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Old 08-04-2007   #1 (permalink)
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Default 1500pts SM traits... rip apart or whatever

Traits: See but Don't be Seen, Cleanse and Purify
Drawback: The 2nd one I think... not sure what its called.

HQ

Master – Powerweapon, Combat Shield, Bolt Pistol, Terminator Honors, Frag Grenades, Infiltrate (With command squad) – total points: 120

Command Squad x 10 – Bolt Pistols and Close Combat Weapons, Flamer x 2, Vet. Sarge w/ Power Fist, Apothecary, Infiltrate – 257

Total HQ – 377

Elites:

Dreadnought – Assault Cannon, Storm bolter, Extra Armor, Smoke Launchers – 113

Assault Terminators x 6 – Lighting Claws x 4, Thunder Hammers and Storm Shields x 2 – 240 Points

Total Elites – 343

Troops

Tactical Squad x 8 – Bolters x 6, Plasma Guns x 2 – 145

Tactical Squad x 10 – Bolters, Flamers x 2, Vet Sarge w/ Power Fist, Frag Grenades, Infiltrate – 236

Scout Squad x 6 – Bolters x 5, Heavy Bolter – 83

Total Troops – 464

Fast Attack

Assault Squad x 6 – Bolt Pistols, Close Combat Weapons, Vet. Sarge w/ Powerfist, Frag Grenades, Jump Packs – 162

Total Fast attack – 162

Heavy Support:

Predator Annihilator – Twin-linked Lascannon, Heavy Bolter Sponsons, Extra Armor, Smoke Launcher – 138

Total Heavy Support – 138

Total Points – 1496 Points

I have most of these models already... but feel free to rip it apart.
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Old 08-04-2007   #2 (permalink)
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Quote:
Originally Posted by masterofweirdness View Post
Traits: See but Don't be Seen, Cleanse and Purify
Drawback: The 2nd one I think... not sure what its called.

HQ

Master – Powerweapon, Combat Shield, Bolt Pistol, Terminator Honors, Frag Grenades, Infiltrate (With command squad) – total points: 120
Seems good... Lets see the command squad

Command Squad x 10 – Bolt Pistols and Close Combat Weapons, Flamer x 2, Vet. Sarge w/ Power Fist, Apothecary, Infiltrate – 257
Good, good. I mighta added a co. champ, but good.

Total HQ – 377

Elites:

Dreadnought – Assault Cannon, Storm bolter, Extra Armor, Smoke Launchers – 113
I'd suggest a drop pod unless this is a fire magnet dread.

Assault Terminators x 6 – Lighting Claws x 4, Thunder Hammers and Storm Shields x 2 – 240 Points
These boys would be awesome with a chappy in termie armor. But alone, they are still great!

Total Elites – 343

Troops

Tactical Squad x 8 – Bolters x 6, Plasma Guns x 2 – 145
Good stuf! Good stuff! So many people forget to use the trait system for 2x plasma guns!

Tactical Squad x 10 – Bolters, Flamers x 2, Vet Sarge w/ Power Fist, Frag Grenades, Infiltrate – 236
Nice, nice.

Scout Squad x 6 – Bolters x 5, Heavy Bolter – 83
Not bad, but try to squeeze in pts. for snipers?

Total Troops – 464

Fast Attack

Assault Squad x 6 – Bolt Pistols, Close Combat Weapons, Vet. Sarge w/ Powerfist, Frag Grenades, Jump Packs – 162
No flamers? I assume this is to max attacks?

Total Fast attack – 162

Heavy Support:

Predator Annihilator – Twin-linked Lascannon, Heavy Bolter Sponsons, Extra Armor, Smoke Launcher – 138
Ehhh... I always reccomend tri-las or tri-heavy bolter, in your case, tri-las.

Total Heavy Support – 138

Total Points – 1496 Points

I have most of these models already... but feel free to rip it apart.
Comments in red m'man. 8/10 though, solid list.
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Old 08-04-2007   #3 (permalink)
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What role will the Dreadnought be fullfiling? I also don't see a whole lota' powerful anti-tank weapons.
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Old 08-05-2007   #4 (permalink)
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Okay, some comments:

Templar Mikael:

I don't know what the Dread is going to do, honestly. In my 1000pt battles, he tends to act a fire support, marching forward and then smashing into CC.

As for not a lot of Anti-tank. Unless I am mistaken, I think this army has a decent bit of anti-tank.

I have:

1 Pred.
2. Dread (not amazing, but assault cannon and S10 in CC)
3. 2 Squads with Powerfists

That is 1 GOOD anti-tank unit, and 3 decent anti-tank units. Depeding on the force, I might try to squeeze in another Powerfist and get more Meltas... but I think this army is good as it is.

Erus:

Okay, snipers would be good, but as it is, I have 4 bolter scouts and 1 HB... so I only need 1 more scout to complete this squad. I do agree that snipers make scout a lot better, but, I think with this army, a little fire base of scouts is nice.

The Dread and a drop pod has two problems: I don't really want to make a drop pod, and I don't really have the points in this army... I could possibly squeeze it in, but I had a hard enough time adding everything that I already have in this list.

Oh, and I do have a Termie Chaplain, btw.

The assault squad should probbaly have a Flamer or two... if I can fit in the point, I see about that. Thanks for reminding me.

As for the Pred. a while ago, someone explained to me the usefulness of this apperently useless model:

Lascannons count as primary weapons, meaning if I want to fire more than one, I must not move, if I don't move, I can fire 2 (or something like that).

However, HBs are secondary weapons, meaning I can fire them even if I move. The turret weapon is Twin-linked... that, combined with the SUPER high S and GREAT SM BS means I should be able to score a penatrating hit EVERY turn, or wound a MC every turn. The HBs are good against most non-vehicles (not great against MCs, but with 6 shoots...), so that means that even after I have killed all of my enemies tanks I have a tank that can shoot enemy squads and destroy them with ease.

Thanks for the comments!
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Old 08-05-2007   #5 (permalink)
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you can fire all three lascannons if you stand still, thats the true advantage of that set up: Massive anti-tank Power

If you move 6" then only one cannon and all defensive weapons (meaning HBs)

I'd still recommend choosing all lascannons or HBs/Autocannon set ups but w/e you want


On a side note, If you want a fire base Snipers are better IMO:
12" more range
Pinning
Hits on +2
wounds on +4

The only disadvantage of snipers is you can't move and fire but you said you don't need them to move much...pinning has save my @s* many a times
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Old 08-05-2007   #6 (permalink)
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I didn't say a BETTER fire base... its cheaper for sure though.
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Old 08-05-2007   #7 (permalink)
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Quote:
Originally Posted by masterofweirdness View Post
As for the Pred. a while ago, someone explained to me the usefulness of this apperently useless model:

Lascannons count as primary weapons, meaning if I want to fire more than one, I must not move, if I don't move, I can fire 2 (or something like that).

However, HBs are secondary weapons, meaning I can fire them even if I move. The turret weapon is Twin-linked... that, combined with the SUPER high S and GREAT SM BS means I should be able to score a penatrating hit EVERY turn, or wound a MC every turn. The HBs are good against most non-vehicles (not great against MCs, but with 6 shoots...), so that means that even after I have killed all of my enemies tanks I have a tank that can shoot enemy squads and destroy them with ease.

Thanks for the comments!
I never actually thought that all the way through. It should make an effecient line breaker tank when coupled with the Land Raider Crusader.
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Old 08-05-2007   #8 (permalink)
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i think what they are talking about anti tank is to not put all your eggs in one basket if your tank and dread get knocked early you will have to get into cc with a vehicle to kill them
i think of cc with a vehicle is a last resort
why dont you spread a ML or 2 around they are good anti tank and they can also do fire support
dont get me wrong i like the list i think its better for hordes though
and you are at a severe speed disadvantage
if you are gonna slog across the board on foot you need something besides your armor/anti armor to draw fire
maybe you should trade in your terms for rhinos
so you will close in faster
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Old 08-05-2007   #9 (permalink)
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Quote:
Originally Posted by masterofweirdness View Post
Traits: See but Don't be Seen, Cleanse and Purify
Drawback: The 2nd one I think... not sure what its called.

nice traits...lol i use exactly the same ones, but i think your drawback is different. yay for infiltrators!

HQ

Master – Powerweapon, Combat Shield, Bolt Pistol, Terminator Honors, Frag Grenades, Infiltrate (With command squad) – total points: 120

fine...i think if you ever need some spare points the termie honors should go first, since he already had a squad of CCers with him, but that's just me. otherwise, not bad.

Command Squad x 10 – Bolt Pistols and Close Combat Weapons, Flamer x 2, Vet. Sarge w/ Power Fist, Apothecary, Infiltrate – 257

nice. i have a similar set up in my command squad, in fact our Command squads are nearly identical, i just don't have 10 marines.

Total HQ – 377

Elites:

Dreadnought – Assault Cannon, Storm bolter, Extra Armor, Smoke Launchers – 113

looks good to me. the smoke and armor will help get him across the table i'm sure :]

Assault Terminators x 6 – Lighting Claws x 4, Thunder Hammers and Storm Shields x 2 – 240 Points

looks good. i see you've put more LCs than hammer/shield, which i've heard is a really good idea, so it looks good to me. i don't know, i haven't much experience with putting termies into an army list XD

Total Elites – 343

Troops

Tactical Squad x 8 – Bolters x 6, Plasma Guns x 2 – 145

fine..no infiltrating ? cut a few more points here and there and you could put them up front with the rest of the marines, but that's just a thought. these guys haven't got the longest range, but i guess it's fine for conserving points. i think, also, there is a cetain way you can set your additional special weapon up so you save a few points, but i can't quite remember right now.

Tactical Squad x 10 – Bolters, Flamers x 2, Vet Sarge w/ Power Fist, Frag Grenades, Infiltrate – 236

fine. naturally it would be better to have BP+CCW, in fact, if you really wanted to you could do it, just put them as fast attack. problem is, you don't get infiltrate that way : / still, it looks fine. double flamers :] mmm, although personally i prefer a flamer and a meltagun, that way there is a little bit of something for everyone, if you know what i mean :]

Scout Squad x 6 – Bolters x 5, Heavy Bolter – 83

nice. nothing to say here

Total Troops – 464

Fast Attack

Assault Squad x 6 – Bolt Pistols, Close Combat Weapons, Vet. Sarge w/ Powerfist, Frag Grenades, Jump Packs – 162

fine. kind of a small squad, but useful if you DS them right next to whatever CCish enemy squad you want to deal with.

Total Fast attack – 162

Heavy Support:

Predator Annihilator – Twin-linked Lascannon, Heavy Bolter Sponsons, Extra Armor, Smoke Launcher – 138

again, it looks fine to me.

Total Heavy Support – 138

Total Points – 1496 Points

I have most of these models already... but feel free to rip it apart.
for the most part it looks good to me, comments are up top. also, are you teleporting your termies ? i feel like it would be most fitting for the army "style" if they just teleport in. all in all, pretty balanced.

:]
-ant
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Old 08-05-2007   #10 (permalink)
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One more point; the Dreadnought. If you can find something to drop somewhere else,you might consider giving it a missile launcher, and/or a twin linked lascannon if he gets tank duty.
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Old 08-05-2007   #11 (permalink)
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That might not be a bad idea Mikeel... but he's already assembled and everything... (Like I said, first model I bought!)

R4wr89, thanks for the comments! It seems that you don't have much to say to me...

Romulas... once again, thanks for the comments. I will say that speed is a problem, and, if I lose my dread and pred I am in a bit of a pinch... but really, I think this army would do worst against a heavy armor army, like say, Tau or IG... which I'm pretty sure I won't be facing. Still its good to know.
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Old 08-06-2007   #12 (permalink)
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haha well i'm glad to have looked over your list, MoW, even if i didn't have much to correct for you..i'm sorry if i seemed a bit curt though, i was in a bit of a rush. : /

anyways, good luck! :]
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Old 08-06-2007   #13 (permalink)
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Okay, I'm going to take what you guys have said in mind, and edit the list a bit... nothing major, just a few bits and pieces of wargear hear and there... possible changing up some stuff. If I can find the points, getting some rhinos...
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