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| Trooper ![]() Join Date: Sep 2007 Location: Lakeview, Michigan
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| I need warriors in a list I'm working on for synapse. The question arose, what should I do with them? Should I make them cheap as possible, or should I try and make them useful for things other than synapse. If I should make them useful, then what should I put on them? I imagine I'll want extended carapace whatever I do. Thanks.
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| Confused and Enraged ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2006 Location: South-east Ireland
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| They make an excellent assault unit. Rending claws, scything talons, Leaping and Adrenal glands for Inititive. If you create a distraction they could get into combat without taking a scratch. What's a good distraction you ask? A carnifex bearing down on your HQ squad is something which would gain my attention quite effectively. ![]()
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| Trooper ![]() Join Date: Sep 2007 Location: Lakeview, Michigan
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| Ok, that sounds pretty good. I was thinking of using them for ranged for some reason. Anywho, melee warriors it will be. Thanks Stubber.
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| Confused and Enraged ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2006 Location: South-east Ireland
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| Ranged warriors can be useful too. Did you want them for anti-infantry or anti-tank? EDIT: You said you need them for synapse. Is that mostly for close combat gaunts or ranged gaunts? The warriors can be built to complement either very effectively.
__________________ Don't complain about that which you can change. Change it yourself or it won't change at all... As for that which is unchangeable. Stop complaining, you're annoying me... ![]() Vote On The Battlefield Last edited by Stubber; 01-15-2008 at 07:24 PM. |
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| Filthy, Dirty Radical ![]() ![]() ![]() ![]() Join Date: Nov 2006 Location: lost in a blizzard, somewhere near toronto!
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| Quote:
rending claws are mandetory no matter your role for warriors as it's your only way to bypass armour saves... for ranged warriors, i'd simply stick to the example "huntsman" species in the warrior entry! devourers in the hands of a warrior get 4 shots at 18" & have living ammo which means extra wounds... rending claws for giving you a bit more killiness, plus the adrenal glands (i) + enhanced senses & toxin sacs makes for a very efficient killer in any phase! cheers!
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| Primer ![]() Join Date: Jan 2008 Location: Eastern Fringe
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| 'Nid Warriors are tricky to field...I usually try to field 3 units of warrios, each brood has a different use... The first brood is kitted-out for HtH (scy-tal/rend-clw combo, glands for +1I, and tox-sacs for a lil x-tra punch) For 30 pts each ya got a decent synapse for the Hormie broods. Second brood is all shooty...scy-tal & deathspitters, senses for +1BS, and tox-sacs again. I always upgrade 1 with a V-cannon for more range. Set them in cover and fire away...keep 'em back a bit to catch any "broken" units. The third brood is the plug...winged warriors. Same as HtH warriors, but with wings! Keep 'em in reserve, if possible, or at least way back in cover...perfect for when your synapse chain gets broken, just fly these guys in and fill the gap... ok....that's my 2 cents...
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| Trooper ![]() Join Date: Sep 2007 Location: Lakeview, Michigan
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| Thanks a lot guys. I have another question. Where can I get more rending claws for them? I probably wanna make them cc because they're gonna be synapse for hormagaunts. Another thing, I dont want them to be tooo expensive point wise, because I only have a little more than 200 pts left in my list. Oh, they're going to be synapse for two broods of 16 hormagaunts so you know.
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| Filthy, Dirty Radical ![]() ![]() ![]() ![]() Join Date: Nov 2006 Location: lost in a blizzard, somewhere near toronto!
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| Quote:
an extra body over what you origianlly plan to take is always a wise move, and never forget extended carapace so that you can at least prevent bolters & shuriken weapons from shredding you... as for where to ger rending claws; - bitz order the ravenor rending claws - use plastic genestealer claws - bitz order additional 'large creature' weapon sprue that has rending claws - bitz order lictor rending claws cheers!
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| Adeptus Arbrites ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2006
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| genestealer claws is usually the way to go. what you can do is give your stealers scything talons, then you have 12 extra claws. use the hand looking ones on the stealers, the claw ones on your warriors. |
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| Trooper ![]() Join Date: Jan 2008 Location: here
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| i whole hartedly agree with vorafex though i generaly only give a couple o worriors the rending claws and the rest 2 pairs o sything talons. and a great flank combo is a flying hive tyrant and flying warriors (or raveners) with a fex following in behind. |
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| Sergeant ![]() Join Date: Mar 2008 Location: Slyvania
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| i find warriors a waste of points, they always die before they can really do anything. Your better off with a bunch of genestealers. |
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| | #12 (permalink) | |
| Conscript ![]() Join Date: May 2008
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Conclusion fighting an army with 4+armor saves=warriors and gaunts to fit the role (ranged wars with termaguants, melee warriors with leaping with hormagaunts) fighting an army with 2-3+ armor saves= genestealers, fex's and ravaners, pretty much any thing with a high strenght or rending. Warriors are a valuable assest in many cases, also you could give them flying and make them into a type of non deepstrike, somewhat cheaper version of ravaners. | |
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| One of strangess ![]() ![]() ![]() Join Date: Nov 2006 Location: Turn around... (if I'm not there I'm usually in Bangladesh)
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2 HQs + 3 Warrior Squads + 3 Thropes = only 8 Synapse... if you run 6 squads of gaunts... plus some Fast attack you'll need that many sypnase creatures... However, if you run smaller armies, ya, stick to ravenors, stealers, and hormagaunts for CC action...
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| Sergeant ![]() ![]() Join Date: Jan 2007 Location: pueblo, colorado (hell)
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| i love warriors, not so much with wings but with leaping and talons and claws they are super fun running with you hormagaunts. ![]()
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| | #15 (permalink) |
| High Lord of Terra ![]() ![]() ![]() ![]() | I love warriors! I take 3 squads of 4-6 depending on points available. Give them leaping, scything talons, rending claws and you are pretty much set. The reason they don't get shreaded to pieces is because there is a Tyrant, 4 squads of 24 gaunts (2 termigaunts with Devouerers 2 hormigaunts with increased I and Flesh hooks) and 2 carnifex's minimium. so that is alot of choices to choose from. Throw in the fact that my gaming group actually plays on tables that have cover available and you can usually keep them alive long enough to see combat. My two cents, Servo |
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| Trooper ![]() Join Date: Jun 2008 Location: satellite beach florida, son!
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| i dunno man if you get a good fleet roll with the gaunts you really need to keep your warriors close, and i think wings are the best way to do it. i've played a few games where i lost a whole unit of hormagaunts to a sweeping advance. if the winged warriors would have been in range it would have been okay. although i also threw 96 attacks at a blood crusher and didn't do a thing....
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