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| Corporal ![]() | this is my army list I use for home games. it is a 1550 point list or so would like some chritism if I can get it. HQ heroic sr officer carpace armour refracter field plasma pistol power weapon whatever that redeployment metal is called staff flamer missle launcher commisar with master crafted bolt pistol power fist honiferus impralis(or however you spell that whatever that redeployment metal is called anti tank support squad 3x lascannon elites 9x storm troopers 1 meltagun 1 grenade launcher sgt with power weapon hell pistol 10 meltabombs vox tech priest signum 5 serviters 1x multimelta 1x ocmbat servitor 3c tech troops IP comand squad jr officer plasma pistol whatever that redeployment metal is called staff squad one 9 gaurdsmen 1 sgt 1 vox squad two 9 gaurdsmen 1 sgt 1 vox armoured fist squad 9 gaurdsmen 1 heavy bolter sgt 1 vox transport chimera hull heavy bolters turret miltilazer (bring changed to heavy bolter this week) heavy support leman russ hull mounted lascannon sponson heavy bolters leman russ hull mounted heavy bolter sponson heavy bolter leman russ hull mounted heavy bolter sponson heavy bolter depending on the army I am facing I may trade out the third russ for a basilisk with inderect fire |
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| High Lord of Terra ![]() ![]() ![]() ![]() | Quote:
Due to the Mixed armour rules don't bother with the armour upgrade on your HSO. With your points freed up from those choices I would invest in a master-vox caster. Quote:
I hate Tech Priests, they are a vairly big investment in points and die quickly to enemy fire. Besides they never fix anything any ways. Quote:
Where are your Heavy weapons in your Basic squads? this is where I. Guard shine is the shear number of big guns they bring to a fight. Find room for these. I personally love Autocannons and Missle Launchers. Same question goes for specail weapons. Grenade Luanchers FTW! Quote:
I Guess I would just recomend more Troops and use your strength of being able to throw down numerous amounts of Heavy weapons and specail weapons. That is my two cents, Servo | ||||
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| Corporal ![]() | thanks part of the problem is that these are almost all of the modles I own with exception of a 5 mand ratling squad I was consitering investing in some heavy weapons and making and fielding at least one or two platoons instead of the tanks but I worry about mobility sense chances are they are not going to be deployeed in a bennifecial possition. as for your infantry issue I was consitering expanding the current platoon the 5 squads and getting a conscript pplatoon4 squads as well. although at this point I may include in squad heavy weapons when you use them you either loose the ability to fire or loose the ability to move. as for flamers I find it difficult to get them in possition to be useful and not get killed in the process. grenades are a good idea. Ihave a bit deficency with them though as i used the three extras I had to make home made heavy bolters I guess the reason I feild the serviters and techpriest is because I have a lot of tank investment and with 3 servitors it is only a 3 to fix. but perhaps a squad of hardend vets wold do better maybe ogryns to balance out fire with a little CC ability. what do you think |
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| | #4 (permalink) |
| High Lord of Terra ![]() ![]() ![]() ![]() | Limited on models hey... well lets see what we can do. I would switch the Heavy bolter from the AF squad to one of the non-mobile infantry platoons. If you want the AF to be a combat support then I would give them a Vet. Serg and a little bit of a bite in the form of Power Weapon and Bolt Pistol. I understand the temptation of including a Tech preist, but in my experience they are sweet looking models, but don't preform that well. Now in Appcololypse battles that is a different story... Harden Vets are always a great Choice. The ability to out fit them with so many special weapons and choices is great for flex ability and adaptiablity. Choose wisely with these guys either go all heavy weapons or all Assault weapons you want them to either infiltrate to a great firing position and stay put or skirt the edges of the enemy line and take out vunarble week spots in the enemy lines. Ogryns... well I have never really been a fan of trying to incorperate Agressive CC into a Guard army. And that is what Ogryns scream to me BEAT YOU IN THE FACE! so I stay away from them. The AF squad that you have should do quite nicely for a defensive CC unit that can go where the enemy tries to brake through your lines. That is more of my two cents, Servo |
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| | #5 (permalink) | |
| Filthy, Dirty Radical ![]() ![]() ![]() ![]() Join Date: Nov 2006 Location: lost in a blizzard, somewhere near toronto!
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you don't have to gunline or anything, just try and see if there's any way you add-in another 20-30 bodies to get your model count up! cheers!
__________________ "Who are you to question my methods?! A 'Puritan' is simply a coward who hides behind a veil of pretended faith and denounces his loyal brother as a traitor out of simple jealousy!" - Inquisitor Odion ![]() | |
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