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Old 02-22-2007   #1 (permalink)
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Default 1500 Points, Cleanse and Purfiy

Trait: Cleanse and Purify
Drawback: Die Standing (this is changeable)

HQ

Master – Power weapon, bolt pistol, terminator honors, combat shield, frag grenades – Total Points – 117

Command Squad x 8 – CCWs, Bolt pistols, Frag Grenades
Vet. Sarge – Terminator Honors, Power fist, Bolt pistol, Frag Grenades
Apothecary – CCW, Bolt Pistol, Narthicium, Frag Grenades
Total Points – 183

Rhino – Extra Armor, Smoke Launchers
Total Points – 58

Total HQ: 358

Elites

Terminator Squad x 6 – Stormbolters, Powerfists, Heavy Flamer
Sargeant – Stormbolter, Powerweapon
Total Points - 250

Dreadnought – Stormbolter, Assault Cannon
Total Points – 105

Total Elites: 360 Points

Troops

Tactical Squad x 10 – Bolters, Melta Guns x 2
Vet. Sarge – Powerfist, bolt pistol
Total Points – 205 Points

Rhino – Extra Armor, Smoke Launchers
Total Points – 58 Points

Tactical Squad x 10 – Bolters, Flamers x 2, Frag Grenades
Vet. Sarge – Powerfist, Bolt Pistol, Frag Grenades
Total Points – 206 Points

Rhino – Extra Armor, Smoke Launchers
Total Points – 58

Scout Squad x 6 – CCWs. Bolt Pistol
Vet. Sarge – Powerfist, Bolt Pistol
Total Points – 106 Points

Total Troops: 633

Fast Attack

Landspeeder – Heavy Bolter, Assault Cannon
Total Points: 80

Lanspeeder – Multi-melta
Total Points: 65

Total Fast Attack 145 Points

Army Points Total: 1496 Points

Final Notes: This is my first list with lots of Rhinos in it. For a while, I’ve actually preferred Inflitrate, but, after playing with a 650 point IG army, I’ve decided that Rhinos can have their advantages (my Chimera, though defiantly a much better offensive unit, was pretty useful).

The one thing I was concerned about was the fact that I don’t have enough bodies… I shaved off a few units (an extra Melta Speeder, 2 termies, a heavy flamer). Hopefully, the extra bodies I managed will be enough.
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Old 02-22-2007   #2 (permalink)
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Overall, I like it. I would watch posting the costs of rhinos with upgrades, GW may smite us for it. I really do like the list here, though I would (as I did with my rhino force) make sure you have at least two beefed up long range squads to lay down cover fire, or some vicious heavy support. Overall, a list that looks very competitive and viable. If I remember the 'Die standing' drawback I would advise against it, and also might suggest something like 'Eye to Eye' or something. Usually when I take my drawback, it is something I don' really like, so I have an excuse for not including it (in SM this is usually bikers or speeders). If you don't intend on using a Librarian, check out 'Have faith in suspicion' or maybe even 'Pride in your colors'. Just my $2.02 though.
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Old 02-23-2007   #3 (permalink)
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thanks man... actually, Die Standing is pretty good... no drop pods is all it means. And I don't want to convert drop pods or buy them from forgeworld.

Another great drawback is We Stand Alone.
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Old 02-23-2007   #4 (permalink)
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Quote:
Originally Posted by masterofweirdness View Post
thanks man... actually, Die Standing is pretty good... no drop pods is all it means. And I don't want to convert drop pods or buy them from forgeworld.

Another great drawback is We Stand Alone.
*nods* Well, if you ever feel like it, I have the templatre GW released a long while ago... Lay out some plasticard and it makes making them a lot easier. If I get any interest on it, i'll be glad to post it up/pm depending on legalties.
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Old 02-25-2007   #5 (permalink)
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it looks like a good list. lots of manouverability with some decent medium/short range firepower. Im a little worried that such a small unit of cc scouts wont survive for long and theres a lack of long range anti-armour support but I suppose thats surmountable with some clever use of that landspeeder mounted multi-melta and the tactical squads melta guns.

One change I would suggest is getting rid of the terminators heavy flamer and giving extra armour to the dread and a teleporter homer to the scouts- because your dread really needs to make it close to the enemy to have maximum effect and that armour should help him do so whilst still firing, and with the homer those 'vulnerable' scouts can bring that points heavy terminator unit directly into the midst of the enemy when they assault (or at least close enough so that the big guys dont have to slog through all that enemy firepower.

Other than that minor change I cant see much wrong with the list other than what you've already realised yourself- lack of meatshields...sorry warriors of the emperor
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