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Old 12-05-2006   #1 (permalink)
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Default 2k Dark Angels!

Epistolary Librarian (HQ)
Psyker, Independent Character; Force Weapon; Stubborn
Terminator Armour
Psychic Hood
Fear of Darkness
Fury of the Ancients
Familiar
Close Combat Weapon
Deathwing Terminators
Power Fist (x3); Storm Bolter (x1); Assault Cannon (x2); Stubborn

Drop Pod 30
419

Master of Sanctity (HQ)
Independent Character, Honor of the Chapter, Litanies of Hate; 2 Lightning Claws; Rosarius; Stubborn;
Jump Pack
Stubborn
150

Deathwing Terminators (Elites) 310
Power Fist (x4); Storm Bolter (x2); Assault Cannon (x2); Furious Charge Skill; Stubborn
Power Weapon; Storm Bolter; Furious Charge Skill; Stubborn

Drop Pod 30
310

Tactical Squad (Troops)
Bolter (x4); Lascannon (x1); Plasma Gun (x1)
115

Tactical Squad (Troops)
Bolter (x4); Lascannon (x1); Plasma Gun (x1)
115

Tactical Squad (Troops)
Bolter (x4); Lascannon (x1); Plasma Gun (x1)
115

Assault Squad (Fast Attack)
Bolt Pistol & CCWep. (x7); Frag Grenades; Jump Packs
Veteran Sergeant [62]
Frag Grenades; Jump Packs; Power Fist (x1); Combat Shield; Stubborn
216

Ravenwing Land Speeder Squadron (Fast Attack)
Assault Cannon (x1); Heavy Bolter (x1)
Jink Save 6+ invulnerable save vs shooting
80

Ravenwing Land Speeder Squadron (Fast Attack)
Assault Cannon (x1); Heavy Bolter (x1)
Jink Save 6+ invulnerable save vs shooting
80

Devastator Squad (Heavy Support)
Bolter (x4); Missile Launcher (x4)
200

Devastator Squad (Heavy Support)
Bolter (x4); Missile Launcher (x4)
200
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Old 12-05-2006   #2 (permalink)
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a couple problems with your librarian; you can't have the close combat weapon or the familiar as there's no 't' next to either of them... (for some reason, loyalist ccw's are of an inferior construction to chaos ones and thus can't take the treatment from termies?!)

i'd also drop the furious assault skill on the termies as only the sergeant gets any kind of benifit... (do you really need S9 power fists?!)
if you want to keep a skill, i'd suggest tank hunters but you seem to have plenty of anti-tank already!

the only thing i can suggest is to trade the assault sergeant's combat shield for melta bombs (just in case say a dreadnought mugs the unit!) and perhaps swap one the devastator squad's rocket launchers for all heavy bolters as you do lack a strong anti-hoard presence... (as your termies will only get 4 shooting phases max!)
overall it's a strong list. the only time i can see you having trouble is if you come up against a true hoard army - all infantry guard, orky boyz and such... granted the rockets have the blast template, but i honestly think one unit of 4 heavy bolters would help you play it safe

cheers!
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Old 12-07-2006   #3 (permalink)
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Quote:
Originally Posted by experiment 626 View Post
a couple problems with your librarian; you can't have the close combat weapon or the familiar as there's no 't' next to either of them... (for some reason, loyalist ccw's are of an inferior construction to chaos ones and thus can't take the treatment from termies?!)

i'd also drop the furious assault skill on the termies as only the sergeant gets any kind of benifit... (do you really need S9 power fists?!)
if you want to keep a skill, i'd suggest tank hunters but you seem to have plenty of anti-tank already!

the only thing i can suggest is to trade the assault sergeant's combat shield for melta bombs (just in case say a dreadnought mugs the unit!) and perhaps swap one the devastator squad's rocket launchers for all heavy bolters as you do lack a strong anti-hoard presence... (as your termies will only get 4 shooting phases max!)
overall it's a strong list. the only time i can see you having trouble is if you come up against a true hoard army - all infantry guard, orky boyz and such... granted the rockets have the blast template, but i honestly think one unit of 4 heavy bolters would help you play it safe

cheers!


I like the comments a lot, but I just can not believe that you cannot take a fimilar with a Librarian. Infact the combo I set him up with is a very popular one, I mean who doesnt want a IN 7 Librarian striking with a force weapon?

Also the Assault sqaud sergeant doesnt need melta bombs since he has a power fist. Since he would only get one attack with a melta bomb, I'd perfer 3-4 attacks with a power fist at about the same strengh

Also the two land speeders have more shots then a heavy bolter squad, and the mobility out weigh the ability of a HB devstator squad. Further more dont look at the squad as anti-tank but more or less anti-marine since 90% of all tourney players have a power armour army.
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Hey BTW Need Advice on some Games?!
Heres what I play: Imperial BFG, Imperial Guard, Space Marines, Sisters of Battle, Orks, Tau, Chaos Marines
PP- Khador, Cygnar


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Old 12-07-2006   #4 (permalink)
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Quote:
Originally Posted by Steellegioncpt View Post
I like the comments a lot, but I just can not believe that you cannot take a fimilar with a Librarian. Infact the combo I set him up with is a very popular one, I mean who doesnt want a IN 7 Librarian striking with a force weapon?

Also the Assault sqaud sergeant doesnt need melta bombs since he has a power fist. Since he would only get one attack with a melta bomb, I'd perfer 3-4 attacks with a power fist at about the same strengh

Also the two land speeders have more shots then a heavy bolter squad, and the mobility out weigh the ability of a HB devstator squad. Further more dont look at the squad as anti-tank but more or less anti-marine since 90% of all tourney players have a power armour army.
hehehe! i catch alot of people on that one but in both the space marine *and* black templar codex, there's no 't' next the familar entry so a librarian in termie armour can't take it... same with the CCW sadly!

sorry about the assault marines comment, for some reason i was thinking 'power toy' on the sergeant!
my only other question regarding the assault marines is if the squad is 7 including the sergeant, or if it's 7+1 vet sergeant? (i read it as the latter...)

granted this army is a very scary meq killer, but with only the 2 land speeders and the expensive termies for anti-hoard work, against a good opponent, i feel you might have quite a challenge on your hands! (such as vs a hormagaunt heavy 'nid army who will be in assault before the termies can get into play!)

cheers!
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