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View Poll Results: how to use last 135 points
Warp Spiders 4 57.14%
Shadow Weaver Battery with warlock 1 14.29%
Wraith Lord 2 28.57%
Guardians with Brightlance 0 0%
Voters: 7. You may not vote on this poll

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Old 07-23-2007   #1 (permalink)
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Default 1000 Point Eldar Tear this list a part

Nacretinei 1000 point starter force

HQ:170

Farseer=170 points
Spirit Stones
Mind War
Doom
Fortune
Eldrich Storm

Elites:198

Striking Scorpions=198 points
Shadow Strike
10 Scorpions
Exarch with Chainsabres (or Biting blade interchangeable)

Troops:347

Rangers=120 points
5 Pathfinders

Storm Guardians=227 points
20 Storm Guardians
2 Flamers
Warlock with Destructor, Enhance,and Embolden

Fast Attack:


Heavy Support:150

Support Weapon Battery=150 points
3 vibro cannons

total:865

POLL ABOVE!!!!!!!!!!!! WHAT SHOULD I USE THE LAST 135 POINTS ON!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

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Old 07-23-2007   #2 (permalink)
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always go with more warp spiders
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Old 07-23-2007   #3 (permalink)
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what about my list though
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Old 07-24-2007   #4 (permalink)
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a few thoughts to share here

Quote:
Originally Posted by BrainDeleted View Post
Nacretinei 1000 point starter force

HQ:170

Farseer=170 points
Spirit Stones
Mind War
Doom
Fortune
Eldrich Storm

too many powers in my opinion, drop eldrich storm and swap fortune for guide. add a singing spear for tank busting fun.

Elites:198

Striking Scorpions=198 points
Shadow Strike
10 Scorpions
Exarch with Chainsabres (or Biting blade interchangeable)

nifty

Troops:347

Rangers=120 points
5 Pathfinders

super nifty, a good candidate for the doom/guide combo

Storm Guardians=227 points
20 Storm Guardians
2 Flamers
Warlock with Destructor, Enhance,and Embolden

nice but unfortunatly illegal. pg 27 of the codex under the heading warlock powers "each warlock is a psycher and may be given a single warlock power at the points cost listed in the army list"

Fast Attack:


Heavy Support:150

Support Weapon Battery=150 points
3 vibro cannons

ok i guess. set them up on a flank and try to get a shot that its a couple of units

total:865

POLL ABOVE!!!!!!!!!!!! WHAT SHOULD I USE THE LAST 135 POINTS ON!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

i'd go for the warp spiders just for gits and shiggles. i'll vote for them now.

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Old 07-24-2007   #5 (permalink)
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I agree with my hairy friend-loose some of the powers and take the Warp Spiders-it will give your enemy somthing to worry over whilst other units do their stuff, use them as a terror tactic leaping in shooting then leaping out again-dont let them get tied down or they loose their shock value
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Experts in Siege Works....we also do Patios and Drives
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Old 07-24-2007   #6 (permalink)
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Default Update!

Nacretinei 1000 point starter force

HQ:160

Farseer=160 points
Spirit Stones
Mind War
Doom
Guide
Eldrich Storm

Elites:198

Striking Scorpions=198 points
Shadow Strike
10 Scorpions
Exarch with Chainsabres (or Biting blade interchangeable)

Troops:347

Rangers=120 points
5 Pathfinders

Storm Guardians=227 points
20 Storm Guardians
2 Flamers
Warlock with Enhance

Fast Attack:

Warp Spiders=144 points So far (16 points to spend)

6 Warp Spiders
Exarch with

Heavy Support:150

Support Weapon Battery=150 points
3 Vibro Cannons


total= 840 (not including warp spiders)

there it is updated

what do spiders need to be successful?
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Old 07-25-2007   #7 (permalink)
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Talking final version

Nacretinei 1000 point starter force

HQ:140

Farseer=140 points
Spirit Stones
Mind War
Doom
Eldrich Storm

Elites:203

Striking Scorpions=203 points
Shadow Strike
Stalker
10 Scorpions
Exarch with Chainsabres (or Biting blade interchangeable)

Troops:332

Rangers=120 points
5 Pathfinders

Storm Guardians=212 points
20 Storm Guardians
2 Flamers
Warlock with Enhance

Fast Attack:171

Warp Spiders=171 points
7 Warp Spiders
Exarch with Two Death Spinners

Heavy Support:150

Support Weapon Battery=150 points
3 Vibro Cannons


total=996 points

Ok there it is!!! I could use those last points for a singing spear but I don't want to because I want the +1 A from 2 cc weapons

I canned guide because my only shooty unit is the rangers and they are infiltrating so the 6" range of guide makes it hard to get my farseer close enough to actually guide them

ANY SUGGESTIONS???
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Old 07-26-2007   #8 (permalink)
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you'll be keeping the farseer with the guardians then? he ain't really that good at combat, even with the extra attack from a second ccw that only gives him a grand total of two which ain't so good. giving him a singing spear at least makes him able to hurt vehicles, which will help more than an extra attack when the guardians bumb into a dread.

if it is a bit of cc punch you want then swap him out for a cheap autarch with a power toy and mandiblasters. this chap will only set you back 90 pts and if he's with the guardians then he'll benefit from the warlocks enhance power.

that'll free up 50 pts. don't know what you'd spend that on, maybe a vyper with a shuricannon?
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Old 07-26-2007   #9 (permalink)
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well the witch blade still triples my farseer's strength in cc against vehicles so she'll do ok
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Old 07-26-2007   #10 (permalink)
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Quote:
Originally Posted by BrainDeleted View Post
well the dire sword still triples my farseer's strength in cc against vehicles so she'll do ok
d'oh! my bad. i thought that only singing spears get the triple strength thing. stick with what you got then.
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