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Old 04-07-2007   #1 (permalink)
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Default How about this for 2k pts of Imp. Fists

HQ:
-Lysander- (As in Codex) - 170
-Terminator Command Squad- 5 men, 1 cyclone & Chainfist, 1 assault cannon & Chainfist, Sarge w/ powerfist. - 270
-Chaplain- Terminator Armor, Storm Bolter, Master Crafted - 150
-Terminator Command Squad- 5 men, 1 assault cannon, Furious charge - 238

Elites:
-Terminator Squad- 6 man, 2 cyclone, Tank hunters - 308
-Terminator Squad- 6 man, 2 heavy flamers - 260
-Terminator Assault Squad- 6 man, 3 lightning claws, 3 thunderhammer & storm shield - 240

Troops:
-Scout squad Bustie (long story behind the name but he is the only themed thing in my army and is the way he is because of a game i played once...)- 5 scouts, 4 with sniper rifles, sarge (Bustie) with Terminator armor, sniper rifle, Chainfist (I Know he is a waste of points and kinda iffy but don't comment on him plz he will stay the way he is for my own reasons) - 158

-Scout squad Beta- 6 scouts, 5 with sniper rifles, 1 with Missile launcher - 95

Fast Attack:
-Land Speeder- Heavy bolter and assault cannon - 80


1987 points total

tell me what you think...
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Old 04-07-2007   #2 (permalink)
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HQ:
-Lysander- (As in Codex) - 170
-Terminator Command Squad- 5 men, 1 cyclone & Chainfist, 1 assault cannon & Chainfist, Sarge w/ powerfist. - 270
-Chaplain- Terminator Armor, Storm Bolter, Master Crafted - 150
-Terminator Command Squad- 5 men, 1 assault cannon, Furious charge - 238

This unit is VERY expensive. I'd drop the Chaplain and furious charge. You have powerfists... you don't need S9 and the extra I doesn't help that much.

Elites:
-Terminator Squad- 6 man, 2 cyclone, Tank hunters - 308
-Terminator Squad- 6 man, 2 heavy flamers - 260
-Terminator Assault Squad- 6 man, 3 lightning claws, 3 thunderhammer & storm shield - 240

These guys are good. Although I would replace those cyclone missile launchers and tank hunters with a dread or something like that.

Troops:
-Scout squad Bustie (long story behind the name but he is the only themed thing in my army and is the way he is because of a game i played once...)- 5 scouts, 4 with sniper rifles, sarge (Bustie) with Terminator armor, sniper rifle, Chainfist (I Know he is a waste of points and kinda iffy but don't comment on him plz he will stay the way he is for my own reasons) - 158

You said not to comment, so I won't... are you sure you don't want me to comment???

-Scout squad Beta- 6 scouts, 5 with sniper rifles, 1 with Missile launcher - 95

Solid choice.

Fast Attack:
-Land Speeder- Heavy bolter and assault cannon - 80

Honestly, in Lysander Wing... why? You could get more scouts or more termies... which, considering Lysander wing, is probably a good idea.

1987 points total

Have you thought of Teleport homers? Perhaps they would be a good idea.

Perhaps you should get ahold of the new DA codex, if only for a Deathwing army. To be annoying, you don't HAVE to paint them Deathwing colors...
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Old 04-07-2007   #3 (permalink)
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Cheese, beardy, moldy cheese.

But, for lysanderwing, It's not bad. I like Chappies, a lot, so while I know you could gain something by dropping them, at the same time... It is a Chaplain...
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Old 04-08-2007   #4 (permalink)
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Quote:
Originally Posted by Lord Commander Erus View Post
Cheese, beardy, moldy cheese.
While I'd agree... to an extent, I am trying to be helpful.

I think what Erus is trying to say is, people won't play you unless you tell them before hand what your doing... and even then you get called a power gamer.
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Old 04-08-2007   #5 (permalink)
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I was as well.. I really see no problem with the list. I don't think the land speeders fit it, but then again, pure numbers and statistics suggest they will compliment it well. Plus, it will help draw more opponents to the board as he is not SOLELY termie n' scouting it.
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Old 04-08-2007   #6 (permalink)
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You know, the funny thing about Lysander Wing is that it's actually quite fluffy.

I mean, scouts inflitrate, and then activate teleport homers as the entire first company comes right into the middle of a huge enemy base.

However, it is still regarded as evil by many.
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Old 04-08-2007   #7 (permalink)
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Advice is in: RED

Quote:
Originally Posted by Librarian_Tigurius View Post
HQ:
-Lysander- (As in Codex) - 170

-Terminator Command Squad- 5 men, 1 cyclone & Chainfist, 1 assault cannon & Chainfist, Sarge w/ powerfist. - 270
The amount of chainfists are cool, since you are already at I 1 with these guys. However, the cyclone is un-nessecary. It rarely earns it's points back, and I wouldn't advise it in a unit without tank hunters, if ever.

-Chaplain- Terminator Armor, Storm Bolter, Master Crafted - 150
I'm assuming the Master Crafting is on the storm bolter? If so, loose it. Not really worth it. If it is on the crozius, then I would say keep it, but loose a cyclone somewhere.

-Terminator Command Squad- 5 men, 1 assault cannon, Furious charge - 238
this ain't half bad. I assume (I don't use command squads) that they come with power-fists? if so, then this is about as good as you'll get.

Elites:
-Terminator Squad- 6 man, 2 cyclone, Tank hunters - 308
On cyclone is questionable. Two is useless. Drop one, or both. Attach one or more ass-can. Loose tank hunters. Spend points elsewhere.

-Terminator Squad- 6 man, 2 heavy flamers - 260
Not bad... These guys would work best coming down on a teleport homered scout sarge. They'll be useful, but placement will be absolutely key.

-Terminator Assault Squad- 6 man, 3 lightning claws, 3 thunderhammer & storm shield - 240
I like. I would actually suggest that, with pts. left over from hacked cyclones, tanks hunters, etc... Put furious charge on them. Much more vicious. Do any of your squads have a sergeant?

Troops:
-Scout squad Bustie (long story behind the name but he is the only themed thing in my army and is the way he is because of a game i played once...)- 5 scouts, 4 with sniper rifles, sarge (Bustie) with Terminator armor, sniper rifle, Chainfist (I Know he is a waste of points and kinda iffy but don't comment on him plz he will stay the way he is for my own reasons) - 158
Barring that interesting sarge.. I hate un-even numbered squads, so if I count right, you have 5. Pop in an extra scout, and give him a sniper rifle or maybe a missile launcher, up to you.

-Scout squad Beta- 6 scouts, 5 with sniper rifles, 1 with Missile launcher - 95
Perfect...

Fast Attack:
-Land Speeder- Heavy bolter and assault cannon - 80
Math wise it works, but most people will question it. However, I think it could, in such an army as yours, actually get overlooked when the termies hit down, and actually be able to do some damage.


1987 points total

tell me what you think...
Hope my actual comments helped!
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Old 04-09-2007   #8 (permalink)
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lol another funny thing about lysanderwing-it's actually AMAZING.... haha. i really want to do an army of that, except i haven't the money, and i am more drawn to making my own chapters...anyways. i'll have to look the list over when i have time, lol i'm supposed to be studying for a psych exam tommorow...ugh school.

-ant
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Old 04-10-2007   #9 (permalink)
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HQ:
-Lysander- (As in Codex) - 170
-Terminator Command Squad- 5 men, 1 cyclone & Chainfist, 1 assault cannon & Chainfist, Sarge w/ powerfist. - 270 (this squad is the only new termies i have and i stick them together cuz they look good and because they are flexible)
-Chaplain- Terminator Armor, Storm Bolter, Master Crafted Crozius - 150
-Terminator Command Squad- 5 men, 1 assault cannon - 220

Elites:
-Terminator Squad- 6 man, 2 cyclone, Tank hunters - 308 (this squad is a tank busting squad... i have mobile las-cannons i prefer to rely on them for tank destroying... assault cannons aren't as reliable)
-Terminator Squad- 6 man, 2 heavy flamers - 260
-Terminator Assault Squad- 6 man, 3 lightning claws, 3 thunderhammer & storm shield, furious charge - 258

Troops:
-Scout squad Bustie (long story behind the name but he is the only themed thing in my army and is the way he is because of a game i played once...)- 5 scouts, 4 with sniper rifles, sarge (Bustie) with Terminator armor, sniper rifle, Chainfist (I Know he is a waste of points and kinda iffy but don't comment on him plz he will stay the way he is for my own reasons) - 158

-Scout squad Beta- 6 scouts, 5 with sniper rifles, 1 with Missile launcher - 95

Fast Attack:
-Land Speeder- Heavy bolter and assault cannon - 80


1987 points total


its not cheese lmao i know it is really kinda cheesy but i like to use it because i have the terminators and because it is powerful enough to kill my buddies even cheesier tau (full load of crisis suits and o'shava)

thanks for your comments... it is nice to know i finally built a list with minimal flaws!
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"Do we need to hibernate or spit venom? Nay, we are the Fists and we shall crush our enemies!"

You’ll be razing buildings faster than you can say "Lord Calgar has blue underpants, and the Administratum has counted each pair."

Armies Played - Imperial Fists, Black Templars, Imperial guard, Noise Marines

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Old 04-10-2007   #10 (permalink)
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i recomend dropping the tank hunter termies and using a hellfire dread. it would be cheaper, and you can add in more termies into your command squads or other squads. it would be more fragile, true, but termies are better in anti-infantry roles.
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Old 04-10-2007   #11 (permalink)
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cooments in the list...

Quote:
Originally Posted by Librarian_Tigurius View Post
HQ:
-Lysander- (As in Codex) - 170
-Terminator Command Squad- 5 men, 1 cyclone & Chainfist, 1 assault cannon & Chainfist, Sarge w/ powerfist. - 270 (this squad is the only new termies i have and i stick them together cuz they look good and because they are flexible)
-Chaplain- Terminator Armor, Storm Bolter, Master Crafted Crozius - 150
-Terminator Command Squad- 5 men, 1 assault cannon - 220

+++ add or drop 1 termie from each command squad for scoring unit purposes as the IC doesn't count in that regard...+++

Elites:
-Terminator Squad- 6 man, 2 cyclone, Tank hunters - 308 (this squad is a tank busting squad... i have mobile las-cannons i prefer to rely on them for tank destroying... assault cannons aren't as reliable)
-Terminator Squad- 6 man, 2 heavy flamers - 260
-Terminator Assault Squad- 6 man, 3 lightning claws, 3 thunderhammer & storm shield, furious charge - 258

+++ go for 4 claws + 2 hammers/shields on the assault termies... generally you don't need more than 1 or 2 power fist type attackers and with the shields they're even harder to kill off anyways!
a 4th set of claws will help you make better use of the furious assault skill as it's wasted on the I1 hammer boyz...+++


Troops:
-Scout squad Bustie (long story behind the name but he is the only themed thing in my army and is the way he is because of a game i played once...)- 5 scouts, 4 with sniper rifles, sarge (Bustie) with Terminator armor, sniper rifle, Chainfist (I Know he is a waste of points and kinda iffy but don't comment on him plz he will stay the way he is for my own reasons) - 158

+++ well, i just hope you're prepared for most people to tell you off about the rather dubious sergeant!+++

-Scout squad Beta- 6 scouts, 5 with sniper rifles, 1 with Missile launcher - 95

+++ would be much better off with bolt pistols/ccw's and a vet sergeant w/teleport homer for all those termies...+++

Fast Attack:
-Land Speeder- Heavy bolter and assault cannon - 80

+++ seems kinda out of place? why not go for more infiltrated scout squads w/teleport homers and keep your opponent guessing as to where the termies will land?!+++

1987 points total


its not cheese lmao i know it is really kinda cheesy but i like to use it because i have the terminators and because it is powerful enough to kill my buddies even cheesier tau (full load of crisis suits and o'shava)

thanks for your comments... it is nice to know i finally built a list with minimal flaws!
well, as long you know it's quite cheesy!
cheers!
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