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Old 02-02-2007   #1 (permalink)
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Default expanding the space marines--3k

i have 1800 pts of space marines right now, and i plan to expand them to 3000 points

space marines---
-HQ-
chaplain w/ jump pack-120

-Elites-
Dreadnaught w/lascannon, missle launcher-135
10 assault terminators-400

-Troops-
9 scouts, veteran sarge w/ power weapon-153
8 marines w/ bolters, 2 plasma guns-170
9 marines w/ CC,BP, 1 plasma gun-160
9 marines w/ bolters, 1 heavy bolter- 155
9 marines w/ bolters, 1 heavy bolter- 155

-Fast Attack-
7 assault marines-154
8 assault marines-176

-Heavy Support-
Devestators #1-sarge, 2 rocket launcers, 2 plasma cannons-185
land raider crusader-265
whirlwind-85

---allied sisters of battle-
inquisitor lord w/ storm bolter, linities of faith-80
retinue-sage, 3 heavy bolter servitors-75

vindicare assasin-120

20 sisters of battle (one squad)-220

dominion squad-6 sisters, 4 w/melta guns-115
immolator w/ twin linked multi-melta-85


TOTAL=3008
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Old 02-02-2007   #2 (permalink)
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I like it. Love the troop basis for the army I don't see that much with marines. I take it that the land raider is for this squad 9 marines w/ CC,BP, 1 plasma gun-160. I personally love your SoB allies.
Your going to get yelled at for not having even numbers in your squad.
*Random thought* Be awsome if the make Codex Imperium with options for to creat lists that include all branches of the imperial forces.
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Old 02-02-2007   #3 (permalink)
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What is your Before list? I assume what you show is your after

I just want to see what 'upgrades' you are adding onto your army~
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Old 02-02-2007   #4 (permalink)
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Quote:
Originally Posted by Gnr. Keil View Post
Be awsome if the make Codex Imperium with options for to creat lists that include all branches of the imperial forces.
lol that would be awesome...then again, LRC's+russ exterminators approaches cheese in my opinion. well...haha i don't care. that would be amazing :]

lol.
i do like the list though. 10 termies in one squad i probably wouldn't try, but that's just me. assault termies are good fun, i hear :]

haha. i love the number of infantry you get, that appeals to me a lot. like Ikarus i would like to see the original, the 1800 pt list.. :]
-ant
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Old 02-03-2007   #5 (permalink)
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my list before--
-HQ-
chaplain w/ jump pack-120

-Elites-
Dreadnaught w/lascannon, missle launcher-135

-Troops-
4 scouts, veteran sarge-78
5 sniper scouts-90
9 marines w/ CC,BP, 1 plasma gun-160
9 marines w/ bolters, 1 heavy bolter- 155
9 marines w/ bolters, 1 heavy bolter- 155

-Fast Attack-
10 assault marines-220
land speeder tornado-80

-Heavy Support-
Devestators #1-sarge, 2 rocket launcers, 1 heavy bolter, 1 lascannon-165
vindicator-120

total--1478

i decided to drop the LS tornado because it was pretty much useless. if it was out in the open, it was dead. too fragile. when i tried to hang it back and speed out to capture objectives, it still was shot down. the vindicator also, wasnt doing much. with only a 24 inch range on its gun, it was usually killed before it could do any good. the devestator squad was just made up of heavy weapons left over from what wasnt in the squads. its kinda mismatched but was still effective against infantry and light vehicles. i wanted one that would have defined objectives of what to blast.

i forgot to list the traits, but they are-
take the fight to them, cleanse and purify
drawback-eye to eye.
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Old 02-03-2007   #6 (permalink)
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I see you did go with space marines! Lookin good and solid man!
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Old 02-03-2007   #7 (permalink)
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regarding my assault marines-what weapon configuration should they have? im thinking 4 thunder hammers and 6 lightning claws. what have you guys done?
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Old 02-04-2007   #8 (permalink)
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I personally think it's always best to stick with one or the other- that way you can more effectively choose what targets they want to go for. Thunder hammers against gaurdsmen, for instance, are overkill, but lightning claws are pretty good. But Thunder Hammers kill vehicles and Carnifexs well, whereas lightning claws don't stand a chance. So if you stick with one type of weapon you can better define what their battlefield roll will be.
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Old 02-05-2007   #9 (permalink)
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but if i have 3 TH and 7 LC, theres enough attacks for infantry, but, on a charge, there are 9 thunder hammer attacks. plenty to take down a walker or wounded fex. even a whole fex. they will be pointed at the enemies big points stuff, as they themselves are a 400 pt squad. iw as actually thinking, instead of teleporting them, to stick them in the land raider. if i port them, then they will have to withstand a round of shooting before assaulting, and EVERTHING will shoot at them.
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