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Old 05-07-2007   #1 (permalink)
Lord Commander Erus..
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Default Iron Hands

Here they are, the 4th Company under Iron Father Medias. Please advise as you wish! This and the Black Saints will occupy my time until the new Chaos release.


HQ

Iron Father Medias (Techmarine via 'Scions of Mars' trait): 166 pts.
Power weapon(free), bolt pistol, Servo-Harness (Twin-Linked Plasma Pistol, Flamer, Servo-Arm), Auspex(free), bionics (fluffy necessity), Signum, Jump Pack (c'mooooonn! ya know why! look at him!), Terminator honors, Combat Shield.

My reading here is base 5, 6 for botl pistol, power weapon, 7 on charge? Or am I wrong?

First Chaplain Decius: 135 pts.
Terminator Armor, Rosarius, Crozius Arcanum, Storm Bolter



Elites:

Venerable Dreadnought 'A' (0-1 limit removed. 'Honor your Wargear'): 153 pts.
Missile Launcher, Tank Hunters, Assault Cannon, Venerable, Extra Armor, Smoke Launchers,

Techmarine Usire: 188 pts.
Power weapon, bolter, Servo-Arm, Auspex, Bionics, Signum.
4x Tech Servitors
Razorback (twin-linked heavy bolter, extra armor, smoke launchers)

Terminator Assault Squad(for 1st Chappy to run with, Furious Charge): 392 pts.
Sarge: Lightning Claws, Bionics
Terminator(4x): Thunder hammer & storm shield
Terminator(4x): Lightning claws


Troops

Scout Squad: 180 pts.
Sarge: Bolter & CCW
Scout(8x): Sniper rifle
Scout(1x): Missile Launcher

Scout Squad: 158 pts.
Sarge: Bolt Pistol, P. Fist, Terminator Honors
Scout(9x): Bolt Pistol, CCW

Tactical Squad 1: 195 pts.
Sarge: Bolt Pistol, P. Fist, Bionics, Terminator Honors
Space Marine (8x): Bolter
Space Marine: Missile Launcher

Tactical Squad 2: 205 pts.
Sarge: Bolt Pistol, P. Fist, Bionics, Terminator Honors
Space Marine (8x): Bolter
Space Marine(1x): Plasma Cannon

Tactical Squad 1: 190 pts.
Sarge: Bolt Pistol, P. Fist, Bionics, Terminator Honors
Space Marine (8x): Bolter
Space Marine: Heavy Bolter

Tactical Squad 1: 195 pts.
Sarge: Bolt Pistol, P. Fist, Bionics, Terminator Honors
Space Marine (8x): Bolter
Space Marine: Missile Launcher]


Fast Attack

Land Speeder Squadron: 230 pts.
2x: Heavy Flamer, Multi-Melta
1x: Assault Cannon, Heavy Bolter

Assault Squad (for the Iron Father): 267 pts.
Sarge: Bionics, Frag Grenades, Jump Pack, Power Weapon, Bolt Pistol, Terminator Honours.
Space Marine(2x): Flamer, Jump Pack
Space Marine(7x): Jump Pack, Bolt Pistol, CCW, Frag Grenades


Heavy Support

Predator Annihilator: 118 pts.
Autocannon, Heavy Bolter Sponsons, Extra Armour, Smoke Launchers.

Dreadnought ('Honor Your Wargear' allows taking him as HS): 183 pts.
CCW, Assault Cannon, Extra Armor, Smoke Launchers, Furious Charge, Drop Pod.

Devastator Squad: 255 pts.
Sarge: Terminator Honors, Bolt Pistol, Power Weapon
Space Marine(4x): Missile Launcher
Space Marine(5x): Bolter
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Old 05-07-2007   #2 (permalink)
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Quote:
Originally Posted by Lord Commander Erus View Post

HQ



My reading here is base 5, 6 for botl pistol, power weapon, 7 on charge? Or am I wrong?

You may want to add Furious Charge if you can.

First Chaplain Decius: 135 pts.
Terminator Armor, Rosarius, Crozius Arcanum, Storm Bolter



Elites:

Venerable Dreadnought 'A' (0-1 limit removed. 'Honor your Wargear'): 153 pts.
Missile Launcher, Tank Hunters, Assault Cannon, Venerable, Extra Armor, Smoke Launchers,

Techmarine Usire: 188 pts.
Power weapon, bolter, Servo-Arm, Auspex, Bionics, Signum.
4x Tech Servitors
Razorback (twin-linked heavy bolter, extra armor, smoke launchers)

Terminator Assault Squad(for 1st Chappy to run with, Furious Charge): 392 pts.
Sarge: Lightning Claws, Bionics
Terminator(4x): Thunder hammer & storm shield
Terminator(4x): Lightning claws


Troops

Scout Squad: 180 pts.
Sarge: Bolter & CCW
Scout(8x): Sniper rifle
Scout(1x): Missile Launcher

Scout Squad: 158 pts.
Sarge: Bolt Pistol, P. Fist, Terminator Honors
Scout(9x): Bolt Pistol, CCW

Drop the Terminator Honors and P fist

Tactical Squad 1: 195 pts.
Sarge: Bolt Pistol, P. Fist, Bionics, Terminator Honors
Space Marine (8x): Bolter
Space Marine: Missile Launcher

Drop the Terminator Honors and P fist and bionics

Tactical Squad 2: 205 pts.
Sarge: Bolt Pistol, P. Fist, Bionics, Terminator Honors
Space Marine (8x): Bolter
Space Marine(1x): Plasma Cannon

Drop the Terminator Honors and P fist and bionics and the plasma cannon, put a lascannon instead

Tactical Squad 1: 190 pts.
Sarge: Bolt Pistol, P. Fist, Bionics, Terminator Honors
Space Marine (8x): Bolter
Space Marine: Heavy Bolter

Drop the Terminator Honors and P fist and bionics and the heavy bolter, having one sort of does nothing

Tactical Squad 1: 195 pts.
Sarge: Bolt Pistol, P. Fist, Bionics, Terminator Honors
Space Marine (8x): Bolter
Space Marine: Missile Launcher]

Drop the Terminator Honors and P fist and bionics


Fast Attack

Land Speeder Squadron: 230 pts.
2x: Heavy Flamer, Multi-Melta
1x: Assault Cannon, Heavy Bolter

Try having instead of one squad of three two squads of one this way if one gets immobile or something then your fine

Assault Squad (for the Iron Father): 267 pts.
Sarge: Bionics, Frag Grenades, Jump Pack, Power Weapon, Bolt Pistol, Terminator Honours.
Space Marine(2x): Flamer, Jump Pack
Space Marine(7x): Jump Pack, Bolt Pistol, CCW, Frag Grenades


Heavy Support

Predator Annihilator: 118 pts.
Autocannon, Heavy Bolter Sponsons, Extra Armour, Smoke Launchers.

Dreadnought ('Honor Your Wargear' allows taking him as HS): 183 pts.
CCW, Assault Cannon, Extra Armor, Smoke Launchers, Furious Charge, Drop Pod.

Devastator Squad: 255 pts.
Sarge: Terminator Honors, Bolt Pistol, Power Weapon
Space Marine(4x): Missile Launcher
Space Marine(5x): Bolter
Again drop the power weapon and terminator honours


You will be very very suprised as too how many points you will gain dropping all the extras. Also instead of missile launchers have the classic LAS/PLAS combo that is lascannon and plasma gun combo
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Hey BTW Need Advice on some Games?!
Heres what I play: Imperial BFG, Imperial Guard, Space Marines, Sisters of Battle, Orks, Tau, Chaos Marines
PP- Khador, Cygnar


No Im not a nut, I just live in the past:

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Old 05-07-2007   #3 (permalink)
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correct me if i'm wrong but i didnt think you could combine a servo harness and a jump pack. the model doesnt look like it could take it! at least mine doesnt...
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fe, fi, fo, fum. i smell imperial corpse scumm!


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Old 05-07-2007   #4 (permalink)
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correct me if i'm wrong but i didnt think you could combine a servo harness and a jump pack. the model doesnt look like it could take it! at least mine doesnt...
Modeling wise it is insane. Rules wise, it is legal!
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Old 05-07-2007   #5 (permalink)
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and i chuckle...haha it screams cheese to some, but to me i think it's great...haha. imagine: an HQ flying at you full speed...with 7 attacks on the charge? HELLO.
:]
anyways..i don't yet have time to look this over, but in general i think it's probably pretty solid. personally [don't have to take this into account at all] i don't like bionics, but on the HQ it's alright. i'll return to read it more thoroughly later. :]
-ant
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Old 05-08-2007   #6 (permalink)
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HQ=fine. im pretty sure you cant add furious charge for techmarine, even with scions of mars.




Elites:
dreadnaught-fine

techmarine-very cool and fluffy. any vehicle is pretty much gonna get fixed, and you do have alot of em so its worth it

Terminator Assault Squad-so evil...mwahahahhahaaa



Troops

Scout Squad:fine


Scout Squad: 158 pts.
i say leave it as it is. its a close combat scout squad, you want it to have a seargent with a P.fist or P.weapon. why wouldnt you? add bionics

Tactical Squad 1:

DONT drop T.honors and bionics, DO drop P.fist. this applies to all tac squads. this is for fluff reasons, correct? if so, i dont see why not. however, the power fists would probrobly get wasted.

Tactical Squad 2:
DONT put a lascannon. lascannons get wasted in tac squads. plasma cannon is fine.

Tactical Squad 3:
heavy bolter is fine. disagree w/ u again r4wr


Tactical Squad 4:
fine


Fast Attack

Land Speeder Squadron:
i agree w/ r4wr. 3 squads of one is much more flexible, and they dont all have to be set up all at once =D

Assault Squad (for the Iron Father): GODLY. though broodlord w/ retinue would pwn them still ;D


Heavy Support

Predator Annihilator: watch out infantry

Dreadnought: fine. be sure not to drop him in front of some lascannons

Devastator Squad: nice. lots of bodies as padding for HW troops, though i would drop the PW. y doesnt this guy have bionics though? also, wouldnt lascannons be a better choice for these? you dont seem to have alot of anti-tank in this, exept for the venerable dread. you could consider adding lascannons on the razorback.


as this list is mainly for fluff (isnt it?) i can see why you would keep in the bionics n stuff. lascannons on tac squads is not very effective at all. the las will want to shoot at the tanks while wasting the effectiveness of the rest of the squad. plasma guns isnt a bad idea though. missle launchers are the best heavy weapon to give tac squads however.

btw erus grats on the promotion ;D
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Last edited by Dan296; 05-08-2007 at 02:04 PM.
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Old 05-08-2007   #7 (permalink)
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Thanks for the congrats m'man...

The p. fist I will loose for the tactical squads, now that I think about it. This will let me add bionics onto the devastator sergeant. This is not really so much a fluff army as it is like my Emperors Children, an army I would really love to play for fluff and more reasons besides! I can break the two different types of land speeders into two slots, but not three. I do have to obey the FOC. I might add lascannons in here, now that I think about it. The pts. should be there now. The sarge has a power weapon, as do all but scout sarges (except my kamikaze one), because I always like to have one, just in case. I might, pts. allowing, add las cannons onto the razorback, but I had hesitated because it would make it more of a fire magnet than I want it to be. If I have the pts. I may add in a plasma gun to augment the plasma cannon toting squad, any thoughts there?

Thanks for the advice guys!
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Old 05-08-2007   #8 (permalink)
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Rule check(sorry someone must):

LS squad can't be broken up as Iron Hands have eye to eye puts a 0-1 limit on Land speeder squads

the heavy support dread can't have furious assault because its not verable and if it was venerable then it needs to be an elite choice not a heavy support choice

Iron Father can have the pack though it will be a modeling challange
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Old 05-08-2007   #9 (permalink)
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Rule check(sorry someone must):

LS squad can't be broken up as Iron Hands have eye to eye puts a 0-1 limit on Land speeder squads

the heavy support dread can't have furious assault because its not verable and if it was venerable then it needs to be an elite choice not a heavy support choice

Iron Father can have the pack though it will be a modeling challange
LS squad I give you.

The HS dread I am challenging you on. The exact wording of the advatnage 'Heed the Wisdom of the Ancients' (I kept thinking honor your wargear... DOH!) follows:

Dreadnoughts may be taken as Heavy Support or as Elites. Any Dreadnoughts selected as Elites must be Venerable and the 0-1 limit is removed. May not be selected by a chapter that has taken Aspire to Glory.


Also, reading for Venerable:

As well as fearsome warriors, the accumulated wisdom of a Dreadnought's centuries of battle is an invaluable resource, and their vast experience meanss that they have fought in almost every conceivable form of engagement. One Dreadnought per detachment may be upgraded to Venerable. Venerable Dreadnoughts are extremely hard to kill and whenever they suffer a glancing or penetrating hit you may ask your opponent to re-roll the result on the Vehicle Damage tables. However, you must accept the second result, even if it is worse!

Where in either of those ruling does it disallow the taking of a Heavy Support Dreadnought as Venerable? The ONLY limitation on Venerable is that it was 0-1, but ' HWOA' ignores that. Only other point I could see would be in 'HWOA' itself, however it only states that any dreadnoughts taken as elites MUST be venerable. So i'm good.

The Iron Father will likely be done by modeling the servo-harness attachments in odd places, like sprouting off arms, shoulders, hips, etc..

Thanks!
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Old 05-08-2007   #10 (permalink)
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nice! yea i definitely agree...there doesn't yet seem to be any evidence that heavy dreads can't be venerable. so i think it's fine :]

as for the techie, definitely wanting to see how he turns out. this might inspire you: [i know it did for me while i started work on my techmarine elite for the headhunter DIY army]

good luck :]
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ps congrats on the co-admin position! i have to get used to not seeing your name in purple now..haha :]
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Old 05-08-2007   #11 (permalink)
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Hmmmm... I dunno If I can rival that Plasticard sculpting, but I can sure as hell try!
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Old 05-08-2007   #12 (permalink)
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hha yea, that guy, insaniak, is incredible. i always stop by that forum to get inspired. i tried something for an elite techmarine, but i got lazy and just used a DA metal body so i wouldn't have to plastic card/GS all the metal plating and whatnot. i also used parts from an old engine and old space shuttle model kit for fun bits-my techmarine doesn't have a claw, but he has a sharp pointy soldering/welding arm, it looks alright. not terribly happy with it, but i can post it if you want to see it ?

:] good luck again!
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Old 05-09-2007   #13 (permalink)
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aahh yes I suppose you could take a venerable dread as a HS choice too...

are ya still goin to use F. bile as the base model?
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Old 05-09-2007   #14 (permalink)
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aahh yes I suppose you could take a venerable dread as a HS choice too...

are ya still goin to use F. bile as the base model?
Still considering. I really need to go and pull out my 4-5 years + of GW catalogs and dig through them. Then I'll know more what I want to do.
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Old 05-10-2007   #15 (permalink)
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New updated list. I have 31 pts. to spare, any ideas?

HQ

Iron Father Medias : 166 pts.
Power weapon, bolt pistol, Servo-Harness (Twin-Linked Plasma Pistol, Flamer, Servo-Arm, Servo Arm.), Auspex, Bionics, Signum, Jump Pack, Terminator Honors, Combat Shield, Frag Grenades.

First Chaplain Decius: 135 pts.
Terminator Armor, Rosarius, Crozius Arcanum, Storm Bolter



Elites:

Venerable Dreadnought 'A' (0-1 limit removed. 'Honor your Wargear'): 153 pts.
Missile Launcher, Tank Hunters, Assault Cannon, Venerable, Extra Armor, Smoke Launchers,

Techmarine Usire: 188 pts.
Power weapon, bolter, Servo-Arm, Auspex, Bionics, Signum.
4x Tech Servitors
Razorback (twin-linked heavy bolter, extra armor, smoke launchers)

Terminator Assault Squad(for 1st Chappy to run with, Furious Charge): 392 pts.
Sarge: Lightning Claws, Bionics
Terminator(4x): Thunder hammer & storm shield
Terminator(4x): Lightning claws




Troops

Scout Squad: 180 pts.
Sarge: Bolter & CCW
Scout(8x): Sniper rifle
Scout(1x): Missile Launcher

Scout Squad: 158 pts.
Sarge: Bolt Pistol & CCW
Scout(9x): Bolt Pistol, CCW

Tactical Squad 1: 195 pts.
Sarge: Bolt Pistol, P. Fist, Bionics, Terminator Honors
Space Marine (8x): Bolter
Space Marine: Missile Launcher

Tactical Squad 2: 205 pts.
Sarge: Bolt Pistol, Power Weapon, Bionics, Terminator Honors
Space Marine (8x): Bolter
Space Marine(1x): Plasma Cannon

Thinking of adding a plasma gun here maybe?

Tactical Squad 1: 190 pts.
Sarge: Bolt Pistol, Power Weapon, Bionics, Terminator Honors
Space Marine (8x): Bolter
Space Marine: Heavy Bolter

Tactical Squad 1: 195 pts.
Sarge: Bolt Pistol, Power Weapon, Bionics, Terminator Honors
Space Marine (8x): Bolter
Space Marine: Missile Launcher]




Fast Attack

Land Speeder Squadron: 230 pts.
2x: Heavy Flamer, Multi-Melta
1x: Assault Cannon, Heavy Bolter

Assault Squad (for the Iron Father): 267 pts.
Sarge: Bionics, Frag Grenades, Jump Pack, Power Fist, Bolt Pistol, Terminator Honours.
Space Marine(2x): Flamer, Jump Pack
Space Marine(7x): Jump Pack, Bolt Pistol, CCW, Frag Grenades




Heavy Support

Predator Annihilator: 118 pts.
Autocannon, Heavy Bolter Sponsons, Extra Armour, Smoke Launchers.

Dreadnought ('Honor Your Wargear' allows taking him as HS): 183 pts.
CCW, Assault Cannon, Extra Armor, Smoke Launchers, Furious Charge, Drop Pod.

Devastator Squad: 255 pts.
Sarge: Terminator Honors, Bolt Pistol, Power Weapon, Bionics.
Space Marine(4x): Missile Launcher
Space Marine(5x): Bolter[/quote]
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Old 05-10-2007   #16 (permalink)
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terminator honors and a power weapon on the scout seargent. theyre useful, and scouts are actually quite good in close combat.
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Old 05-10-2007   #17 (permalink)
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terminator honors and a power weapon on the scout seargent. theyre useful, and scouts are actually quite good in close combat.
I thought of it, but really the Company fluff has a reason why those two have no such weapons. I'm thinking of cranking out a few more pts. and giving the remaining techmarine a servo harness as well.
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Old 05-19-2007   #18 (permalink)
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Quote:
Dreadnought ('Honor Your Wargear' allows taking him as HS): 183 pts.
CCW, Assault Cannon, Extra Armor, Smoke Launchers, Furious Charge, Drop Pod
He still can't have Furious Charge unless you make him venerable...wait is he venerable cause I just added up the points and If he isn't you payed too much?

Actually even if he is venerable you payed too much and I'm including the drop pod? Did you forget to list some items you added on to this guy?
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