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| Conscript ![]() Join Date: Feb 2008 Location: near Bath, UK
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| Belial (claws) 130 GK Brother-Captain (psycannon, psychic hood, sacred incense, auspex) 123 DW squad 1: Sarge, 1 x lc, 1 x ac, 1 x cf, (including 1 x apoth) 280 DW squad 2: Sarge, 1 x lc, 1 x ac, 1 x cf 250 DW squad 3: Sarge, 1 x lc, 1 x ac, 1 x cf 250 Dread 1: Venerable TLLC/ML 175 Dread 2: Venerable plasma/DCCW/storm bolter 145 Dread 3: Venerable acannon/DCCW/storm bolter 145 1498 [17 termies, 3 dreads, 6 point scoring units] I'm looking to take this lot to a couple of local tourneys before 5th edition kicks in. So maybe it's the last hurrah for my current DW configuration before I replace the dreads with LRs/LRCs. It's tacticly flexible as I can hold all the squads and characters in reserve if needs be to Deathwing Assault – but more often I footslog it anyway. I'm open on the dreads weapons, but the TLLC/ML is a must-have in my book and has earned it's way so far. Comments and suggestions welcomed. Cheers I
__________________ ![]() Keeper of the Dark Fortress Custodian of Honour Current armies: Deathwing and Grey Knights (I'd have more if my wife would let me) |
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| Captain ![]() ![]() Join Date: Jan 2007 Location: Maryland
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Blog Entries: 1 | Don't really have much experience here but don't you need two full force organization charts to ally two armies? And very few guys...17 guys...Plasma will hurt
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| the age of insects ![]() ![]() ![]() ![]() | i don't know, but there are some weird rules for using GK with space marines, in this case i think 2 FOCs is a must. i think you can only use marines with inquisitors, their retinues and normal human units [ie, stormtroopers or whatever else] cool idea though ! no shortage of 2+ armor saves...or scary, hard-to-kill termies !
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| One of strangess ![]() ![]() ![]() Join Date: Nov 2006 Location: Turn around... (if I'm not there I'm usually in Bangladesh)
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| there are rules that allow for you to use GKs with normal marines... just not that many of them...
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| Conscript ![]() Join Date: Feb 2008 Location: near Bath, UK
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| Well the Daehomhunters allies rule is fairly straightforward: You can take 0-1 HQs, 0-2 Elites, 0-2 Troop or 0-1 fast attack allied units but you must fill your own compulsory force org slots first. The main reason for the inclusion of the Brother-Captain is for the Ld10 psychic hood, the Nemesis is an added bonus. Cheers I
__________________ ![]() Keeper of the Dark Fortress Custodian of Honour Current armies: Deathwing and Grey Knights (I'd have more if my wife would let me) Last edited by isiah; 03-05-2008 at 03:16 PM. |
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| | #6 (permalink) |
| High Lord of Terra ![]() ![]() ![]() ![]() | The problem is that you havn't met the requirement to fill your own FOC. You still need a DW HQ in the army. I would try and fit in some more troops some where, any thing with a power weapon or two is going to eat you alive. Either that or lots of ordiance/lascannon fire from a I Guard will tear you apart. Maybe drop one of the Termie squads and one Dread for two squads of Grey Knights? Just my thoughts, Casey |
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| the age of insects ![]() ![]() ![]() ![]() | wait belial counts as a DW hq right ? i do agree though, it looks pretty flexible but a few well placed shots could really hurt your army's stopping power. though they're not termies, you could indeed think about dropping one of the dreadies or a squad of termies to get some normal GKs ? just for numbers sake ? just a thought ! :] -ant
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| | #8 (permalink) |
| High Lord of Terra ![]() ![]() ![]() ![]() | LOL... didn't even see Belial at the top of the list... so the list is legit as far as I can see in terms of being a legal army to field. I stick with the fact that it doesn't have enough minis on the table. To suseptable to a variety of armies in my opinion. Casey |
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| Conscript ![]() Join Date: Feb 2008 Location: near Bath, UK
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| well small numbers is something I'm well used to!!! The idea of adding GKPA is a good one – I am thinking of adding them as Fast Attack choice where they can deepstrike in if needs be... and more warm bodies are always welcome.Something to think on. Cheers I
__________________ ![]() Keeper of the Dark Fortress Custodian of Honour Current armies: Deathwing and Grey Knights (I'd have more if my wife would let me) Last edited by isiah; 03-07-2008 at 02:48 PM. |
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| Conscript ![]() Join Date: Feb 2008 Location: near Bath, UK
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| OK thinking done. I am after some input on the BC setup, and the viability of the Grey Knight Squad. This squad in particular is a new venture in this set up, but, given that everything thing else apart from the dreads can deep strike if needs be, the idea of a teleport GK squad appeals plus it fits the "allied" theme. The option is of course is to forget about it and take RW bikes and an attack bike anyway – it's a simple swap <_<. HQ Belial (twin claws) 130 Elites GKT Squad: Brother-Captain (psycannon, psychic hood, sacred incense) 121 GKTs: 1 x psycannon/nemesis, 2 x storm bolter/nemesis 163 Dread: Venerable TLLC/ML 175 Dread: Venerable plasma/DCCW/storm bolter 145 Troops DW Squad: Sarge, 1 x twin claws, 1 x ac, 1 x cf (including 1 x apoth) 280 DW Squad: Sarge, 1 x twin claws, 1 x ac, 1 x cf 250 Fast Attack GKs: 1 x Justicar w/ meltabombs, 7 x storm bolter/nemesis 230 1494 [15 termies, 8 GKTs, 2 dreads, 6 point scoring units] ... a few points to fill, so maybe targeter or auspex somewhere. Cheers I
__________________ ![]() Keeper of the Dark Fortress Custodian of Honour Current armies: Deathwing and Grey Knights (I'd have more if my wife would let me) Last edited by isiah; 03-07-2008 at 03:37 PM. |
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| | #11 (permalink) |
| Sergeant ![]() ![]() Join Date: Jan 2007 Location: pueblo, colorado (hell)
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| in my humble opinion i would drop the dreads and being a squad of grey knights. i think that would be cool. i would also have to say great idea in mixing grey knights and the deathwing i would have never thought of doing that, but does it work with the fluff considering the DA'a fear, for the lack of better terms, of the inquistion
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| Filthy, Dirty Radical ![]() ![]() ![]() ![]() Join Date: Nov 2006 Location: lost in a blizzard, somewhere near toronto!
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| Quote:
i simply can't see the grey knights adding much tactically to the army that couldn't be solved by simply adding in the ravenwing instead. you'd also get the option for plasma guns with the bikes which gives you some mobile anti-MEQ. be very carefull around sisters armies however... they're likely the one army that will absolutely rape you silly thanks to their flamers & devine guidance!>.< cheers!
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| | #13 (permalink) |
| Conscript ![]() Join Date: Feb 2008 Location: near Bath, UK
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| OK guys thanks for all the replies. I'd forgotten that I had posted this here to be honest – so a bit late with this reply. On Ven Dreads I find them invaluable, one or both surviving till the end of the game and still firing is well worth the points. On putting the chainfist on the assault cannon trooper, no I've never done this becuae of the Torrent of Fire rule, I prefer to spread the goodness around. Probably safer as far as 5th edition goes too :wink: Cheers I
__________________ ![]() Keeper of the Dark Fortress Custodian of Honour Current armies: Deathwing and Grey Knights (I'd have more if my wife would let me) |
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