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Old 05-03-2007   #1 (permalink)
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Default Iron Hands

Iron Hands 1850 points

HQ:209

Iron Father(Tech Marine)(Full Servo-Harness,Bionics,Close Combat Weapon,Terminator honors)=136 points

Servitor Retinue(2 Combat Servitors,2 Tech Servitor)=70 points

Elites:380

Venerable Dreadnought(Furious Assault,Smoke Launchers,Heavy Flamer)=148 points

Veteran Squad(8 Marines with Bolt Pistols/ccw,Frags,Power Fist,Power Weapon,Vet with pair of Lightning Claws,Infiltrate)=232 points

Troops:656

Tactical Squad(In Razorback)(6 Marines,Vet with pair of Lightning
Claws,Flamer)=126 points

Razorback(Extra Armor,Smoke Launchers,Search Light)=79 points

Tactical Squad(10 Marines,Plasma Cannon,Plasma Gun)=180 points

Scouts(10 Scouts,Veteran Sergeant with a Power Fist)=158 points

Scouts(6 Scouts,5 Sniper Rifles,missile Launcher)=113 points

Fast Attack:220

Land Speeder Squadron=220 points
2 Land Speeder Tornadoes Multi-Melta/Heavy Flamer
Land Speeder Typhoon Heavy Bolter

Heavy Support:293

Vindicator(Power of The Machine Spirit)=155 points

void where whirlwind once was...

Predator Annihilator(Side Sponsored Heavy Bolters,Smoke Launchers,Extra Armor)=138 points

110 points exactly to toy with...

Last edited by BrainDeleted; 05-06-2007 at 04:57 PM. Reason: Whirlwind is now dead
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Old 05-03-2007   #2 (permalink)
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Iron Hands 1850 points
These boys are one of my favorite Chapters, and my next project actually. So i'll be nice here, but matter of fact too.
HQ:224

Iron Father(Tech Marine)(Full Servo-Harness,Power Weapon,Bionics,Close Combat Weapon,Terminator honors)=136 points

Are you adding the power weapon on, in ADDITION to the full servo harness? If so, no need to. He already has powefists, artificer armor, etc... He'll Do fine if striking last should he need to maul some armor.

Servitor Retinue(3 Combat Servitors,Tech Servitor)=85 points

Ditch atleast one to two of the combat servitors. I'd suggest akll thre. Add in tech servitors. You don't want this guy in heavy enough combat that he is needing the retinue of 3+ combat servitors. Maybe give him a land raider or somethign else beefy to ride about in to reach those vehicles?

Elites:375

Venerable Dreadnought(Furious Assault,Smoke Launchers,Heavy Flamer)=148 points

Nicely done. I'd loose the Venerable Upgrade, but is is ok. Try to get him a drop pod though, so he can get into the action before he goes BOOM!

Veteran Squad(8 Marines with Bolt Pistols/ccw,Frags,Power Fist,Power Weapon,Vet with Plasma Pistol/Power Weapon,Infiltrate)=227 points

Loose the plasma pistol. It is a waste on a single wound model, especially a veteran sarge. Give you sarge a power fist, another member of the gang a power weapon or lightnign claws, and if you can, squeeze in a power weapon or l.claw (whichever you didn't take first). Quite an effective setup other than the plasma pistol though.

Troops:656

Tactical Squad(In Razorback)(6 Marines,Vet with pair of Lightning
Claws,Flamer)=126 points

Razorback(Extra Armor,Smoke Launchers,Search Light)=79 points

First, goo setup on the razorback. No crazy points sink, which i'm glad to see. I'd reccomend giving the vet in this squad just a power toy. Wasting them on a regular line sargenat is silly, and he will be just as effective with a power weapon, and you will have a lot more points to juggle.

Tactical Squad(10 Marines,Plasma Cannon,Plasma Gun)=180 points

Nice plasmy squad of death. I'm not a fan of plasma myself, but the squad works.

Scouts(10 Scouts,Veteran Sergeant with a Power Fist)=158 points

If the rest of the scouts are indeed bolt pistol + ccw weapon as I suspect, then this unit is good for a suprise type tank buster move. Not my prefered way to use scouts, but tactically sound.

Scouts(6 Scouts,5 Sniper Rifles,missile Launcher)=113 points

Perfect m'man. Perfect squad right there.

Fast Attack:220

Land Speeder Squadron=220 points
2 Land Speeder Tornadoes Multi-Melta/Heavy Flamer
Land Speeder Typhoon Heavy Bolter
I never have been a fan of landspeeders much, but I can see the use!

Heavy Support:378

Vindicator(Power of The Machine Spirit)=155 points

Vindis are always kinda iffy to me, but not bad.

Whirlwind(Hunter-Killer missile,Extra Armor)=105 points

If you really feel the need to, sure. But loose the hunter killer, grab smoke launchers

Predator Annihilator(Side Sponsored Heavy Bolters,Smoke Launchers)=133 points

Extra armor and it is perfect.

any good?
Actually, not bad. Not the best, but not bad at all! I would have tried to get another Techmarine in there, and maybe another dread rather than whirlwind or vindicator, but thats my personal favorite. Let me know if you want any other advice. A good person to ask is Gremlin, he plays IW but the strategy he seems to employ could be (vaugely with changes) tailored for imperials.
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Old 05-03-2007   #3 (permalink)
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i agree with erus, another techmarine as an elite would be good. let's see...you have 3 land speeders, a razorback, a ven dread, a whirlwind, a vindicator..one techmarine i don't think will be able to handle all that. so another elites one would be good. and if you do get one, i'd maybe think about taking ALL servitors from the HQ one, dropping the HQ one into a squad with a transport [he has the signum, which will boost the entire squad's chance of hitting...i think? ish? haha], as the HQ techie can already reroll, which is a plus.

if you add an elites techmarine, you might consider giving him a few [or 4!] tech servitors, because that will help your chances of fixing things a bit.

hmm..let's see. i like this list a lot. the vindicator might die easily, but it looks awesome and i can't argue with that :] i feel like the whirlwind could be replaced with something more in-your-face-y cause i personally feel like that's what they're like, but that's just me.

i gotta finish some math so i'll come back to this. i like it though. very nice balance. :]
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Old 05-04-2007   #4 (permalink)
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First off thanks for the responces!
errors I made posting this list...Scout squad with 10 men have bolt pistols/ccw, Iron father doesn't have an added on power weapon I just listed it there to remind me he had 1 oh and the servo arms strike seperatly from the marine correct? so he gets 4 power weapon strikes in I order and then 2 power fist blows, right...or no? I'll make a few changes to the list and post it when I got more time
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Old 05-06-2007   #5 (permalink)
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OK! Reduced 1 combat servator, took off the whirlwind, Extra armor Pred, Pair of claws on the vet squad, and now my Iron hands are a 1740 point army till I figure out what to do with the 110 points left to use up

Land speeders are my essential anti-armor deep striking in behind enimy lines kill the ordance or if no ordance or any armor to hunt they're crowd control with the fast daul heavy flamers and missile blast tempalate...I know they won't last long but hell they will reak havic!
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Old 05-19-2007   #6 (permalink)
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Default New List

Iron Hands 1850 points

HQ:191

Iron Father=136 points
Full Servo-Harness,Bionics,Close Combat Weapon,Terminator Honours

Servitor Retinue=55 points
Combat Servitor,3 Tech Servitors

Elites:385

Venerable Dreadnought=148 points
Furious Assault,Smoke Launchers,Heavy Flamer

Veteran Squad=237 points
8 Marines with Bolt Pistols/ccw,Frags,Power Fist,Power Weapon,
Vet with pair of Lightning Claws,Infiltrate

Troops:655

Tactical Squad(In Razorback)=126 points
6 Marines,Vet with pair of Lightning Claws,Flamer

Razorback=78 points
Extra Armor,Smoke Launchers


Tactical Squad=180 points
10 Marines,Plasma Cannon,Plasma Gun

Scouts=158 points
10 Scouts,Veteran Sergeant with a Power Fist

Scouts=113 points
6 Scouts,5 Sniper Rifles,Missile Launcher

Fast Attack:220

Land Speeder Squadron=220 points
2 Land Speeder Tornadoes Multi-Melta/Heavy Flamer
Land Speeder Typhoon Heavy Bolter

Heavy Support:398

Vindicator=155 points
Power of The Machine Spirit

Dreadnought=108 points
Smoke Launchers

Predator Annihilator=135 points
Side Sponsored Heavy Bolters,Extra Armor

there revised
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Old 05-19-2007   #7 (permalink)
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for the iron father, i would use close combat servitors. you want him going into combat, right? unless youre using them as meat sheilds, i would go with CC servitors.
youre lacking on anti-tank though. i would split the tactical squad with P.cannon and P. gun into two 5 man tactical squads with a melta gun each.
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