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Old 07-22-2007   #1 (permalink)
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Default Need asistance in making an army.

I have a general idea of an army.
a hive tyrant, broodlord with 6 genestealers, 6 warriors, a lictor, either 60 gaunts or 30 gaunts and 30 hormogaunts, 2 zoanthropes, and a carnifex.

Would this type of army do well or would it fail utterly in every battle?
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Old 07-22-2007   #2 (permalink)
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Depends on your tactics for a start!

Also what you decide to arm everything with!

60 Hormagaunts is a great shock tactic (thats a lot of little gribblies on the table) and can roll up an opponents flank like nothing else but it has to be well supported otherwise it wont get anywhere and a well placed Tank or Close combat unit can stop you in your tracks-but that is why you take things like Carnifex's and Zoanthropes.

A lot of Tyranid armies tend to be one trick ponies, but the knack is finding the right trick.

Overall you seem to have found a good initial balance on what you would like to take but its applying this to the battlefield that counts
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Old 07-23-2007   #3 (permalink)
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I agree with Pert...60 Gaunts (that's how many attacks in a charge...120 base? do you have that many dice?) would definately hurt...OUCH!!!! but it depends on how they are armed, your playing style, and how you intend to use them on the battle field...I have seen many a well balanced nid army fail as the tactics behind them weren't played out on the table...and even at a full head on assault, rather than a flank attack...keep em in cover till you get near assault range and pounce so you minimize casualties from heavy fire support...this is one wicked way to eat an opponent up in close combat...and Lictors can infiltrate can they not?...very nasty against the rear of a support squad...oh that is so evil...I Like it!
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Old 07-24-2007   #4 (permalink)
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You'll need to be very careful if you plan on infiltrating the Genestealers.
An opponent who catches sight of them 12" from their line will simply obliterate them with every heavy weapon they have.
It's a lot of points to loose in the first turn.

What you could do is infiltrate the brood halfway across the board.
That way they'll be less likely to get shot up all chunkey like,

the broodlord will act as a synapse anchor for the gaunts when they out run the Tyrant and Zoanthropes,

Then the genestealers and all the gaunts will hit the enemy lines at roughly the same time, which is a hell of a lot more devestating than having them show up at different times.

As for the Lictor...
Make sure your opponent knows you have one, it'll be more valuable as a psychological weapon than as a combat monster.
Will an opponent really want to set up their big chunkey death squad in a hedge when a lictor might suddenly pop out and cut them to ribbons?

And any cover not used by the enemy is your ticket to keeping another dozen or so gaunts alive until they hit the other guy.
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Old 09-19-2007   #5 (permalink)
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Default Good Start

A Broodlord is always a good start, but, get the battle force first.

This way you get 16 Guants (Hormagaunt/Termagants, which ever way you decide to build them), 8 'Stealers, 3 Warriors and a Carnifex. This gives you the minimum you need to start an army plus a bit more.

A Hive Tyrant is an invaluable part of a Tyranid Swarm.
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Old 09-19-2007   #6 (permalink)
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Originally Posted by War Boss Ghark View Post
A Broodlord is always a good start, but, get the battle force first.

This way you get 16 Guants (Hormagaunt/Termagants, which ever way you decide to build them), 8 'Stealers, 3 Warriors and a Carnifex. This gives you the minimum you need to start an army plus a bit more.

A Hive Tyrant is an invaluable part of a Tyranid Swarm.
I've never been a fan for warriors, but they are good trading pieces.
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Old 09-19-2007   #7 (permalink)
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I've never been a fan for warriors, but they are good trading pieces.
Army list-wise (never played that big game with nids) they are useful for horde lists... as you need as much synapse as possible. And they are versatile... however, I do see why you would not like them... expesnive (point wise) and well... they are better units to buy!

Honestly, I'd use 'em for basic synapse/counter-assault units... as that is what I see them doing best.
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Old 09-19-2007   #8 (permalink)
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keep 'em fairly cheap with death spitters and maybe a venom cannon and they are pretty nasty, especially against bunched up units like guard in close order drill (that was a very bad day to be a guardsman)
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Old 09-20-2007   #9 (permalink)
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keep 'em fairly cheap with death spitters and maybe a venom cannon and they are pretty nasty, especially against bunched up units like guard in close order drill (that was a very bad day to be a guardsman)
I tend to see one guy run them with barbed stranglers, venom cannons and such nasty things.. And they never seem to do much.
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Old 09-20-2007   #10 (permalink)
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actually the humble warrior becomes quite deadly if you keep them to devourers! deathspitters aren't my cup of tea simply because they;
a) are a single-shot, small blast template weapon.
b) don't have the living ammo rule.
the devourer on a warrior gets 4 shots, with re-rolls to wound! slap on rending claws and you've got a fairly versatile warrior that can keep the bulk of your gribbliy bugs going in the right direction...
if they get some support in assaults, even from the likes of spine gaunts, they can fairly efficiently beat up most units you'll come across.

i don't like venom cannons because then you're hunting tanks which wastes the rest of the brood's shots, while the barbed strangle just doesn't have the strength to be nearly as effective when carried by a warrior...

cheers!
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Old 01-08-2008   #11 (permalink)
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USE COVER!!!
I've seen too many swarms try to go for the "wave of doom"...I'd say think gurellia tactics...sneak-up close and BAM!
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