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| | #31 (permalink) |
| Just A Regular Joe. Again ![]() ![]() ![]() Join Date: Jun 2007 Location: Butte, Montana
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Blog Entries: 10 | you are on here a lot and mainly my most frequent reply (on all threads) and have a LOT of good knowledge. thanks. when we are done here we can work on that shooty SM army you had in mind. i already have one but could probably use some tweaks. So if i am reading this correctly, drop 2 of the mycetic stealers and give em scuttlers. save about 32 pts in total. what else could i drop? the toxin sacs? |
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| | #32 (permalink) |
| Conscript ![]() | i like tosin sacs, though with Rending, they do seem redundant (if yo uget an ideal phase wit hrending the toxin sacs will be useless). id go for feeder tendrils, or just drop them entirely. with the extra points you can either get more stealers (unless you like your units to all be the same size, like me ) or beef up the combat hive tryantEditL the HQ HT does have the full complement of tyrant guard so should be quite tough, thoug hwithout wings, ill take hima few turns to get into combat. hmm with 5 scuttling stealers, you can probably affort to have the last unit with nothing, to save some points. that might get you enough points for some hormagaunts (a cheap expendable unit to hopefully draw fire away from the tyrant), some rippers to keep near the biovores, or more spores. Last edited by DeAd_cOmMaNdO; 07-23-2007 at 01:24 PM. |
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| | #33 (permalink) |
| Just A Regular Joe. Again ![]() ![]() ![]() Join Date: Jun 2007 Location: Butte, Montana
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Blog Entries: 10 | as it stands my SM force is 2300 pts before armament, so i would like to get this list down to about 2500 and that one up to about 2500 so i have 2 even forces. then i can start my nurgle CSM army..... Diferent topic though. so drop the sacs and keep the tendrils. lets see, that drops 216 pts off. that should do it. |
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| | #34 (permalink) |
| Just A Regular Joe. Again ![]() ![]() ![]() Join Date: Jun 2007 Location: Butte, Montana
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Blog Entries: 10 | HQ 1 Hive Tyrant (Scaything Talons x2, AG WS, Ripper Symbiote) 3x Tyrant Guard (Scaything Talons) (Deploy in Mycetic Spore) 234 pts + 50 Mycetic Spore 284 PTS 1 Hive Tyrant (Enhanced Senses, Extended Carapace, Toxin Sacs, 2 Venom Cannons)190 PTS Fast Attack 3x Clouds of 3 Bio-acid Spore Mines (for that really annoying DS Termie Unit) 108 PTS Troops 1 Brood of 12 Genestealers (ST, RC, FT) 288 + 50 SPORE 338 PTS 5x Broods of 12 Genestealers(ST, RC, Feeder Tendrils, Scuttlers) 1044 PTS Heavy Support 3x Biovores with Bio-Acid Mines 165 PTS Elites 2 Lictors 160 PTS Grand Total 2289 PTS I'm thinking adding toxin sacs back to a unit or two will even it out |
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| | #35 (permalink) |
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| I think the adding to a unit or two of that particular upgrade would be very nice. I'd like to take my Custodes against this force when I build them. It would be a most interesting game! Also, you could always try to squeeze more bdoies in. I'm no 'nid champion, so I don';t know what to suggest. But I'm a Russian trained strategist, so I always like more bodies. |
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| | #37 (permalink) | |
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| Quote:
But, OT... I would suggest a mix of sacs and bodies, if at all possible. Or limited use of sacs where they would be most effective, and avoid that re-dundancy mentioned by the D_C. | |
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| | #38 (permalink) |
| Just A Regular Joe. Again ![]() ![]() ![]() Join Date: Jun 2007 Location: Butte, Montana
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Blog Entries: 10 | well, by all means LMK if you come up with a way to do it. I have some experience in programming and have also heard of a program called vessel 40k that is being experimented with. thanks, Steve |
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| | #39 (permalink) |
| Conscript ![]() | wow. i leave thi thread for a few hourse and those stealers have multiplied! 72 stealers is a lot! though i still think against a shooty army of equal points you will struggle. it is hard to say though, wit hall those scuttlers and the lictors too. only way to say is to actually play a game or two! if worse comes to worse, you can always playagainst yourself. hell, ive done it before! |
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| | #40 (permalink) |
| Just A Regular Joe. Again ![]() ![]() ![]() Join Date: Jun 2007 Location: Butte, Montana
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Blog Entries: 10 | ARGGGGGGG!!!!! went into the battlefield and found something that is rather disturbing. I didnt need the 2nd HT, the Biovores are Synapseless ALREADY. Well, we'll see how it goes. |
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| | #42 (permalink) | |
| Confused and Enraged ![]() ![]() ![]() ![]() ![]() | Quote:
Although if they were synapse dependent you could park them in the a big woodland, choose the Lurk command instead of moving every turn. Then they could still fire indirectly and get +1 cover save. Sadly, they don't follow those rules and take morale and pinning like any normal troops. EDIT: Curse you...you found this out by yourself not too long ago. ![]() Oh well, just remember the potential advantages of having a brood run on instintive behaviour. Last edited by Stubber; 07-29-2007 at 04:45 PM. | |
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| | #43 (permalink) |
| Primer ![]() Join Date: Jan 2008 Location: Eastern Fringe
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| Sniperfexes..2 of 'em behind hard cover but with a good field of fire. That's 2 v-can shots and a pie plate blast for each on anything within 36". Gives the rest of the swarm a bit more bite if ya can soften 'em up before an assault.
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| | #45 (permalink) |
| Corporal ![]() | They aren't, not the new one anyway. They're in the old dex if I remember correctly... or maybe a white dwarf article? Or did I just dream the whole thing... They are not "Official" though in any way and you need your opponents permission to use Mycetic Spores (fat chance of that happening).
__________________ Now with More Tau... Sweet Jesus! Updated with my new Fire Warrior & Markerlight Tactica Last edited by Nanolathe; 03-14-2008 at 02:05 AM. |
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