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Old 02-05-2007   #31 (permalink)
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Okay...

I assume lascannons are the way to go for Predators too...
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Old 02-05-2007   #32 (permalink)
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Well they do seem to be able to deal more damage than the auto-cannon.
I'd recommend you make the turret weapons inter-changeable, just for a little more flexability.
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Old 02-05-2007   #33 (permalink)
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Quote:
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Well they do seem to be able to deal more damage than the auto-cannon.
I'd recommend you make the turret weapons inter-changeable, just for a little more flexability.
I agree. But you'll probably need the lascannon variant more often because that's probably going to be you main source of anti-tank power.

Do not forget, however, that (as Stitch said somewhere...) that the autocannon/h. bolter combo puts out 8 ap4 shots a turn, which is nice. But from what I remember, you don't have much anti-tank besides the obliterators.
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Old 02-06-2007   #34 (permalink)
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True, I've been going for an autocannon turret with lascannon sponsons so far...
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Old 02-06-2007   #35 (permalink)
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Sounds like a good idea...
It'll be good for anti-tank and will do a lot of damage to small tough-guy squads.
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Old 02-17-2007   #36 (permalink)
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Just an update. I am now adding 12 Khorne Berserkers, five chosen and a sorceror to my model list. The sorcer mightn't show in the army though...
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Old 02-17-2007   #37 (permalink)
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Just an update. I am now adding 12 Khorne Berserkers, five chosen and a sorceror to my model list. The sorcer mightn't show in the army though...
What do you mean might not show in the army list? As in, you're not putting him in?

You probably don't need 12 berzerkers. 8-10 would be enough (especially since they're kinda expensive). Don't forget to add Chain Axes for +1 pt each! It's really worth it, especially when fighting MEQs!

Out of curiosity, what is the purpose of the Chosen?

"Because as we both know, without purpose, we would not exist..."
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Old 02-18-2007   #38 (permalink)
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Depending on where I need the back up, I might make them assault or ranged. As for the berserkers, there were 12 in the box so I may as well use them all until I get more forces. I suppose I could split them into two squads of six...

Yeah, I'm not sure how to use the sorceror yet, so I might keep him out of the army list until I have a purpose for him...
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Old 02-18-2007   #39 (permalink)
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Depending on where I need the back up, I might make them assault or ranged. As for the berserkers, there were 12 in the box so I may as well use them all until I get more forces. I suppose I could split them into two squads of six...

Yeah, I'm not sure how to use the sorceror yet, so I might keep him out of the army list until I have a purpose for him...
Well just because you have them doesn't men you should use them. But I know what you mean.

If you do end up using the sorcerer, make him assaulty and give him Wind of Chaos as his power.
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Old 02-26-2007   #40 (permalink)
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Hey, if you have it use it. Besides, my army is currently all infantry so I plan to use and kit out every unit as much as possible...
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Old 02-26-2007   #41 (permalink)
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Hey, if you have it use it. Besides, my army is currently all infantry so I plan to use and kit out every unit as much as possible...
It isn't a good idea to get into a habit of doing that. Eventually you'll find your army doesn't have enough men to take on the enemy and you'll lose mighty chunks of points for each guy who goes down.
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Old 02-27-2007   #42 (permalink)
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I am aware of that. If I had the units to spread the points over, then I would try for a more balanced force. As it is, I have only a small force and thus I need to get the most use out of each unit to compensate.
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Old 02-27-2007   #43 (permalink)
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Or you could just play smaller games until you get more men...
Have you been to the gaming tables in Tall Tales yet?
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Old 02-27-2007   #44 (permalink)
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I was up there once for a look but there were no games on.

So for the berserkers, I'd give them chainaxes and furious charge? Or what?
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Old 02-27-2007   #45 (permalink)
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Quote:
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I was up there once for a look but there were no games on.

So for the berserkers, I'd give them chainaxes and furious charge? Or what?
I think Furious Charge will make them more expensive than they're worth. But definitely give them Chainaxes!
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Old 02-28-2007   #46 (permalink)
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So Chainaxes, and possibly the talisman of burning blood?
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Old 02-28-2007   #47 (permalink)
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Quote:
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So Chainaxes, and possibly the talisman of burning blood?
Yeah, give it to your Aspiring Champion (you should have one).
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Old 02-28-2007   #48 (permalink)
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I always do when I can spare the points.

Just curiously, the codex wasn't too clear on this, but I can devote vehicles in my undivided army to any of the Chaos Gods for free(the accompanying upgrades cost points), except for transports which must have the same mark as the unit they are attached to, right?
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Old 03-05-2007   #49 (permalink)
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I'd like to take this moment to vent my hatred of the metal heavy weapons for SM devastators. True, with the advent of plastic kits that hatred might be sort-lived, but hatred it is. Not that the models are badly sculpted or anything, heavens no, but regardless of howmuch I hack, maim or otherwise "modify" the models, said weapons refuse to sit properly, leaving from 5 to 10 mm of a gap between the torso and the arms...

Ther fact that I had to log in four different times to say this hasn't helped either...

On that note, I've added five Havocs to my army list, and am looking at converting either a SM dread, or combining an SM dread with the Throne of Judgement...
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Old 03-06-2007   #50 (permalink)
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Gack! 5 pages into the tread, could you post your current list just to clear up my head when I look at all the posts...

Dread, Go for it
Pred, Lascannons all around, 3 shots with that tank and your going to drive your opponent crazy with the tank dropping power of it

Fit in an anti infantry havoc squad or another pred if you can

that should take care of your Heavy

Berserkers: your going to have to field them all as one unit, right now with chosen and oblits in your list you only have one Elite selection availible and splitting them would require more than one
chain axes are the way to go with the Talisman of Blood on a champ!

Chosen are an extremely underwhelming unit. in a Tzeench army they make sense, if your trying to field as many models as you can and have run out of troop selection then they might make sense but otherwise you will find yourself paying more than you want to for what they bring. going with possessed is almost always a better option (unless your looking for ranged support out of an elite selection in which case use CSMs/havocs with Slaanesh instead) especially if you like resilient marines that command close combat.

the one thing I am seeing is a lack of basic CSMs, troop choice should fill out a lot of your list and with all the add on to the list since the first posting you still only have 2 units, this is bad.
The Chaos Codex drives me mad because it so desperately wants the player to sink points into special units and characters, that may be fluffy to a degree but it is not fluffy for chaos to run around with a ton of characters all tricked out (they tend to kill each other off on their way toward the top) if your ever on the fence about wargear/gifts/skills remember the mantra K.I.S.S. (keep it simple stupid) you will find that you end up fielding well rounded army lists that have what they need and more options. it is ok to spend an extra 5 points per model in a unit to give them a mark if your not fielding every unit with a Champion that has 75 points stacked into it.
trying to field an army of 1000 points when you reasonably only have 750 points (and just "geared up" to make the difference) is a really bad idea, your opponent more than likely is going to have that well balanced force and put a hurt'en on you for your efforts. instead make him/her play your points so you both have some balance.

Oh I am remembering, if you field the lord with the Berserker Glaive that means your berzerkers are troop choice (since your lord will have to have the mark of khorne to wield the weapon... if that is the case then field them as the smaller units, they become 2 targets instead of one and while they can be run together they can also divert and more readily tie up multiple units once the assault occurs

and Vehics and Marks/Devotion: there is no difference in a devoted vehicle without the upgrade and a non devoted vehic (rules wise) and transports (which don't take force organization slots such as a rhino or in the case of Chosen with a Land Raider) do not have to be dedicated, but if they are it must be the same as the unit they were selected for.
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Old 03-06-2007   #51 (permalink)
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I can see how you could be confused.

What I have so far:
Chaos Lord
Chaos Sorceror
5 Chosen (may upgrade them to terminators at one point)
2 squads CSM (One Ranged, one close combat)
1 Rhino
5 havocs (Lascannon, Multimelta, Plasma cannon, heavy bolter, aspiring champion with meltagun and power sword)
12 Khorne Berserkers. (aspiring champion, chainaxes, talisman of boiling blood)

Obviously, I'm adding to this as I go along, and the dread would be one more anti-infantry weapon in my arsenal, but my local store also has a defiler, and in the absense of anything else...

Failing that I could just field a second squad of havocs...

As for the predator, unless its for a specific mission where I'm sorely in need of anti-tank weapons, I'd rather give it the flexibility. If I can get one that is.

I'm also considering adding three chaos bikers.
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Old 03-12-2007   #52 (permalink)
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Update: Added the Dreadnought.

Chaos Lord
Chaos Sorceror
5 Chosen (may upgrade them to terminators at one point)
2 squads CSM (One Ranged, one close combat)
1 Rhino
5 havocs (Lascannon, Multimelta, Plasma cannon, heavy bolter, aspiring champion with meltagun and power sword)
12 Khorne Berserkers. (aspiring champion, chainaxes, talisman of boiling blood)
Dreadnought - Devoted to Khorne, Destroyer Upgrade, Dreadnought close combat arm, heavy flamer, Extra Armour, mutated hull.
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Old 03-12-2007   #53 (permalink)
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With all this stuff now do you think you could make a good 1000 point list?
It's just that Tall Tales is having a small tourniment over Easter.
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Old 03-12-2007   #54 (permalink)
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Dunno...I'd need suggestions on where to invest my points...
Also, if I can get my hands on a dark angels veteran squad, each CSM squad will have either ten or eleven men. Either that or one squad will have ten and be mounted in a rhino, and the other squad will have twelve...

HQ
Chaos Lord(Mark of Chaos undivided, Dreadaxe - suggestions)

Chaos Sorceror (Mark of chaos undivided, Wind of Chaos, _suggestions_)

Elites
Chosen (5) (Suggestions as to where to invest the points)

Khorne Berserkers (12) (Chainaxes, Talisman of Boiling Blood, Plasma Pistol, Aspiring Champion, mark of Khorne)

Troops
CSM (8)- Ranged (Bolters x6, plasma Riflex1, Heavy Bolter x1, Aspiring Champion, Mark of Chaos Undivided)

CSM (8) - Assault (bolt pistols and chainswords, Mark of Chaos undivided, Aspiring champion, powerfist, plasma pistol)

Heavy Support
Havocs (5)- (Lascannon, Plasma Cannon, Multi-melta, Heavy Bolter, Aspiring Champion, powersword, meltagun, mark of chaos undivided, tank hunters)

Dreadnought - (Destroyer grift, Dreadnought close combat arm with heavy flamer, Lascannon, extra armour, mutated hull)
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