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| Trooper ![]() | 1000pt ‘Crusade Daevontus’ HQ 1x Marshal Daevontus (Power Weapon, Bolt Pistol, Frag Grenades) = 97pts 1x Emperor’s Champion (Suffer not the unclean to live) = 125pts Elites 5x Sword Brethren Assault Terminators = 200pts Troops 14x Crusader Squad Altorque (9x Initiates, 5x Neophytes, Power Fist & Bolt Pistol, Melta Gun) = 219pts 6x Crusader Squad Karo (Missile Launcher, Plasma Gun, Razorback with Lascannons) = 202pts Fast Attack 6x Assault Marines (Power Fist & Bolt Pistol, 2x Plasma Pistol) = 157pts Total 1000pts / 33 Models Any thoughts on this?
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| Adeptus Arbrites ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2006
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| several. i would, first off, split the 14 man crusader squad into two 7 man squads. also, 5 terminators in a 1k list? i usually dont like termies in such a small army, because that one unit is 1/5th of your army. for that same number of points you can have almost a duplicate of the 14 man crusader squad (dropping the powerfist or something.) as space marines, you will normally be outnumbered so taking terminators seriously cuts down your body count. also, in such a small game, theyre a big target as theres not other tasty targets like dreadnaughts or LRC's. for the squad in the razorback, i would switch the plasma gun with a melta gun. that way, you can use that as a dedicated anti-tank squad. my friend has my BT codex with him right now, so i dont know if you can also take a multi-melta with crusader squads. if u can, i would switch the ML for that. if you go with this option, give the razorback heavy bolters so it can move and shoot, because the melta weapons are close range. another option is to just drop the plasma gun and you can keep that squad far back and have a long range anti-tank squad instead of a close melta squad. have your options open and know what you want to switch out if you want to take a different vow. for example, if you play an army with alot of psykers you obviously wont want "suffer not." i like the marshal. good, hard hitting, relitivly cheap character. |
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| Filthy, Dirty Radical ![]() ![]() ![]() ![]() Join Date: Nov 2006 Location: lost in a blizzard, somewhere near toronto!
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| comments in list ![]() Quote:
a dreadnought w/assault cannon & rocket launcher is ace! rending is godly on a ranged weapon and the rocket can again be used for hunting armour or thinning hoards. a predator w/twin-linked lascannon & heavy bolter sposons is a great mobile tank. you can move 6" each turn and still shoot everything! hope this helps, cheers!
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| Trooper ![]() | Well guys, thanks for the input so far! I can see one real problem with the list - the Terminator unit. This list was based on the models i own (I have them all), and Assault Terminators were meant to deal with any nasties (MC, Big Tanks). I could easily take a Dreadnought, or another Crusader Squad, or even a Predator if i lost this unit - but which!?!? I will take an Iron Halo for the Marshal if i have the points. One thing im keeping however is the Plasma Pistols - i seem to have this pre-disposition that flamers are total crap against MEQ's. Cant think where it comes from.
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| Filthy, Dirty Radical ![]() ![]() ![]() ![]() Join Date: Nov 2006 Location: lost in a blizzard, somewhere near toronto!
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| most people think flamers are pointless against meq's because they're only ap5... the thing is, when you're causing 6-8+ hits with just that one gun, you will very kill something unless you're either extremely unlucky, and/or your opponent gets a lota love from those fickle dice gods! the biggest advantage though is that flamers are much safer to use... i always get a good laugh personally whenever i see a 25+pts space marine melt his hands off when trying to melt a poor 6pts guardsman! cheers!
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| Filthy, Dirty Radical ![]() ![]() ![]() ![]() Join Date: Nov 2006 Location: lost in a blizzard, somewhere near toronto!
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| Quote:
still, having played salamanders under the armageddon 'dex i can tell you that 12" moving flamers are good fun! against anything not in power armour, you'll really make a dent for sure. (just be careful that you don't leave yourself out of assault range though!>.<) cheers!
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| bears. beets. BSG. ![]() ![]() ![]() ![]() | Quote:
yup, all inside! :] -ant
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| One of strangess ![]() ![]() ![]() Join Date: Nov 2006 Location: Turn around... (if I'm not there I'm usually in Bangladesh)
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| Ya, honestly, I think the biggest problem is the termies... I've used Termies (normal SM, not BT) in 1000pts before (assault termies, 2TH, 3LC)... it doesn't work. To many points, not enough models... Also, as said, heavy weapons and transports don't mix...
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