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Old 12-10-2007   #1 (permalink)
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Default Has anyone ever fought an all genestealer army?

If so, how did it go?
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Old 12-10-2007   #2 (permalink)
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I haven't, but I'd like to point out that in every (non-Apocalypse) 40K game you must have an HQ unit, so it wouldn't be 100% genestealers.
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Old 12-10-2007   #3 (permalink)
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*coughbroodlordcough*
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Old 12-10-2007   #4 (permalink)
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I run an all genestealer army. i have yet to lose, though i usually take heavy losses in turn 1 and 2, i masacre their army in 3-6 so it works for me
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Old 12-10-2007   #5 (permalink)
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Quote:
Originally Posted by kenshin620 View Post
*coughbroodlordcough*
Is a broodlord a genestealer though? I thought it was a unique creature...?
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Old 12-10-2007   #6 (permalink)
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Quote:
Originally Posted by Cirative View Post
Is a broodlord a genestealer though? I thought it was a unique creature...?
AFAIK they are Purestrain Genestealers.
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Old 12-10-2007   #7 (permalink)
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Quote:
Originally Posted by SteveBerenyi View Post
AFAIK they are Purestrain Genestealers.
That is indeed the case.
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Old 12-10-2007   #8 (permalink)
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well allGenestealers are Purestrain, the Brood Lord is the oldest of a brood/infestation of 'stealers. Their Patriarch.

Sorry to be nitpicking.
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Old 12-10-2007   #9 (permalink)
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but he would still count as a stealer correct??

MR Nitpicker * raises hand*
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Old 12-10-2007   #10 (permalink)
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Silly me, I had no idea.
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Old 12-10-2007   #11 (permalink)
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I haven't fought a pure strain brood since second edition...and they are nasty....fought a 'cleanse style mission and survived with two termie squads (both at less than 50%) and my Rune priest...lost everything else including the two preds I fielded...but cleansed the table none the less...

All I can say is Stealers are NASTY critters...
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Old 12-10-2007   #12 (permalink)
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ive played WITH and AGAINST an all stealer army. using it, i destroyed a slow-moving 1k sons force. the stealers got into cover and weathered the hail of bolter shots, then got a lucky fleet roll and got in there quickly and tore it up.

playing against it i also won. i had a librarian w/ fury of the ancients and the rest (only 600 points) was a pure gun line of marines with 3 flamers. they got massacred. noone even got in range of the flamers!
the stealers weakness is their points. give em the 4+ save so you can get a save against bolters and you take less of em so it kinda cancels out...
what my friend did next was take a carnifex as a meat sheild (quite effective, cause you cant just IGNORE a fex!) but it doesnt count as a vanguard force.
lictors in a larger army would also be effective.

but because im rambleing...what would constitute a vanguard nid force?
hq-broodlord
elites-lictors
troops-stealers
FA-gargoyles? definatly spore mines
HS-none?
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Old 12-11-2007   #13 (permalink)
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I miss the old version...having a MAGUS was just plain wickedness incarnate...(and made for a pretty nasty HQ in and of himself)...

IMO GW screwed over the broods when they made em nids...
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Old 12-11-2007   #14 (permalink)
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i've played against a 'stealer-heavy army before... very little synapse because the 'stealers are all Ld10 which really made all the difference for me!

1st turn i wiped out the 3 warriors so only had a broodlord & company to deal with later... then i simply proceeded to treat the remaining 'stealers like i would any other army; gun a unit down to below 50% unit strength then move onto the next unit. with Ld9, those broods did fail a couple 'instinctive behavior' tests which led to a very disjointed assault which my guardsmen could simply hamdel through sheer numbers!

the broodlord was a bit of a pill, but clever unit usage sorted him out. i simply fed him a cheap platoon command squad and pulled everyone else back 7" away from the death gribbly! the 5 guardsmen died horrible, painfull deaths, and mr.tenticle face was left standing with his mates out in the open in front of a guard gunline!

the 'fexes ate me though... T7 hurts guardsmen alot! still, i'd managed to pull a few unit away and at least contest my table quarter while capturing another so it turned out to be a closely-fought minor victory for the guard!

cheers!
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Old 12-15-2007   #15 (permalink)
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Quote:
Originally Posted by experiment 626 View Post
i've played against a 'stealer-heavy army before... very little synapse because the 'stealers are all Ld10 which really made all the difference for me!

1st turn i wiped out the 3 warriors so only had a broodlord & company to deal with later... then i simply proceeded to treat the remaining 'stealers like i would any other army; gun a unit down to below 50% unit strength then move onto the next unit. with Ld9, those broods did fail a couple 'instinctive behavior' tests which led to a very disjointed assault which my guardsmen could simply hamdel through sheer numbers!

the broodlord was a bit of a pill, but clever unit usage sorted him out. i simply fed him a cheap platoon command squad and pulled everyone else back 7" away from the death gribbly! the 5 guardsmen died horrible, painfull deaths, and mr.tenticle face was left standing with his mates out in the open in front of a guard gunline!

the 'fexes ate me though... T7 hurts guardsmen alot! still, i'd managed to pull a few unit away and at least contest my table quarter while capturing another so it turned out to be a closely-fought minor victory for the guard!

cheers!
What ed where you playing in? I was pretty sure and checking the dex it says stealers don't use instincitve behaviour rules just normal morale&leadership checks like most other units.
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Old 01-08-2008   #16 (permalink)
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Never seen a pure 'stealer army...sounds really nasty...and really FUN!
I have heard of an all Warrior army...back when ya could have weapon-beasts.
warriors for HQ and Elites, flying warriors for fast attack, and warrior broods with weap-beast for more venom cannons for the heavy support slots.
...the troops...haha, nothing but rippers...lotsa rippers...
I think there was about 100 or so models total...
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