but...

I'll say three broadsides actually. That is some serious anti tank power, that means death guranteed. Mass killers, fire warriors can handle that. Anti tanking, man that is scary.
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Old 10-27-2006   #3 (permalink)
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I'd say broadsides too. They're like hammerhead x2 or x3 without that much mobility. twin linked for me seems so much more appealin too.
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Old 10-28-2006   #4 (permalink)
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AH common, its easy. 3x the rail guns, and 12x the missile pods action. Its soooo easy. Plus with the right upgrades all three of them can fire at three different targets rather then the HH being limited to just one. Also one melta gun and that thing is gone, however 6 melta guns to take out all three, and thats if you havent given them sheild gens.
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Old 10-28-2006   #5 (permalink)
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Erh. Yeah no competition.
But i do like seeker missiles :P
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Old 10-28-2006   #6 (permalink)
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AH common, its easy. 3x the rail guns, and 12x the missile pods action. Its soooo easy. Plus with the right upgrades all three of them can fire at three different targets rather then the HH being limited to just one. Also one melta gun and that thing is gone, however 6 melta guns to take out all three, and thats if you havent given them sheild gens.
It would only take 3 melta shots. They are only toughness 4...

Well, what about Tyranids? Especially a swarm army? Broadsides do have the smart missile system, but so can a Hammerhead, and it can have that handy ordnance-sized S6 AP4 blast to go with it.

I have to admit, I think I would take the broadsides, too, but...
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Old 10-29-2006   #7 (permalink)
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hmm... this is going to be another of those "well it depends on the army" discussions isn't it...
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Old 10-29-2006   #8 (permalink)
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hmm... this is going to be another of those "well it depends on the army" discussions isn't it...
Well, I guess not. Like I said, I would personally choose Broadsides, too.
Nevermind. I'll leave the question as it is and just see the responses.
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Old 10-29-2006   #9 (permalink)
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Don't worry about it.
Most of unit choices for any army either depend on models, fluff or tactical role.
For general army I'd take broadsides, like if i don't know my opponent's army.
Modelwise, I like hammerhead better.
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Old 10-29-2006   #10 (permalink)
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Don't worry about it.
Most of unit choices for any army either depend on models, fluff or tactical role.
For general army I'd take broadsides, like if i don't know my opponent's army.
Modelwise, I like hammerhead better.
Well, actually, I think that's what I was originally getting at: if you went in blind, had not idea what the opposing army even was, what would it be?
Spot on, Coteaz... spot on.
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Old 10-29-2006   #11 (permalink)
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I always take broadsides to "Dreadnought Wars night"
TL railguns always freak out the SM Dread newbies
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Old 10-30-2006   #12 (permalink)
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I am going to have to say the hammer head. in a blind battle I have to, its all about the points. I know that the Broadsides are hella cappable of effecting disorder across the field but they can't carry seekers to support my other units' needs, they are mobile but the hammer head is more so. the hammer head is a little bit more vulnerable but it isn't going to get taken out by a base unit of IG or even SMs (or heaven forbid, Grots) because they rolled well and I failed my saves, the hammerhead still requires something designed for it rather than anything on the field having a chance.
(and if my Hammer head is withing Meltagun range I deserve to loose it)

but the main reason is I don't have to sink a ton of my valuble points into making the Hammerhead nasty effective. I like the idea of all the Broadsides but I like the idea of more firewarriors even more. the unmodified firewarrior is perhaps the most cost effective 10 points in the game and limiting my ability to bring as many as posible just doesn't seem right.

I will field 3 Hammerheads for 480 points (cause I always buy them multi-tracker) gladly and that is generally cheeper than 2 twinked out units of Broadsides, let alone a third unit.

In third ed I would have taken the Broadsides without even thinking about this, but 4th ed makes it too easy to target them.
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Old 11-02-2006   #13 (permalink)
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good arguement. though I'd sometimes take the 2 units of broadsides, not twinked out to the max, just for the fun(and funny-ness) of having twice the number of railguns and missiles, twin linked, and watching my opponent squirm
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Old 11-02-2006   #14 (permalink)
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Oh Im sure a Hammerhead is better cost effective but, I think Im the only one who took 9 broadsides at one point. I mean I spent like 50% of my points with these things 9 broadsides 18 shield drones expensive as hell but nearly unstoppable.
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Old 11-02-2006   #15 (permalink)
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It would only take 3 melta shots. They are only toughness 4...

Well, what about Tyranids? Especially a swarm army? Broadsides do have the smart missile system, but so can a Hammerhead, and it can have that handy ordnance-sized S6 AP4 blast to go with it.

I have to admit, I think I would take the broadsides, too, but...
Well 3 melta shots on a hammerhead could kill it too!!!!

Anyways.

Now reading the scenario of the given thread topic. One HVY support choice. With that being in mind, i do highly rely on the FIRE WARRIORS to handle anti-mass. More than I would, on a single hammerhead .

Seeing that since FW are already GEQ killers.. well.. it works out? Iono.
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Old 11-02-2006   #16 (permalink)
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oh yaeh. one slot...
well the thing is a lucky lascannon can take out the HH too
and tahts not short range
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Old 11-03-2006   #17 (permalink)
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one slot.... three slots....
1000 point list...... 3000 point list

I have to say that the points allways ballance so I chose based on what else I have in my list, nevermind what I might be going up against... are we going at this blind?

I stand buy my earlier statement and cast the hand/wall in anyone's general direction! A lucky Lascannon can take out a HH, but any cheaper and just as lucy anything can tear a BS squad apart. and there are alot more anythings on the field than there are Lascannons
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Old 11-04-2006   #18 (permalink)
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I don't play as Tau but if I did, I'd take 3 Broadsides.
If I was against them, I'd rather face a Hammerhead.
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Old 11-04-2006   #19 (permalink)
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nono my point was that the BS and HH would be operating at around the same range. in which case a good commander would keep BOTH out of range of things like melta and assault cannons. however given that, a lascannon can take out the HH (and possibly a good chunk of surrounding units) but you need at least 3 for the BS teams
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Old 11-04-2006   #20 (permalink)
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As the title say's you have no idea how hard that question was for me to answer I love my hammerheads and I love my broadsides in the end it came down to three things mobility survivability and killibility (I know it’s not a word but it rhymes).

In the end I choose mobility (I’m turning into a mech) and I love my hammer heads.
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Old 11-05-2006   #21 (permalink)
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no no no, I have the hand! it is a wall!
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Old 11-07-2006   #22 (permalink)
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Broadsides only if they aren't cursed like my one is.
That overpriced target can't blow up a rhino. A RHINO!
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Old 11-07-2006   #23 (permalink)
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