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| | #1 (permalink) |
| Conscript ![]() Join Date: Jun 2008
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| Hey all, Just started a new tau army. After looking at the range of minis and reading through the codex, I realized that it would be entirely possible to build a full-footsoldier army without vehicles. I realize this is a little bit.. far-fetched, since fire warriors are -much- better with their transport, but just hear me out. I have purchased a squad of Firewarriors and a squad of Stealth-suits as of now, but I have several ebay auctions about to end (For more firewarriors, some crisis suits and some kroot). My plan is to get around 2 or 3 squads of stealthsuits, have them go behind enemy lines and take out their larger vehicles, and of course doing the typical Kroot-rush + Firewarrior pew pew pew. I'm not quite sure how the crisis suits will fit into this (Most likely deepstriking en-masse and fouling up the enemy's harder to reach units.), but I'll most likely need a couple of broadsides in the future. Any suggestions? Edit: Also, should I go with some special character as my commander (Like shadowsun) or should I just get a shas'o? Last edited by Dresden; 07-06-2008 at 10:03 AM. |
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| | #2 (permalink) |
| The Devils Advocate ![]() ![]() ![]() | egh.... Tau...... but kroot? Meh.... They'll be kickin ass in 5th ed. rules for LOS in woods/ jungle But me, I would go for fire warriors for straight firepower, you could out shoot anyone, especially with a 30" standard range, can't beat it for a standard. but with the new run rules... meh. Go with a mix of kroot/ Fire warriors, and get some RAIL GUNS!!!! I hate em.
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| | #3 (permalink) |
| Trooper ![]() Join Date: Jul 2007 Location: Aberdeenshire, Scotland
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| Hi There I too recently started a Tau army after being a strictly Dark angel/Deathwing player. I have found that the "combined arms" doctrine of infantry supporting armor is the best way to play tau. I have 3 devilfish and 4 firewarrior squads along with 4 squads of pathfinders, stealth suits, and Broadsides as well as 12 crisis suits. No kroot or vespids yet so I run a farsight army for the time being. And without the backup of the stingray and hammerhead, my infantry would get over run as they are most the most mobile army without their fishes. So if I were you, unless you play in open fields alot with no cover, get some vehicles lest you get overrun, because remember you may have a 30" range with your rifles, but that is at best 2 turns of shooting before you have to worry about assaults... ![]() Just my own 2 cents ![]() Cheers
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| | #4 (permalink) |
| Confused and Enraged ![]() ![]() ![]() ![]() ![]() | I used to play a static gun-line army with infiltrating kroot, stealthsuits and crisis suits and I found it very difficult to keep my opponents at arms reach. I simply couldn't bring enough firepower to eliminate any threats before my infiltrators got wiped out and my firewarriors got assaulted. Now I play a highly mobile army with fewer infantry but the ability to bring a devastating ammount of firepower to bear anywhere I need it. And I use Hammerheads, lots of hammerheads. ![]() |
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| | #5 (permalink) |
| Sergeant ![]() Join Date: Jan 2007 Location: Back in NYC
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| A good rule of thumb for making good armies in 5th is to look in your special rules and take anything with the Scout/Infiltrate/Deep Strike rules. Not that you should use them in every game but the options that are afforded to you are very important. Also make sure to have at least one unit of troops held in a devil fish. It will likely be important to hold them in reserves at times. Most armies have a hard time finding AP 1 weapons but the Tau aren't one of them. Also I recommend configuring a Crisis Team to being able to flush units out of cover, i.e. flamers. Another thing. Airbursting Fragmentation Launcher should be a pre-requisite. You would have your bonding knife broken for calling yourself a warlord you know.
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| | #6 (permalink) |
| Confused and Enraged ![]() ![]() ![]() ![]() ![]() | Pathfinders have the scout rule and they're much more attractive now since the devilfish I have to take for them can be used to transport for one of my firewarrior squads. (New rules aren't even out yet and we've already bent them enough to resemble a corkscrew. ![]() ) |
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| | #7 (permalink) |
| Each Shot Kills Spam (She never misses) ![]() ![]() ![]() ![]() | Far Fetched!?!?! Not at all! It is entirely stressed, and important that every Tau army, in order to be successful must have 72 firewarriors. Golden Rule. Ever since I've done that, no one can literally stop 72 Str. 5 Ap 5 30" range weapons. However you need suits with Anti-Tank weapons to balance that out. I.E. Broadsides are your best friend. |
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| | #9 (permalink) |
| Sergeant ![]() Join Date: Jan 2007 Location: Back in NYC
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| Yeah 72 fire warriors will at some point have to displace themselves and take an objective. Meeting half way is not something that this kind of set up can do.
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| | #10 (permalink) |
| Conscript ![]() Join Date: Jun 2008
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| Ugh. I just won this ebay auction that included "Commander Shadowsun", and guess what? Its farsight.. I guess I'll have to resell him/trade him for a crisis suit that I can use as an Shas'o. Edit: The seller agreed to "Ask her son" weather or not its Shadowsun.. Its certainly not in the picture. |
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| | #11 (permalink) |
| Sergeant ![]() Join Date: Jan 2007 Location: Back in NYC
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| In 5th edition cover saves are everywhere and for certain armies like Imperial Guard are very important. Especially with a Large Blast and stats to make a Guard player cry the weapon is amazing. Also in 5th you subtract your BS from the scatter roll on 2 dice. So you roll a hit 1/3rd of the time then the average roll on 2 dice is a 7. A 7 minus 5 is not going to bring the template too far off of the target. While a 5 or less is going to land spot on anyway. This works out to having a solid hit about 2/3rds of the time which is about the same as firing a BS 4 Large Blast weapon that will still hit a bit when it misses. Also all partial hits are full hits in 5th edition and oh yeah it causes pinning. If you ONLY play MEQs then it is only good when you play anything else it is amazing. I'm not too riled up but anything Barrage is good because it can ignore obscured cover saves, but anything that ignores all cover saves is down right insane.
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| | #12 (permalink) |
| Govenor of Rynn's world ![]() ![]() ![]() Join Date: Jun 2007 Location: U-S-A!!U-S-A!!U-S-A!!U-S-A!!U-S-A!!
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| what my friend joeguardsman forgot to say was people are gonna be eating cover saves anywhere they can in 5th (the true LOS is gonna be a pain) so any weapon that takes that away is gonna be worth its weight in pewter
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| | #13 (permalink) |
| Trooper ![]() Join Date: Jul 2007 Location: Aberdeenshire, Scotland
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| Hi Guys Wow, when you put it that way, I agree! Too bad it is only special issue and not standard issue! ![]() Cheers
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| | #14 (permalink) |
| Sergeant ![]() Join Date: Jan 2007 Location: Back in NYC
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| Thank god it's special issue. I'd cry if I fought more than one of those things.
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| | #15 (permalink) |
| Sergeant ![]() Join Date: Jan 2007 Location: Back in NYC
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| In 5th edition one weapon can easily win a game. It is a game of the right weapon at the right time. If an ABFG is used against one of my units holding an objective it is likely to help win the game even if that was the only shot it took that game.
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| | #16 (permalink) |
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| Unfortunately, I was unable to take the Airbursting Frag Launcher, Since the Crisis Suits I bought on ebay were pre-built (Though once I get my next paycheck, I'm going to tack on 400 more points, and that will include a squad of Crisis Suits with one of those.) Shas'el Plas.Rifle+Smart Miss.+T.L. BodyGuards Burst Cannon+Missile Pod+M.T. Shield.Gen+Flamer+Fusion Blaster Marker Drone Stealthsuits (3) Leader+Fusion Firewarrior (12) Leader Markerlight Firewarrior (12) Leader Markerlight Kroot (16) Shaper Kroot (16) Shaper Hammerhead Railgun Smart Missile System 1091. |
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| | #17 (permalink) |
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| Here are some initial shots of the color-scheme I'm working on. I need to thin my paints or something, because the yellow is coming out -uber- globby. http://img.photobucket.com/albums/v2...t/IMG_1598.jpg http://img.photobucket.com/albums/v2...t/IMG_1590.jpg |
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| | #18 (permalink) |
| Govenor of Rynn's world ![]() ![]() ![]() Join Date: Jun 2007 Location: U-S-A!!U-S-A!!U-S-A!!U-S-A!!U-S-A!!
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| looks good yes you should thin your paints and to get a more efective yellow you should scale it out start with a thin 50/50 mix of dark brown and water then with a lighter brown then an even lighter brown then to yellow yellow is one of those really tricky colors you have to do a lot of work to get it right
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| | #19 (permalink) | |
| Banned ![]() ![]() Join Date: Oct 2007 Location: titusville florida
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-- also, tau don't have warlords. they are ruled by the ethereal caste, and as such, thier millitary is very strict on powers of command, etc. although i see this only as an oversight as you were trying to make a catchy title. Last edited by Steellegioncpt; 07-09-2008 at 08:50 AM. | |
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| | #20 (permalink) |
| Sergeant ![]() Join Date: Jan 2007 Location: Back in NYC
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| I don't know about those stars. Seem very Dr. Suessy
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| | #21 (permalink) |
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| lord marcus, So uhh.. Thanks for making a newbie like me feel like even more of a newbie. What exactly do you mean by thunder fire crisis suit with a helios /etc? I've never seen those terms used. Edit: Looked it up, and I see what you mean. Jeez, You could have made things easier and said "Shouldn't have taken the flamer with the Burst Cannon" though. Last edited by Dresden; 07-08-2008 at 08:09 AM. |
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| | #22 (permalink) |
| Govenor of Rynn's world ![]() ![]() ![]() Join Date: Jun 2007 Location: U-S-A!!U-S-A!!U-S-A!!U-S-A!!U-S-A!!
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| marcus you shouldnt be calling other peoples ideas stupid he is asking for help you should help not put down and a warlord is :A warlord is a person with power who has military control over a subnational area due to armed forces loyal to the warlord and not to a central authority sounds like farsight to me so i guess the tau do have a warlord afterall @dresden from what i can tell you are stuck into a config from the premade models you bought so work with them and learn their strengths and weaknesses then you can expand your tau force to include the other varieations or magnetized suits (and a fusion blaster is always worth the points)
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| Banned ![]() ![]() Join Date: Oct 2007 Location: titusville florida
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Blog Entries: 1 | yeah, but thats one shot. all or bust is better. tactica, math hammer, and theroy hammer on ATT prove it, and i was not trying to put the idea down just give c+c on the list. dresden, sorry if you did not understand the lingo, if needed i will post it up. |
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| | #25 (permalink) | |
| Govenor of Rynn's world ![]() ![]() ![]() Join Date: Jun 2007 Location: U-S-A!!U-S-A!!U-S-A!!U-S-A!!U-S-A!!
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it all sounds good on paper but not very practical (and the patriots should have won the superbowl but my NY giants did) ive been playing tau for a while and 40k for almost 2 decades the theories mean nothing when it comes time to roll the dice Play your army dres and see what works dont rely on us to tell you how to field your men tau are very flexible and you have a solid core of firewarriors i would recommend getting another hammerhead and some devilfish to round out your force but trail and error is the way to go dont listen to that mathhammer and theoretical stuff the dice dont listen to it (i play craps alot and statistically it should land on 7 more times than not, but that isnt always the case)get them on a table and see what works for you
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| | #26 (permalink) | |
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| | #27 (permalink) |
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| Dresden don't feel bad. If you become a crazy Tau player you too will use ridiculous names for Crisis Suit configurations that only you and you mentally ill ilk will understand. Tau players are |