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Old 03-07-2007   #1 (permalink)
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Default Knights Templar 1850

RE EDITED LIST RE EDITED LIST
Knights Templar Army List

Trait Somber
Advantage See, but don't be seen
Advantage Suffer Not the Works of Heretics
Drawback Flesh over Steel


HQ
Commander
Infiltrate
1 Master 135
Terminator Honours, Master Crafted Power Weapon, Combat Shield, Bolt Pistol, & Frag Grenades


Command Squad
Infiltrate
1 Veteran Sergeant 50
7 Veteran Space Marines 208
8 Terminator Honours, 1 Power Weapon, 1 Combat Shield, 7 Bolt Pistols, 7 Close Combat Weapons, & 8 Frag Grenades

Characters
Infiltrate
1 Company Standard Bearer 60
Company Standard Company Standard, Power Weapon, Combat Shield, Bolt Pistol, Frag Grenades


1 Company Champion 44
Power Weapon, Combat Shield, Bolt Pistol, & Frag Grenades


Elites

Terminator Assault Squad
Deep Strike & Furious Charge
1 Sergeant 40
4 Terminator 160
5 Pairs of Lightning Claws


Troops

Tactical Squad
1 Veteran Sergeant 45
8 Space Marines 120
Terminator Honours, Power Sword, & Combat Shield


Scout Squad
Infiltrate
1 Sergeant 75
4 Space Marine Scout
Terminator Honours, Power Sword, & Combat Shield


Scout Squad
Infiltrate
1 Sergeant 75
4 Space Marine Scout
Terminator Honours, Power Sword, & Combat Shield



Fast Attack

Assault Squad
Deep Strike
1 Veteran Sergeant 52
5 Space Marine 110
Power Fist

Assault Squad
Deep Strike
1 Veteran Sergeant 52
5 Space Marine 110
Power Fist

Heavy Support

Devastator Squad
See, But don't be seen
1 Sergeant 150
4 Space Marine
4 Heavy Bolters


Devastator Squad
See, But don't be seen
1 Sergeant 150
4 Space Marine
4 Heavy Bolters

Devastator Squad
See, But don't be seen & Suffer Not the Works of Heretics
1 Sergeant 185
4 Space Marine
4 Missile Launchers
(now these guys are pretty much assured to destory something when they hit)
Points: less than 1850

Last edited by MSguardsmen; 03-08-2007 at 05:49 AM. Reason: new list
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Old 03-07-2007   #2 (permalink)
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Trait Somber
Advantage: See, but dont be seen & No Mercy, No Respite
Drawback: Flesh over Steel

HQ
Commander
Master 112
Master Crafted Power Weapon, Combat Shield, Bolt Pistol, Frag Grenade

Terminator honors costs as much, and IMO, is more useful... assaulting with 6 attacks is evil.

Command Squad
1 Sergeant 144
8 Space Marines
9 Bolt Pistols & Close Combat Weapons, 9 Frag Grenades

This is pretty good... but if you could get say, a p. fist on the sergeant, it'd be a lot better... dreads and wraithlords are the bane of S4.

Characters
1 Company Standard Bearer 40
Company Standard

I like the apothecary the best, but, the Company champion is also pretty good, considering its a cheap powerweapon. As for the company standard... with a Master, its not really that useful IMO.

Elites
Terminator Assault Squad
1 Sergeant 258
5 Terminaotrs
6 Paired Lighting Claws

(Deep Strike & Furious Charge)

This is nice, but, mabye teleport homers somewhere?

Troops
Tactical Squad
9 Space Marines 175
1 Veteran Sergeant
Terminator Honours & Power Weapon

IMO, Powerfist is the weapon of choice.

Scout Squad
4 Space Marine Scouts 75
1 Sergeant
4 Bolters & 1 Missile Launcher

I like bigger squads... and heavy bolters, but this is pretty nice.

(infiltrate & stealth training)

Scout Squad
4 Space Marine Scouts 75
1 Sergeant
4 Bolters & 1 Missile Launcer

Same as above.

(infiltrate & stealth training)

Fast Attack

Assualt Squad
9 Space Marines 250
1 Sergeant

(No Mercy, No Respite & Deepstrike)

Assualt Squad
9 Space Marines 250
1 Sergeant

(No Mercy, No Respite & Deepstrike)

These two guys NEED powerfists. Also, I've used Assault marines, and, they can be useful, but, why are you deepstriking them? Its better to deploy them and then use their speed to smash the enemy.

Heavy Support

Devastator Squad
4 Space Marines 150
1 Sergeant
4 Heavy Bolters

(See, but don't be seen)

Devastator Squad
4 Space Marines 150
1 Sergeant
4 Heavy Bolters

(See, but don't be seen)

Devastator Squad
4 Space Marines 170
1 Sergeant
4 Missile Launchers

(See, but don't be seen)

This squads are great, but, I like 8 man dev. squads... its just me really, but I think the 4 extra bodies would go quite nicely.
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Old 03-07-2007   #3 (permalink)
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ill think about ther terminator honour and drop a space marine or 3 in the command squad to get it and the powerfist

as for the standard. you just gotta have one on the battlefield even if its just for fluff or visual. well thats what i think anyway.

i knew i forgot something. should put that on the master so when he takes the objective if he needs help he can call them down.

i think ill take out the tactical squad and get a veteran and give them all powerweapons and combat shields to try and stick to my budding fluff.

im not for sure deepstriking the assault marines im just listing that they have the option to.

and after seeing the success of the da devastator squad in WD im sure these guys will take out a good bit of the enemy.

heck i love the 4 heavy bolter squads. they can wipe out a guardsmen squad in one shooting and almost certainly take out that heavy weapon team and once the vehicles are gone the missile launchers can concentrate on high toughness targets like chaplains and so on and so forth.

now to go create my Knight Templar fluff and a few more edits
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Old 03-07-2007   #4 (permalink)
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Don't get me wrong... I LOVE heavy bolters, I am just one of those people... the idea of lots of bullets is always a good thing.

But, I also like bodies... my favorite squad number is 8 men... don't ask why, maybe its a sign that Khorne likes me, but I think the best squad number is 8, espcially in Dev. squads.

Combat shields... I don't like it, but they're so cheap, depending on what your fighting, I won't argue against it... you're not fighting a lot of high T or dreads are you?
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Old 03-07-2007   #5 (permalink)
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nope as a matter of fact i have only fought against 2 dreads at most and one was a ranged version which was knocked out quite early in the game.


the most dreads that have ever been fielded where i play are the 3 that i use in my grey knights.

now my fluff is centered around the real Knights Templar. men who lived and died by the sword and for their god. they used a bunch of excellent weapons (my preference for power weapons and the master crafted power weapon the master uses) and were not above picking up a bow and shooting like the rest of them (why im not only focused on cc i have some great ranged as well). thats only the out line im about to get writing on the stuff as soon as i find the right water mark
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Old 03-07-2007   #6 (permalink)
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Oh... well, in that case... fluff over fighting.

Though Terminator Honors could be fluffy to.

Nice idea for the fluff.
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Old 03-07-2007   #7 (permalink)
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oh theres plenty of terminator honours in this list.

hmm lets see about 16 Terminator honours in this list 1 master, 8 of his command squad, 5 terminators, and 2 assault marines.

its just that in a 1850 points start getting tight.
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Old 03-08-2007   #8 (permalink)
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Okay, I like this list a lot more

The only thing I don't think you can do is the all powerweapons in the Command squad... lemme check in my codex real fast...

Nope, sorry, its actually a bit confusing, considering this is one of the 2 occasions where you can't get armory access with terminators honors.

However, you still get the free attack. Oh, and your standard bearer can get a power weapon though.

So, fix that, and you're good to go.
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Old 03-08-2007   #9 (permalink)
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ah what a jip well back to the veteran squad then.wait better make sure they can get into the armoury

damn nope crap well time to get back to the old spread sheet
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