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| Adeptus Arbrites ![]() ![]() ![]() Join Date: Jan 2007 Location: Maryland
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Blog Entries: 1 | Iron Hands 1850 points HQ:209 Iron Father(Tech Marine)(Full Servo-Harness,Bionics,Close Combat Weapon,Terminator honors)=136 points Servitor Retinue(2 Combat Servitors,2 Tech Servitor)=70 points Elites:380 Venerable Dreadnought(Furious Assault,Smoke Launchers,Heavy Flamer)=148 points Veteran Squad(8 Marines with Bolt Pistols/ccw,Frags,Power Fist,Power Weapon,Vet with pair of Lightning Claws,Infiltrate)=232 points Troops:656 Tactical Squad(In Razorback)(6 Marines,Vet with pair of Lightning Claws,Flamer)=126 points Razorback(Extra Armor,Smoke Launchers,Search Light)=79 points Tactical Squad(10 Marines,Plasma Cannon,Plasma Gun)=180 points Scouts(10 Scouts,Veteran Sergeant with a Power Fist)=158 points Scouts(6 Scouts,5 Sniper Rifles,missile Launcher)=113 points Fast Attack:220 Land Speeder Squadron=220 points 2 Land Speeder Tornadoes Multi-Melta/Heavy Flamer Land Speeder Typhoon Heavy Bolter Heavy Support:293 Vindicator(Power of The Machine Spirit)=155 points void where whirlwind once was... Predator Annihilator(Side Sponsored Heavy Bolters,Smoke Launchers,Extra Armor)=138 points 110 points exactly to toy with... ![]() Last edited by BrainDeleted; 05-06-2007 at 04:57 PM. Reason: Whirlwind is now dead |
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| The Emperor's Mercy ![]() ![]() ![]() | i agree with erus, another techmarine as an elite would be good. let's see...you have 3 land speeders, a razorback, a ven dread, a whirlwind, a vindicator..one techmarine i don't think will be able to handle all that. so another elites one would be good. and if you do get one, i'd maybe think about taking ALL servitors from the HQ one, dropping the HQ one into a squad with a transport [he has the signum, which will boost the entire squad's chance of hitting...i think? ish? haha], as the HQ techie can already reroll, which is a plus. if you add an elites techmarine, you might consider giving him a few [or 4!] tech servitors, because that will help your chances of fixing things a bit. hmm..let's see. i like this list a lot. the vindicator might die easily, but it looks awesome and i can't argue with that :] i feel like the whirlwind could be replaced with something more in-your-face-y cause i personally feel like that's what they're like, but that's just me. i gotta finish some math so i'll come back to this. i like it though. very nice balance. :] -ant
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| Adeptus Arbrites ![]() ![]() ![]() Join Date: Jan 2007 Location: Maryland
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Blog Entries: 1 | First off thanks for the responces! errors I made posting this list...Scout squad with 10 men have bolt pistols/ccw, Iron father doesn't have an added on power weapon I just listed it there to remind me he had 1 oh and the servo arms strike seperatly from the marine correct? so he gets 4 power weapon strikes in I order and then 2 power fist blows, right...or no? I'll make a few changes to the list and post it when I got more time |
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| Adeptus Arbrites ![]() ![]() ![]() Join Date: Jan 2007 Location: Maryland
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Blog Entries: 1 | OK! Reduced 1 combat servator, took off the whirlwind, Extra armor Pred, Pair of claws on the vet squad, and now my Iron hands are a 1740 point army till I figure out what to do with the 110 points left to use up ![]() Land speeders are my essential anti-armor deep striking in behind enimy lines kill the ordance or if no ordance or any armor to hunt they're crowd control with the fast daul heavy flamers and missile blast tempalate...I know they won't last long but hell they will reak havic!
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| Adeptus Arbrites ![]() ![]() ![]() Join Date: Jan 2007 Location: Maryland
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Blog Entries: 1 | Iron Hands 1850 points HQ:191 Iron Father=136 points Full Servo-Harness,Bionics,Close Combat Weapon,Terminator Honours Servitor Retinue=55 points Combat Servitor,3 Tech Servitors Elites:385 Venerable Dreadnought=148 points Furious Assault,Smoke Launchers,Heavy Flamer Veteran Squad=237 points 8 Marines with Bolt Pistols/ccw,Frags,Power Fist,Power Weapon, Vet with pair of Lightning Claws,Infiltrate Troops:655 Tactical Squad(In Razorback)=126 points 6 Marines,Vet with pair of Lightning Claws,Flamer Razorback=78 points Extra Armor,Smoke Launchers Tactical Squad=180 points 10 Marines,Plasma Cannon,Plasma Gun Scouts=158 points 10 Scouts,Veteran Sergeant with a Power Fist Scouts=113 points 6 Scouts,5 Sniper Rifles,Missile Launcher Fast Attack:220 Land Speeder Squadron=220 points 2 Land Speeder Tornadoes Multi-Melta/Heavy Flamer Land Speeder Typhoon Heavy Bolter Heavy Support:398 Vindicator=155 points Power of The Machine Spirit Dreadnought=108 points Smoke Launchers Predator Annihilator=135 points Side Sponsored Heavy Bolters,Extra Armor there revised
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| The Dark Apostle ![]() ![]() ![]() ![]() | for the iron father, i would use close combat servitors. you want him going into combat, right? unless youre using them as meat sheilds, i would go with CC servitors. youre lacking on anti-tank though. i would split the tactical squad with P.cannon and P. gun into two 5 man tactical squads with a melta gun each.
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