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Old 05-27-2007   #1 (permalink)
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Default 1000pt Black Templars

1000pt ‘Crusade Daevontus’

HQ

1x Marshal Daevontus (Power Weapon, Bolt Pistol, Frag Grenades) = 97pts
1x Emperor’s Champion (Suffer not the unclean to live) = 125pts

Elites

5x Sword Brethren Assault Terminators = 200pts

Troops

14x Crusader Squad Altorque (9x Initiates, 5x Neophytes, Power Fist & Bolt Pistol, Melta Gun) = 219pts

6x Crusader Squad Karo (Missile Launcher, Plasma Gun, Razorback with Lascannons) = 202pts


Fast Attack

6x Assault Marines (Power Fist & Bolt Pistol, 2x Plasma Pistol) = 157pts

Total

1000pts / 33 Models

Any thoughts on this?
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Old 05-27-2007   #2 (permalink)
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several.
i would, first off, split the 14 man crusader squad into two 7 man squads. also, 5 terminators in a 1k list? i usually dont like termies in such a small army, because that one unit is 1/5th of your army. for that same number of points you can have almost a duplicate of the 14 man crusader squad (dropping the powerfist or something.) as space marines, you will normally be outnumbered so taking terminators seriously cuts down your body count. also, in such a small game, theyre a big target as theres not other tasty targets like dreadnaughts or LRC's.
for the squad in the razorback, i would switch the plasma gun with a melta gun. that way, you can use that as a dedicated anti-tank squad. my friend has my BT codex with him right now, so i dont know if you can also take a multi-melta with crusader squads. if u can, i would switch the ML for that. if you go with this option, give the razorback heavy bolters so it can move and shoot, because the melta weapons are close range.
another option is to just drop the plasma gun and you can keep that squad far back and have a long range anti-tank squad instead of a close melta squad.
have your options open and know what you want to switch out if you want to take a different vow. for example, if you play an army with alot of psykers you obviously wont want "suffer not."
i like the marshal. good, hard hitting, relitivly cheap character.
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Old 05-27-2007   #3 (permalink)
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Quote:
Originally Posted by Lord_Tyrion View Post
1000pt ‘Crusade Daevontus’

HQ

1x Marshal Daevontus (Power Weapon, Bolt Pistol, Frag Grenades) = 97pts
1x Emperor’s Champion (Suffer not the unclean to live) = 125pts
+++ you should at least give the marshal some kind of invulnerable save - even a simple combat shield... especially with your chosen vow as you'll likely be striking either simultaniously or else last...+++

Elites

5x Sword Brethren Assault Terminators = 200pts
+++ hmmmm... that's alot of pts tied up into a very slow moving assault squad. deep striking isn't that much better an option as you have no teleport hommer to lock onto, and you'll be a sitting duck for a turn before you can assault.
either swap this unit for something else, or else make them into 5 regular termies who can at least lend some heavy storm bolter support to their advance.+++


Troops

14x Crusader Squad Altorque (9x Initiates, 5x Neophytes, Power Fist & Bolt Pistol, Melta Gun) = 219pts
+++ nice and big! should attract a good deal of enemy fire and still have numbers once they make it into assault.+++

6x Crusader Squad Karo (Missile Launcher, Plasma Gun, Razorback with Lascannons) = 202pts
+++ drop the rocket launcher. generally when you give a squad a transport, you don't need or want a heavy weapon as you're likely intending to move them about...
but if you stand still all game, then why are you sinking so many pts into a non-scoring dedicated transport?!+++


Fast Attack

6x Assault Marines (Power Fist & Bolt Pistol, 2x Plasma Pistol) = 157pts
+++ go for flamers over plasma pistols. safer and you'll still roast lots of marines simply through all the hits you'll cause! plus hoardy units are no longer the death trap your opponent hoped they'd be for your smaller assault squad!+++

Total

1000pts / 33 Models

Any thoughts on this?
needs a few more bodies and some more anti-tank... you can usually assume that at 1000pts your opponent will likely have at least one big armoured behemoth or monstrous creature...
a dreadnought w/assault cannon & rocket launcher is ace! rending is godly on a ranged weapon and the rocket can again be used for hunting armour or thinning hoards.

a predator w/twin-linked lascannon & heavy bolter sposons is a great mobile tank. you can move 6" each turn and still shoot everything!

hope this helps,
cheers!
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Old 05-28-2007   #4 (permalink)
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Well guys, thanks for the input so far!

I can see one real problem with the list - the Terminator unit. This list was based on the models i own (I have them all), and Assault Terminators were meant to deal with any nasties (MC, Big Tanks). I could easily take a Dreadnought, or another Crusader Squad, or even a Predator if i lost this unit - but which!?!?

I will take an Iron Halo for the Marshal if i have the points.

One thing im keeping however is the Plasma Pistols - i seem to have this pre-disposition that flamers are total crap against MEQ's. Cant think where it comes from.
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Old 05-28-2007   #5 (permalink)
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most people think flamers are pointless against meq's because they're only ap5...
the thing is, when you're causing 6-8+ hits with just that one gun, you will very kill something unless you're either extremely unlucky, and/or your opponent gets a lota love from those fickle dice gods!

the biggest advantage though is that flamers are much safer to use... i always get a good laugh personally whenever i see a 25+pts space marine melt his hands off when trying to melt a poor 6pts guardsman!

cheers!
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Old 05-28-2007   #6 (permalink)
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Ok, maybe i'll give it a shot then.

One final question for you fountains of 40k knowledge however, as it says exchange the Bolt Pistol for the flamer in the BT:Codex do i get to keep my 2 Attacks?
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Old 05-28-2007   #7 (permalink)
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Quote:
Originally Posted by Lord_Tyrion View Post
Ok, maybe i'll give it a shot then.

One final question for you fountains of 40k knowledge however, as it says exchange the Bolt Pistol for the flamer in the BT:Codex do i get to keep my 2 Attacks?
nope. getting the flamer means you will give-up the +1A for having 2 single-handed weapons...

still, having played salamanders under the armageddon 'dex i can tell you that 12" moving flamers are good fun! against anything not in power armour, you'll really make a dent for sure. (just be careful that you don't leave yourself out of assault range though!>.<)

cheers!
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Old 05-28-2007   #8 (permalink)
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Quote:
Originally Posted by Lord_Tyrion View Post
1000pt ‘Crusade Daevontus’

HQ

1x Marshal Daevontus (Power Weapon, Bolt Pistol, Frag Grenades) = 97pts
1x Emperor’s Champion (Suffer not the unclean to live) = 125pts

Elites

5x Sword Brethren Assault Terminators = 200pts

i feel like having termies in 1k is a little bit too expensive, but these are good and are usually worth the points. i might just suggest more troops in this case though...but it is your army! you don't have to listen to me :] haha. also, what are the weapons? LC's or thunder hammers? i think people say the ratio should be 3 LC:2TH

:]


Troops

14x Crusader Squad Altorque (9x Initiates, 5x Neophytes, Power Fist & Bolt Pistol, Melta Gun) = 219pts

6x Crusader Squad Karo (Missile Launcher, Plasma Gun, Razorback with Lascannons) = 202pts


Fast Attack

6x Assault Marines (Power Fist & Bolt Pistol, 2x Plasma Pistol) = 157pts

while some of what the other people have said is true, i don't see anything exactly wrong with 2 plasma pistols...however, having 2 flamers will allow the squad to be significantly more effective at softening up a squad that it is about to assault, which is a good thing. the beauty of flamers [in their auto-hit ability] is really brought out when they are doubled. again though, it's your decision! :] the plasma pistols will help when you run into IC's or things like that though too.

Total

1000pts / 33 Models

i like the numbers...a lot of people like to cram things onto their HQ's and then only field like 2 5 man squads of bolter-toting marines, which isn't the greatest idea, so idefinitely respect these numbers for 1k. marines aren't necessarily as easy to work with as some other armies are for 1k and below, but it seems pretty solid. there is decent anti-tank [but not a lot though, which you might want to think about] and definitely some solid anti-infantry.
not too bad, i think. :]


Any thoughts on this?

yup, all inside! :]
-ant
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Old 05-29-2007   #9 (permalink)
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Thanks so far guys....

Well, my main opponent is MEQ (Necron) so probably a double flamer combo to weaken his 12 strong Warrior units is in order.

Undecided about the Termis so far, its 3xLC and 2xTH.
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Old 05-29-2007   #10 (permalink)
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Ya, honestly, I think the biggest problem is the termies... I've used Termies (normal SM, not BT) in 1000pts before (assault termies, 2TH, 3LC)... it doesn't work. To many points, not enough models...

Also, as said, heavy weapons and transports don't mix...
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Old 05-29-2007   #11 (permalink)
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Oh, and i will replace the Plasma Gun with Melta Gun in my small Crusade unit to make it a dedicated objective taking/tank hunting unit.
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